Board game GAGA GAMES Urbis. Review of the board game "Urbis"

07.08.2019 Technique

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Board game GaGa Games Urbis

The city of Urbis is headed by the City Council, elected by the citizens. The goal of the game is to become the head of the Council. You, like other players, are on the Council and are responsible for the well-being and prosperity of the entire city. All Council members (players) have access to the city treasury and guards, as well as the obligation to carry out the Council's orders. Each advisor is responsible for one of the city's quarters (represented in the form of a tablet given to each player at the beginning of the game) and strives to quickly or, on the contrary, efficiently build up his quarter. Gold and silver are distributed from the treasury depending on the buildings built in the quarter.

However, residents of the block are always on the alert: no one wants to live next to a cemetery, gallows or prison. Take care of the residents, spend money, and these gloomy buildings will appear not for you, but for your neighbors. A hospital is also necessary in the city, but requires considerable maintenance costs. In this regard, a dictatorial streak may awaken in someone, and, trampling on the needs of the residents, such a player will build up his quarter with slums and brothels and, if he manages to fill all the cells of his quarter with buildings before everyone else, he will win.

What's the best way to proceed? Should we listen to the residents of the neighborhood or carry out only the will of the Council? Turn your neighborhood into a gloomy place or into a blooming garden? In the game "Urbis" you need to make decisions quickly.

Additional Information:

  • Material: cardboard, paper.
  • Package size: 30 x 30 x 7.5 cm.
  • Packing: cardboard box.
  • Weight: 1.24 kg.

Characteristics

  • Type: tabletop
  • Recommended age: from 8 years
  • Number of players: 2-6
  • Game duration: from 20 to 30 minutes

Equipment

Product packaging Board game GAGA GAMES Urbis depends on the specific delivery and can be changed by the supplier without advance notice!

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Congratulations, your career has taken off sharply, and you, despite the inscription on your diploma and a possible penchant for creativity, have received the position of a member of the City Council of the medieval city of Urbis. Each player is responsible for one separate city block, on which only ten buildings can be built, however, what they will be depends only on you. In the meantime, impressive wasteland of construction sites stretch before you, on which you are yet to build a beautiful, new city. So, be patient and cunning - we are starting the construction of the century!

Urban planning strategy in the spirit of Munchkin

To win this game, it is not enough to be a good builder - in Urbise you have to demonstrate all your cunning, prudence and sometimes even meanness, because in this game, contrary to the well-known saying, you can still build your own happiness on someone else’s misfortune. So, the most successful official in this game will be the one who fulfills one of two possible victory conditions: the first to build up his quarter or to collect greatest number victory points at the end of the game. Both are not very easy to do, and therefore there is simply no universal recipe for victory.

At the beginning of his difficult urban development path, each player has only an empty block with ten free spaces for construction (and even an empty block will bring income to its curator equal to the number of players at the table), five silver coins and three order cards - special game actions, each of which brings the player who played the card a certain number of victory points.

On their turn, each player can do one of five available actions:

  1. Construct a building by paying its cost to the treasury. The cost of constructing a building will be equal to the number on the site where the player decides to place the next city institution (building sites in each quarter are numbered from 1 to 10).
  2. Play an order card from your hand (the effect of orders can be completely different: from useful to you to the most disadvantageous. Why then play them? - For the sake of precious victory points, of course!).
  3. Get an order card (put your hand into the plump order deck, draw a pair, choose one and continue the game with another evil plan in mind).
  4. Collect income from your quarter (What can you do, even the kindest civil servant will sooner or later begin to demand taxes from his wards. Take from the treasury as many coins as the income indicator of your quarter indicates).
  5. Buy a guard for just five coins. These brave guys will fearlessly defend any building from outside interference (for example, the actions of orders played by an opponent) and you personally from penalty victory points that will certainly be awarded to you if you do not have time to protect the gates of your quarter with two guards at once.

With the exception of minor adjustments, these are all the basic rules of the game that you need to understand before you start playing. Urbis.

Tabletops help you build and live!

After a quick glance at the game, it seems that everything is simple - build buildings for yourself, earn money and be the first to colonize your quarter with style and enviable speed. But it was not there. It was not for nothing that we mentioned the legendary Munchkin, because in Urbis the main game mechanism is built on close interaction between players. So, for example, you can place a building not only in your block, but also in any other block of your choice (you are from the same City Council, after all!), and here the fun begins, a cavalcade of meanness, deceptions and petty insults.

