How to open doors. Walkthrough of the game “100 Doors: World of History”

14.07.2019 Society and culture

Logic games without pretensions to cool graphics, they are still popular on different gaming platforms: from PCs and game consoles to smartphones and phones. Is in quite good demand popular game“Door”, which has been available to users for some time now Windows Phone. The bottom line is that the player finds himself in a mysterious house from which he has to get out. Along the way, you will need to deal with riddles and solve puzzles: both simple and more complex. Completing Doors on Windows Phone on a touchscreen phone or smartphone involves completing 30 levels, although Doors now has several updates in which the creators have implemented a large number of other levels and puzzles.

Level 1. Everything is very simple: a door appears in front of us. Click on it and the level is completed.

Level 2. To the left of the door is a key card. Click on it and pick it up from the floor - the key card will be in the inventory cell. We select it and click on the detector at the door, opening it.

Level 3. An image appears on the door and to open it, you need to swipe your finger from right to left. We slide our finger across the touch screen and click on the finger icon.

Level 4. In front of us is a metal door, to open which the player needs to turn over the smartphone or telephone. After this action, the barrier will open in the manner of a retractable roller shutter.

Level 5. There is a rug lying at the threshold, which makes me think. By moving your finger you need to move the rug and pick up the key lying under it. Next use the key.

Level 6. In front of the player is a three-color door, to the right of which there are three round buttons. You need to choose the colors on the buttons the same way as on the door: dark green, blue and black.

Level 7. The game now offers a hidden image puzzle in the form of tiles. You need to find identical images and click on them. As you click on the tile, the images open.

Level 8. There is a combination lock, and there are four numbers painted on the wall in the upper corners. There is a clue with question marks above the door. Arithmetic “greater than” signs indicate that the numbers in the code should be arranged in ascending order. It's simple: code 2579.

Level 9. On the edges of the doorway are two statues holding a globe above their heads. You need to shake your phone or smartphone and one of the globes will fall out of the statue’s hands, breaking on the floor. Movements with a finger pushes away the fragments, between which the key is hidden. We use it to open the lock.

Level 10. The riddles have become more difficult - there is a panel with arrows. There are red and white arrows. The final version should have three red arrows pointing down, three white arrows pointing up, and an empty circle in the middle.

Level 11. We are in a room with an armchair and other objects, and there are tiles on the floor. Available combination lock to open which you need to press the sequence of numbers, code number 71138.

Level 12. The hint for this level is the indicated time. You need to click on the door when the clock hand shows 9 o'clock or 9 hours 20 minutes.

Level 13. The hint from above is the four elements (fire, water, sky, earth). We select the colors in the circles in this way: yellow-red, blue, white-blue (sometimes it gives out white), green.

Level 14. There is a fireplace in the room with a fire burning. Shake your phone or smartphone and the fire will go out. In the cooled fireplace we find a door handle, which we use.

Level 15. It's not so simple here - in the style of "tag" you need to assemble a pattern with either a thread or a wire, moving the cells. The size of the polygon is three by three, nine squares in total. A riddle for those who know how to play tag - the drawing should be coherent and without breaks, then you can open the door and go to the next level.

Level 16. There is a figurine on the floor on the left, and a clock hanging on the top right. We tilt the phone or smartphone to the right and the figure begins to move. Behind it there is a button, by turning it on you can see where to move the clock hand to move to the next stage.

Level 17. We have eight round buttons along the edges of the doorway. The meaning of the task is to quickly press subsequent buttons when activating the first one (far right), which will light up green. Then we click on the door - the job is done.

Level 18. You should tilt your phone or smartphone to see the numbers for the code. Code 28359.

Level 19. There is a graph above the doorway, and on the sides there are scales with guidelines. You need to place them in the same way as on the graph: the first one on the left is approximately in the middle, the second one is at the very bottom, the third one is slightly above the middle. We place the scales with landmarks on the right like this: the one closest to the door is a landmark just below the middle, the next one is at the very top, the last one is in the middle.

Level 20. A scattering of arrows that you need to navigate. There are as many arrows as there are clicks (there are single, double and triple). Then you need to click on the red square and the stage is completed.

Level 21. A closed elevator with a stick lying next to it. By clicking on the stick, we take it into inventory, then move it away with our fingers closed doors elevator and insert a stick between them.

Level 22. A puzzle with three wheels, which are indicated by arrows. Alternately rotating the wheels, you need to set them so that the arrow on the wheel coincides with the pointer arrow. When all three wheels are turned correctly, the puzzle will be solved and the next stage awaits you.

Level 23. The mirror in this level is a clue. The code for mirrored digits is 25802.

Level 24. The image of the riddle resembles the structure of an organic compound. The number of lines that stretch to the circle will be the number that is encrypted in the circle. The number of clicks increases the number (for example, three clicks – number three). From left to right 1, 3, 0. 3, 6, 4. 2, 4 and 3.

Level 25. We hold the button, the countdown begins, the red indicators sequentially turn green. Open!

Level 26. Very similar to a kaleidoscope: three multi-colored circles near the door, in which you need to place the colors, just like on it. By clicking on the circles in turn, you need to select the corresponding colors.

Level 27. In the darkness you can see a green light - this is a flashlight. We click on it and the flashlight appears in the inventory slot. Now you need to turn it on and, pointing it alternately at the screen, combine the lines so that you get arrows along the edges (left and right) (><).

Level 28. As you know, the four suits of cards have only two colors - red and black. The logic of the riddle is this: arrange the colors according to this principle: black, red, red, black.

Level 29. Three circles in which blue and red circles are highlighted. The point is to press the arrows to arrange them in the order so that the blue circles are, as it were, inside the intersection of the circles, and the red ones are outside. If everything is done correctly, all the circles will turn green and the stage will be completed.

Level 30. Everything is simple here: behind the flower standing in a pot there is a door handle. The handle moves to inventory when pressed. Then click it from the slot and use it on the door by inserting it into the hole. The roller shutter effect occurs again - the door will slide up and you just need to click into the void.

Games for smartphones

Now fans of the computer game Doors have the opportunity to play it even if the Windows Phone, Android, or iOS operating system is installed on their favorite mobile device.

What is the point of this logic game and what needs to be done to successfully complete it?

From the start, the player finds himself locked in an unusual house, and he does not know what kind of house it is or how he got here. And in order to get out of this house you will have to solve a variety of puzzles, collecting the items that will be needed for this.

Sometimes you will have to perform actions such as shaking your mobile phone and tilting it in different directions, sometimes you will need to not only open doors, but also close them, which can be much more difficult.

At each game level there is a hint for further actions, however, to understand it, you need to make a lot of effort.

The advantages of the Doors game include, first of all, a simple interface and the absence of time limits. Those who like to solve puzzles will be very pleased - because they will have to use all their abilities.

Only then will they be able to go through all the levels and go outside.

However, if you want to complete the game as soon as possible, you can do that too. And we will help with this by proposing an algorithm for passing game levels. Read everything you want to know about Doors for Windows Phone.

The main goal of this game is to pass the doors and exit the house. In order to open the door and leave the room you need to solve a hidden puzzle.

What are the distinctive features of Doors?

First of all, it consists of many individual mini-games of varying degrees of difficulty, which you can play for your own pleasure in your free time.

In order to reach a new level, you need to solve the puzzle. However, sometimes an unexpected solution is required - for example, shaking the phone, turning it over or tilting it.

It’s also extremely convenient that the game has an automatic save mode.

Overall, this game can be completed fairly quickly if desired. However, if anyone is interested in knowing exactly how best to complete specific levels, they should take a look at the brief game instructions we have compiled. So..