With a quick glance at all the available buildings, you will easily understand that not all of them are equally useful. Some buildings will bring you additional income (for example, a paid toilet), but at the same time take away victory points from you (presumably, the inhabitants of the area will not be very happy with such a neighborhood). Other buildings will have an extremely positive effect on your municipal karma (say, a university or a hospital), but they will also mercilessly make a hole in your budget.

Now you understand that sometimes it is more profitable to place a “bad” building in the enemy’s quarter, and a “good” building in your own. But what is “good” and what is “bad” in this game depends solely on your strategy, because at the end of the game money will not play any role, only victory points are important, but without money you cannot buy buildings that these points bring... .

In general, the most exciting construction project in your life awaits you, because here you have a chance not only to show off your strategic and tactical skills, but also to really annoy your neighbor in the name of winning and have a lot of fun. Simple rules Urbisa allow you to play it even with children, and the unusual eight-bit design (hello, Pixel Tactics!) will delight the eyes of those who saw the dawn of the era of computer games.

Today we will introduce you to the company's new board game GaGaGames "Urbis"

You will become a member of the City Council of a medieval city. In total, there are from 2 to 6 officials in your city. The city is ancient and ruined. Each of you was given a quarter. Now your goal will be to build the richest and most beautiful quarter, to the envy of your neighbors. Or a gloomy place filled with taverns and slums that bring a lot of gold and victory points... The best will receive a reward - he will become the Head of the Council.

Age: from 10 years

Game duration: 30-90 minutes;

Number of players: 2-6;

Manufacturer: "GaGa Games";

Approximate cost: from 1700 rubles.

The game package includes: 6 double-sided district tiles, 60 command cards, 50 buildings, 15 guard tokens, 15 gold coins, 20 silver coins, 6 income markers.

Rules of the board game "Urbis"

At the beginning of the game, each player is given quarter boards. You can build no more than 10 buildings in each. What kind of buildings these will be - it all depends on your tactics. There are buildings that bring good income, but at the same time there are few points for victory. And vice versa. There are those that don’t bring anything at all, but just take up space.

Can be built best houses themselves and the worst in their neighbors’ neighborhoods. But everything is not so scary, you can protect your neighborhoods from your neighbors, you just need to hire guards. If, of course, you have coins.

And so, everyone is given quarter boards, 5 silver coins, 3 order cards. Each player takes turns making a move.

On his turn he can do the following:

1) Construct a building by paying its cost to the treasury (the cost is indicated on the quarters board);

2) Play an order card from your hand (for your own benefit - for the sake of victory points, or to ruin your opponent’s life);

3) Receive an order card by drawing it from the deck;

4) Collect income from your quarter;

5) Buy a guard (in order to protect your neighborhood from neighbors).

Purpose of the game:

Be the first to build up your block (10 buildings in total) and score the most points.

The game has a rather tense atmosphere, everyone plays for themselves and against others. Everyone builds the best buildings for themselves, and tries to build the worst ones (those that bring neither income nor points) in their neighbors’ neighborhoods.

Conclusion:

"Urbis" – unfortunately, it has not yet been possible to test the game on my own. Judging by the rules, this city planning game is somewhat similar to . On the “Citadel” because both there are medieval cities. And neighborhoods that need to be developed. And the price is different for all quarters. Even the goal is the same: to be the first to build blocks and score the most points. On Munchkin, due to the random selection of neighborhoods, it is a prototype of blind knocking down doors. And the motto “Set up your friends” is also relevant here.

The game is new, but I didn’t see anything new for myself; if possible, of course, you can play it, but I won’t specifically buy it.

Who is this game for? I think it’s more for beginner players and for quiet family evenings with children. For geeks the game is simple.

Ratings:

  • Mastering the game - 75 POINTS
  • Game mechanics - 65 POINTS
  • Plot and atmosphere - 65 POINTS
  • Ease of play - 60 POINTS
  • Quality and design - 78 POINTS
  • The resulting fun is 70 POINTS

The glorious city of Urbis is governed by the City Council, all its participants dream of taking the honorary position of head. But not out of concern for the citizens or the well-being of the city. Corruption and kickbacks have reached the 8-bit state!