Walkthrough of the game Doors

  • Level one (No. 1). Here you just need to poke the door.
  • Level two (No. 2). In this case, you need to take the key and insert it into the detector.
  • Level three (No. 3). You need to slide your finger along the door from right to left.
  • Level four (No. 4). And here you need to turn the phone over.
  • Level five (No. 5). We just move the rug and take the key.
  • Level six (No. 6). You need to arrange the colors in circles exactly like on the door. The order is green, blue, burgundy.
  • Level seven (No. 7). We search and find identical drawings.
  • Level eight (No. 8). In this case, you need to arrange the numbers from smallest to largest. The result will be code 2579.
  • Level nine (No. 9). First you need to shake the phone, then move the fallen globe, after which all that remains is to take the key and open the door.
  • Level ten (No. 10). You need to swap the white and red arrows. The sequence of actions is top white, bottom red, then red in the middle, white top, white in the middle, then bottom white, bottom red and red in the middle, then red top, white top, white in the middle, and finally white bottom, red in the middle, red bottom and white bottom.
  • Level eleven (No. 11). Here you need to arrange the numbers depending on where exactly they are located, from largest to smallest. The final code is 71138.
  • Level twelve (No. 12). When the time is between 9.00 and 9.20, just poke at the door.
  • Level thirteen (No. 13). The colors are arranged by the players in circles according to the elements. The order is red, blue, light blue and green.
  • Level fourteen (No. 14). First we shake the phone. When the fire goes out, we poke the fireplace, take the door handle, then insert it into the door and open it safely.
  • Level fifteen (No. 15). We assemble the wire in “tags”. Since there are only 9 fields of squares, we number them from left to right - 1, 2, 3, etc. Sequence of actions - move 6 down, 3 down, 2 right, 1 right, 4 up, 5 left, then 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, after which 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, and finally, 5 left, 6 left, 9 up. All.
  • Level sixteen (No. 16). We tilt the phone. The angel moves away, press the button and see where to move the arrow.
  • Level seventeen (No. 17). We press the buttons as quickly as possible and after they all light up green, we quickly poke at the door. We recommend starting with the right buttons.
  • Level eighteen (No. 18). We tilt the phone. After this, the buttons on the door become visible. The final code is 28359.
  • Level nineteen (No. 19). We place the buttons in this sequence - 1 approximately in the middle, 2 below the first, 3 slightly above the first, 4 slightly above the second, 5 at the very top, 6 above the fourth and at the same time below the first.
  • Level twentieth (No. 20). We move along the arrows. There are as many arrows as there are so many steps to take. We start from the second column, third line.
  • Level twenty-one (No. 21). We open the elevator doors with our hands. Then we take a stick and place it between the doors. Now you can move on.
  • Level twenty-two (No. 22). We turn the disks so that the arrows coincide everywhere. The sequence of actions is the right disk until the arrows coincide, then the lower disk until the arrows coincide, then the left disk until the arrows coincide and the right disk also until the arrows coincide.
  • Level twenty-three (No. 23). It's just a mirror image of the numbers above. The final code is 25802.
  • Level twenty-four (No. 24). We put a number on how many sticks go to the circle. The numbers go from top to left to right. The sequence is 1, 3, 0, 3, 6, 4, 2, 4, 3.
  • Level twenty-five (No. 25). You need to hold the button until all the circles turn green.
  • Level twenty-six (No. 26). We place the colors in each circle as if on a door. Then click on the bottom left once, then 4 times on the middle left, 3 times on the top right, 2 times on the middle right, 3 times on the bottom right, 3 times on the bottom left, 2 times on the top right and 4 times on the top left .
  • Level twenty-seven (No. 27). We take a flashlight that glows green. We place the sticks in the circles so that we get a cross.
  • Level twenty-eight (No. 28). We place the colors according to the suit of the card deck: black, red, red and black.
  • Level twenty-nine (No. 29). We place the circles near the door in this order - blue in the middle, and red at the edges. We number the 6 available arrows from left to right (1, 2, 3, 4, 5, 6). Sequence - click on the second arrow, then the fifth arrow, the first arrow and again the fifth arrow.
  • Level thirty (No. 30). Right behind the flower we find the handle and take it. Then we rotate it until the door opens. And finally, we poke into the void.
  • In addition to the main sequence, there are 8 more expansions that increase the total number of levels to 70. Read about all the updates.

"100 Doors 2013" is a logic puzzle designed for use on Android devices. The peculiarities of the tasks are to open new doors by completing a series of actions. Accordingly, opening the doors leads to the next level.

This game has been released in various versions, and one of them is already on our website - this is the game “100 Doors: ESCAPE”. Any of these games can boast a significant share of popularity in the application market, which, in fact, is not surprising - this application will make you think, conveniently being at hand at the right time for games, be it relaxing or waiting for something.

Considering the specific features of this game, users often ask a logical question: how to get through 100 doors? Again, this is not surprising, because many levels, to put it mildly, are completely devoid of logic, and therefore answers (hints) to actions in the game “100 Doors 2013” ​​are simply necessary.

It is noteworthy that the game does not have internal clues, and therefore you will have to rely solely on yourself in it. Unless, of course, you want to speed up the process by searching for third-party sources with answers. You don’t need to go far, you are already where these answers are.

Game Features

The game we offer you has, as they say, a trick. You will need a lot of attention, and in some cases, remarkable agility and dexterity. “100 Doors 2013” ​​will help you not only relax, but also shake yourself up a little – this applies in particular to your intellect.

By the way, there are a lot of games that require you to find a key in one form or another to complete a level. As for the 100 doors of 2013, it differs from its analogues, at least, in that almost any of the actions can act as a solution, namely, everything that can be done with the capabilities of a smartphone.

For example, tasks often require you to shake your smartphone, turn it over, or tilt it. And this is only the minimum possible requirements for passing.

The world of this application is centered within a skyscraper, in which you need to take an elevator up, and each elevator will allow you to advance only one floor - that is, advancement is carried out as you progress through the levels of the game.

The only downside of this game is its musical accompaniment, which can only be called strange. Although here, as they say, it’s not for everybody.

How to play 100 doors 2013?

To get used to the features of this game, you will need to understand a little about the hints it has. That is, within the framework of the proposed interface, it is necessary to highlight hints indicating what to do, and, of course, try to perform the necessary actions (turn the phone over, shake, twist, etc.).

The game itself is not that difficult, however, you often have to act at random. Gradually, you will understand in practice what each feature of this game is, and therefore completing 100 doors 2013 will no longer be as difficult as it seemed at first glance. Otherwise, I think the tips for this game on our website will help you.

It does not contain any surprises, but the new doors to be opened will delight players. Our editors have prepared walkthrough instructions for players who have difficulty opening doors. Whenever possible, new levels will be added to the levels.

Level 1- Just press the green button to call the elevator.

Level 2 - Use your phone to roll the ball onto the right and left buttons.

Level 3 - Shake your smartphone so that the door falls and the passage becomes clear.

Level 4 - In the left combination lock, enter the numbers 5127 .

Level 5 - Pick up the lever lying on the floor and insert it from the inventory into the switch, then click on this switch.

Level 6 - Pick up a knife (or bayonet) from the floor, select it in your inventory and click on the box, the rope will break, and a key will fall out. Select the key and open the door.

Level 7 - Count how many glass pieces there are on the door of each color, which are shown at the top of the screen. Enter numbers into the combination lock 3617 .

Level 8 - Tilt the phone to the left, secure the left latches, tilt the phone to the right, secure the right latches.

Level 9 - Press the two fingerprint scanners with your fingers until the clock hand makes a full circle.

Level 10 - Press the FIRE button and remember the sequence of the discharge (or red laser), then repeat this scenario manually by pressing the appropriate buttons.

Level 11 - Spin the wheels so that all the blue dots point up. Sequence: Spin the top left wheel 2 times, bottom left 2 times, top right 1 time, bottom right 1 time, top left 2 times, bottom left 3 times and bottom right 2 times.

Level 12 - Tilt the phone to the left, take the stick that has rolled out and use it to tear off the boards from the door.

Level 13 - Pick up the firewood, place it in the stove and close the stove, turn the handle on the pipe, after which a green button will appear that you need to press to open the door.

Level 14 - Pick up the tongs, use the tongs to press on the shield on the right to break off the lock. When the lock falls, click on the shield and it will open, a button will appear.

Level 15 - Throw the white tiles in the indicated directions, starting with number 1 and in order up to number 8. Please note that you need to throw the tiles from the side on which the number is located.

Level 16 - Type a word KEY on the keys located on the door.

Level 17 - I tilt the smartphone in different directions, hit the circle button with the metal ball.

Level 18 - Press down on the weights and arrange them in ascending order of weight, starting from the top. Weights number 2 are at the very top, and weights number 32 are at the very bottom.

Level 19 4643 .

Level 20 - In the combination lock, enter the number of wheels of each toy in the room: 0422 .

Doors 21-40 (levels 21-40)

Level 21 - Collect all the candies in the room and put them in the Candies box on the door. Move the two gifts - collect 2 lollipops, there is a large lollipop on the very left side of the screen, two more lollipops are under the tree and on the door itself. Shake the phone, the New Year's hat will fall and under it - another candy cane.

Level 22 - Pick up the light bulb and insert it into the right place (top of the screen), then pick up the stick and open the door with it.

Level 23 - You need to sequentially enter the number of cars of each traffic light color into the combination lock: 243 .

Level 24 - Pick up the stick and put the mop on it (on the left), put the resulting item in your inventory, take it and point it at the puddle of water so that the button stops sparking.

Level 25 - Enter numbers into the combination lock 10512 .

Level 26 - Catch the mouse and put it in the wheel to charge the battery and open the door.

Level 27 - Click on the lowest button on the left and right, as well as on the second button from the top, also on the left and right sides.

Level 28 - Pick up the remote control on the box on the left, shake the smartphone, pick up the fallen ax. Taking the ax, knock it on the large box several times and pick up the explosives that have fallen out. Attach the explosives to the door, take the remote control and click on the explosives.

Level 29 - Raise the weight high and throw it into the box so that it falls apart. Remove the debris and you will find a key that you insert into the doors.

Level 30 - Pick up a plug and press it onto the wires, pull the resulting cord so that it is plugged into the socket. Count the number of lights on the light bulb and enter into the combination lock: 32415 .

Level 31 - Count the number of triangles in each flag and sequentially enter this number into the combination lock: 0841 .

Level 32 - Press the wheel until it starts to rotate. Rotate until there is a clear line of sight between the two lasers. When this is done, click on one of the lasers.

Level 33 - Click successively on the chess pieces: knight, queen, pawn, bishop (officer). To see this sequence, click on the lady.

Level 34 - Press the board holders until the boards are in the very middle, then press the left button - the boards will fall. Press the button on the right - the elevator door will open.

Level 35 - Pick up the shovel, click on the part of the red hose closer to the wall. Take the shovel and click it on the lawn on the right side of the screen. A pit with a pan of gold will appear, click on it, a gold coin will appear in your inventory. Place the coin in the coin acceptor

Level 36 - Enter numbers into the combination lock 75784649 .

Level 37 - Pick up all the jars of paint and pour it into the bottom vessel, colored squares will appear. Click on the colored squares in the order in which the colors in the barrel are located, that is, red, lilac, blue, cyan, green, yellow, red.

Level 38 - Pick up the lubricant (blue bottle on the right) and a wrench (hard to see, near the pliers). Using pliers, unscrew the bolt from the red lever on the pipe, lubricate the lever with oil and screw the bolt back. All you have to do is press that red lever with your finger and the door will open.

Level 39 - Each lever corresponds to a number on the top dial when it is turned on. Lever A - 1, lever B - 5, lever C - 3, and lever D - 6. Enter the numbers into the combination lock 1536 .

Level 40 - Open the refrigerator, take the sausage. Open the white shelf on the left and take the tablets from there. Place the sausage and tablets in a dog bowl.

Doors 41-60 (levels 41-60)

Level 41- We rearrange the numbers so that they are in order.

Level 42- Drag the green ruby ​​(or diamond) across the red lasers and place it on the left pillar.

Level 43- Using the compass instructions, you need to get from point A to point B. Rotate your smartphone and enter the sequence on the compass N, W, N, W, N, E, N, W, N, after each letter pressing your finger on the compass.

Level 44- Shake the phone, pick up the fallen screwdriver. Use a screwdriver to open the door with the lightning sign, take the screwdriver again and point it at the contents of what is under the door. After that, just pull the board away.

Level 45- Click on the number 4 several times, then when the box with the number 4 rises, pick up the green cylinder and insert it into the robot's head. Drag the robot to the right side of the room. Enter the numbers into the combination lock that the robot highlights with its device: 5134 .

Level 46- Take the film from the cabinet and insert it into the film projector, pull the poster down and press the light switch under it. The projector will show the numbers: 5137 . Enter them into the combination lock (don't forget to turn on the light).

Level 47- Pick up the fire extinguisher, open the bottom door of the refrigerator and pick up the frozen key there. Place the ice with the key on the stove, turn on the stove, then press the fire extinguisher on the key. Pick up the key and insert it into the door.

Level 48- We take a stone, pull it into a slingshot and shoot at each vase. The key falls out.

Level 49- Press the red button. We select a file and pliers. We cut off the metal rod with a file, and break it off with pliers. We pick up the fallen piece of the rod and insert it into the wound rope (on the left), frantically pressing the resulting product on one end of the elevator, then on the other, trying to pull it to our side.

Level 50 9123 .

Level 51- Enter numbers into the combination lock 1625 .

Level 52- We're playing Minesweeper. Click only on those fields that do not contain a bomb (see screenshot below)

Level 53- Press your fingers on the floor until the basement opens, press on it again. In the basement we take the blue triangle and place it on the right counter. An example will appear on the left of how the figures on the right should be positioned. Click on the figures on the right to move them to the same position.

Level 54- You need to make sure that the red and blue stripes on top match. To do this, turn the left handle 180 degrees, and the right handle just a little short of 180.

Level 55- We take an incomprehensible thing from the floor, insert it into the rectangular hole on the right, take the resulting object from there, use these objects to break the blue ruby ​​(or diamond), take the fallen piece of ruby ​​and insert it into that same rectangular hole.

Level 56- To open door 56, you need to spin up all 4 fans. This can be done with four fingers by frantically pressing them.

Level 57- Let's take a poker (in the fireplace) and use it to break the ice cube in the middle, collect ice cubes and put them in a bucket, take a bucket of ice and put it in the fireplace. A gift will appear and by clicking on it a key will appear.

Level 58- Let's take two bricks and point one of them at the soldier. When he turns away, open the right cabinet and take the key from there. Again we point the brick at the soldier and open the door with the key.

Level 59- We press the lever - the cart will leave, we press again - the cart will arrive with a pickaxe. We take this pickaxe and click it on the blue diamonds many times. When the cart is filled with diamonds, press the lever twice - the cart returns with the key. We press the lever and open the door lock.

Level 60- Click on the right grave repeatedly, then the same number of times on the left. A hand with a combination lock will come out from the left grave, into which we enter the differences in the numbers engraved on the graves: 3381 .

Doors 61-80 (levels 61-80)

Level 61- We take two swords (to take the second one, you need to shake it a little). Let's point all two swords at the vase, and the key will fall out.

Level 62- Let’s move the fragment lying on the right with our finger. Turn the phone to the left and a skull will roll out. We place the skull on the top of the left column, then we hold our finger on the skull and pull it first to the right, then to the left. The shelves will open, from which we pull out the metal inserts and press the pink levers.

Level 63- We turn the shield in different directions - the shield falls. We take it and place it on the leftmost spike. After that, press the switch to the left of the door and shake the phone. We pick up the helmet from the floor and place it on the stick to the right of the door. Pull the helmet down.

Level 64- Open the first aid kit and take tape from there. We tilt the phone to the right side, take the tape and point it at the bottle, and then at the glove. We select the glove and point it at the palm scanner.

Level 65- We select a piece of rope and attach it to the end of the rope on the right. We select watermelons. Pull down the right end of the rope and place the watermelon under the knives. Let's release the rope. And so we split all the watermelons. After the last one, a key will drop out.

Level 66- Move the barrel aside and select the pistol, and also select the bucket from the table. We shoot at the top statue with a pistol. We select the fallen horn and insert it into the switch to the right of the door, then hang the bucket on it. We select stones and put them in this bucket.

Level 67- We select the cassette from the floor and insert it into the tape recorder, then shake the smartphone.

Level 68- We select a stick and hit two flying monsters with it, click on the sofa and finish off the third.

Level 69- We select the blue ball and in the chest on the left there is a spool of thread and a hook. We put the balloon on a helium balloon and press the balloon so that it inflates. We direct the spool of thread to the ball, then the hook. We move the ball so that the hook gets deep into the hole, release the ball - the keys rise.

Level 70- Click on the right button, drag the cart to the left side, click on the right red button, then click on the on/off button twice and pick up the fallen key.

Level 71- We select a gun and start shooting 8 birds with it.

Level 72- You need to click on the stones in the right sequence. Only 5 stones. Click on 3, 2, 5, 4, 1.

Level 73- Let's open the globe and take the kinescope. Using a kinescope we zoom in on the planets (above), on which the required numbers will be written. Enter into the combination lock: 371.

Level 74- Feed Pac-Man fruits by turning your smartphone and directing the flying fruits until the top bar is completely filled.

Level 75- Let's pick up the yellow thing, open the trunk of the car and take the spare tire there. We’ll place the yellow thing under the front wheel of the car, then shake the phone and pick up the rolled piece of iron. Use a piece of iron to lift the car and hook the wheel. Let's click on the car.

Level 76- Click on number 2 - go up to the 2nd floor, there click on number 3 - go up to the 3rd floor. On the 3rd floor we select the lamp and tools and return to the 2nd floor, take the tools and repair the ventilation hole, then insert the lamp there and close the ventilation. We go to the 3rd floor and press the lever, then return to the 2nd floor and pick up the iron stick. We go to the 1st floor and use an iron stick to knock out the brick wall.

Level 77- We take the black cannonball and hit the lock on the floor with it. When the lock falls off, click on the basement lid in the floor. The key will fall out.

Level 78- Move the ball as far to the right as possible, click on the green color and drag the ball to the right corner, select the red one again and drag the ball as high as possible, select the blue square and drag the ball 2 steps to the left, then select the red square and drag the ball as high as possible. Finally, select the green square and drag the ball into the hole.

Level 79- We drag the backpack and select matches, we also select a gray rag, pull back the left hand of the skeleton and wrap the rag around it. We tilt the phone to the right side and take the rolled out bottle of fuel, which we pour on the skeleton’s hand. All that remains is to light your hand with matches and bring it to the web on the elevator button.

Level 80- We take a shovel and use it to dig up a pile of coal. Open the stove by pressing and drag the accumulated coal there. We press the red lever and the door opens.

Doors 61-80 (levels 61-80)

Level 81- Take the wrench that lies at the feet of the guard knight and point it at his head, then pull the plug from the right socket. Move the guard to the left.

Level 82- Just enter the numbers into the combination lock 3167 .

Level 83- Shake your phone and pick up the fallen shovel, then use it to rake the snow by sliding your finger across the screen.

Level 84- Turn the wheel, opening the square cells that contain the required numbers: 7853 - enter into the combination lock (in the last right cell).

Level 85- Take the lying stone and throw it at the bear, pull the sword from under the lying Viking and pull the bear to the right side with it. When the Viking rises, take the key from him.

Level 86- Eliminate steam leakage by turning the pipes into the correct position.

Level 87- Take the bayonet-knife (on the barrel of the gun) and cut the two lower ropes with it, then use the same knife to pull the gray skin up.

Level 88- Break all the rectangles with the ball.

Level 89- Open the cabinet and take the white box of fish food there and add it to the aquarium, then click on the blue fish repeatedly - the key will soon fall out.

Level 90- Roll the ball, turning the squares and collecting all the coins, after which a black hole will appear.

Level 91- Take a sledgehammer and hit only the creature with red gloves with it until the bar at the top is filled.

Level 92- Click on the door and by clicking on certain wall tiles, repeat the combinations shown in blue in the desired sequence.

Level 93- Tilt the phone to the left and pick up the rolled out green bayonet. Insert the bayonet between the largest gears (bottom right), then shake the smartphone.

Level 94- Count how many pink and blue light bulbs are on the left side and how many are on the right. Enter the resulting number into the combination lock: 8466 .

Level 95- Take the boxing gloves (on the left) and start hitting the boxer with them until he gets tired and sits down to rest.

Level 96- Move the hatch cover to the right side and take the keys. Use the keys to open the shield on the right and pull the lever. The numbers will appear on the screen: 3257 - we enter them into the combination lock.

Level 97- Using two steam pipes (left and right), direct the balloon to the people on the left side and transfer them to the right one at a time.

Level 98- Take the two dark green bottles standing near the door and at the very left edge near the barrel, and give them to two people. They will fall and a chest key will appear on the floor. Use this key to open the chest and take the handle from it. We attach the handle to the desired part of the door.

Level 99- Destroy all spaceships.

Level 100- Click on the hatch cover to open it and take the item that is in the very top left corner. Use this item to open the shield (on the right) and take the pliers from there. Point the pliers directly into the hatch where the light is coming from. Then press the button between the fan blades (at the top) - the last door is open.

100 Doors 2 any level.

Level 5-1
1. Take the sword to the right of the door.
2. Take the mace there.
3. Use a mace to break the right box at the bottom. Take the ax head
4. Take the clover-shaped nail from the left drawer.
5. Use the clover on the box on the right.
6. Open the drawer under the box and take the faucet.
7. Use the tap on the barrel with the tap.
8. Open the barrel tap and take the ballerina figurine.
9. Place the ballerina figurine in the hole of the open box.
10. Open the box and take the note-shaped key.
11. Open the harpsichord with the note-shaped key.
12. Use the sword on the carpet and take the note.
13. Based on the notes in the note, play the melody.

Level 5-2
1. Take a knife and a blue bottle from the table.
2. Take a large dish from the left shelf on the left.
3. Take a corkscrew and a glass from the right shelf.
4. In inventory, combine the corkscrew and bottle.
5. Disassemble the bottle with a corkscrew.
6. Using a knife, cut the chicken on the table. Take the note.
7. Take the knight's helmet on the left.
8. Take the mace from the knight's hands.
9. Use the mace to smash the flower pot in the lower right.
10. Using the knight's helmet, scoop up soil from the broken pot.
11. Pour the earth from the helmet onto the fire in the fireplace.
12. Look at the clue in the fireplace
13. Look at the painting above the fireplace.
14. Based on the clue in the fireplace and the picture, solve the code for the box on the fireplace.
Look in your inventory for the glass, chicken note, dish and cork.
Glass - 9958
Note - 3113
Dish - 1327
Cork - 6354
Based on the picture, we arrange the numbers in the following order: on the left 9958, on top 3113, below 1327, on the right 6354.
Substitute the numbers according to the hint on the box 3795
15. Take the medallion from the box.
16. Use the medallion on the door.
17. Solving the problem.
Goal: Place all five red stones in the center.
S S S S S
S X K X S
S K K K S
S X K X S
S S S S S
Where C is a blue stone, K is a red stone, X is a control cross.
Bring three red stones down to the left, and the rest as shown in the diagram
S S S S S
S X K X S
S S S K S
K X C X C
K K S S S
From here, by moving the lower left cross you can combine the desired pattern

Level 5-3
1. Click on the eagle on the far wall. Take one piece of scissors.
2. Click on the bedside table on the right. Take a bottle of acid.
3. Use acid on the chain holding the chandelier next to the door.
4. Take a horse figurine from the fragments.
5. Click on the nearby bedpost. Rotate the figure by clicking several times. Take the key.
6. Remove the blanket from the bed. Take the bull figurine.
7. Take apart the bull and horse figurines in your inventory.
8. Align both halves of the scissors.
9. Click on the mannequin. Use the scissors on the mannequin. Take the heart.
10. Combine the heart and the key to it in your inventory.
11. Open the door with the key. Take a mask.
12. Combine the mask and stone in your inventory.
13. Apply the mask to the stained glass window with the image of a person.
14. Look at the carpet and apply the symbols you see to the drawer by the bed.
15 Take the staff. Disassemble the rod in your inventory.
16. Use the seal from the staff to open the lock on the door.
17. Solve the riddle.
Assemble a picture of only red lions
If the task seems difficult.
Let's take the columns as A, B, C, D, and the rows as 1, 2, 3, 4
C4 - A2 - D1 - B4 - D2 - C1 - B1 - A2 - A3 - A4 - D2 - C3 - C4 - D2 - D1

Level 5-4
1. Take the kettle from the top shelf of the left cabinet.
2. In your inventory, disassemble the kettle.
3. Under the fish, take a chess piece from the left flower pot.
4. Click on the lower right fish on the right wall.
5. Use the fish on the bear's mouth.
6. Open the box under the bear.
7. Look at the clock and play the indicated melody on the harp.
We look at the weights in the clock. We play from the top weight to the bottom, choosing the string on which the weight hangs
5-1-4-2-5-3
8. Take the key from the top of the harp.
9. Select the middle drawer of the chest on the right and open it with the key.
10. Take the figurine and scroll from the box.
11. Fold back the carpet to the right of the far chair.
12. Solving the riddle on the chess table
It is necessary to arrange the available chess pieces as indicated on them (look at each piece in the inventory)
If placed correctly, free cells will give the key X57X1X32
13. Disassemble the knife in your inventory.
14. Use the knife on the hole in the door.
15. Solve the riddle.
Columns A, B, C, D, E rows 1, 2, 3, 4, 5
B5-C5-A2-B2-D2-C3-D4-E5-E4

Level 5-5
1. Click on the book on the table, take the note.
2. Click on the chair seat and take the note.
3. Take the note under the stairs on the right.
4. Click on the left knight's helmet and take the note.
5. Look through the telescope and solve the riddle
Stars vary in color. You need to look at the red stars. They form four groups of 6-4-7-9 stars
6. Click on the dresser drawer on the left with the star image and enter the resulting code.
7. In your inventory, disassemble the package.
8. Look at the map on the left wall and solve the riddle
9. Based on the coordinates indicated in the notes, you need to draw constellations. A clue about what constellation is called on the far wall on the left
10. Insert the four tablets into the chest cavity in the far right corner
Aquarius, Aries, Libra, Taurus.
Look at the plaque on the far wall to the left. If we assume that 1 is the top picture on the left, 6 is the top picture on the right, 7 is the bottom picture on the left, and 12 is the bottom picture on the right: pictures 1-3-9-4
11. Take the book from the chest.
12. Click on the middle bookcase.
13. Apply the book to the notch.
14. Solve the puzzle.
Let's take the top row of buttons as B1-B2-B3-B4, and the buttons on the right as P1-P2-P3-P4 from top to bottom.
B3 - B3 - B3 - B4 - P3 - P3 - B3 - P4 - P4 - P4 - B1 - B1 - B2 - B2 - P1 - P2 - B4 - B4 - B4 - P2 - P2 - P2 - B4 - P1 - P1 - P1 - B3 - B4 - B4 - B4 - P3 - P3 - B3 - B3 - B3 - B4 - B4 - B4 - P3 - P3 - B3 - B4 - P3 - P3 - B3 - B3 - B3 - B4 - B4 - B4