In the behind-the-scenes struggle for a lucrative position, officials are ready to do anything: lobby for decrees that are disadvantageous to competitors; demolish markets and fountains in other people's neighborhoods or, conversely, build landfills and cemeteries there, increasing the discontent of city residents. Even the city guards get involved, ready to drive away the curious from the new construction site for hard cash. These are the kind of behind-the-scenes intrigues that the participants of the urban planning game will have to deal with. "Urbis" Russian author Alexander Rasputin. And, as always, there will be only one winner - the most cunning and luckiest.

Urbis is GaGa's first big box game. From the outside it looks solid: the lid is decorated with a lively and vibrant eight-bit city, and the slogan “fun urban strategy” inspires optimism. But, as you know, the size of the box does not say anything about the merits of the game hidden in it. And the first thing that greets us under the lid is the cold St. Petersburg air. Just think, the air is incredible! We, seasoned board gamers, have never seen anything like this! But a stack of thick cardboard tablets is something new for GaGa. By the way, they are made very well. Also in the box you can find a pile of tokens, according to good tradition, already squeezed out and packed in a bag, a deck of cards and a full-length rule book.

We demolish parks and fountains, build cemeteries and temples

So, before us is a board game for 2-6 players, built on the “take that!” mechanic. or “tell your opponent something nasty!” Participants, in the role of representatives of the City Council, will be given control over the Urbis city block, represented by double-sided tablets. On the sides of the tablet there is an income scale and 10 to 12 building spaces. Side “A” is additionally distinguished by a section of the wall with a fortress gate and two locations for guards on both sides of them.

The buildings themselves are represented in the game by tiles, which are randomly selected before the start of the game into several piles, depending on the number of participants. The game lasts until one of the participants has completely built up his quarter - in which case he wins immediately, or until all the stacks of building tiles are gone - in this case the player with the most victory points wins.

The catch is that buildings come with both positive and negative effects. And you can build them not only in your own quarter, but also in any stranger’s - the city is common. Buildings come out of the stacks in a random order, so it’s impossible to predict whether you’ll draw a luxurious town hall or another landfill. The effects of all buildings can be reduced to several categories: neutral dummy buildings, buildings that increase and decrease income, bring and subtract victory points, and buildings with a special effect.

Another feature of urban planning is that regardless of the effect of the construction, the construction price depends only on the location of the free plot on the tablet and varies from 1 to 10(12).

In addition to the building tiles, the game also has a deck of City Council orders - one-time action cards that have a wide variety of effects, from extremely powerful and useful to downright strange and stupid. If the deck is empty during the game, the game will also end.

Some order cards provide additional building spaces. Moreover, the game designers indicated the cost of construction on these sites in a rather strange way - a yellow coin with a number indicates not the price, but the number of gold coins (with a face value of 5) that must be spent on the construction of the building. That is, for example, the number 2 in a yellow circle indicates the cost of 10. The solution, frankly speaking, is not obvious.

On their turn, each participant can perform one of five possible actions:

  • Take an order card. The player takes the top two cards from the deck, looks at them, keeps one for himself, and removes the second to the bottom of the deck. The limit of cards in hand is 6 pieces.
  • Play an order card, fully fulfilling its conditions.
  • Build a building in any part of the city by taking the top tile from any available pile, placing it on any player’s board and paying the construction cost to the treasury. All building effects are triggered immediately upon placement.
  • Hire a city guard. For five coins, you can get a guard token by placing it on a post near the city gate or on any building, both in your quarter and in your opponent’s quarters. Guards located on buildings completely protect them from all game effects. In other words, protected buildings cannot be destroyed or moved.
  • Get income from the quarter. The starting income is equal to the number of participants, but with the help of buildings it can change both up and down. Income cannot fall below 1 and rise above 9.

Here, in general, are all the basic rules. And various nuances can be found on the website of the publisher - the chain of board game stores "GaGaGames".

Fairytale city, dream city?

Urbis is a very easy game to understand. There are no complex strategies or development paths in it - you draw a tile and, depending on its properties, place it on the tablet for yourself or a neighbor. But the neighbors’ reaction to such “gifts” will almost certainly be violent and predictable. Yes, this is a game about nasty things, please do not bother the faint of heart and non-conflict people.

But what’s more upsetting about the game than the conflict is the various minor flaws that catch your eye after the first game. The point is not even in balancing the properties of buildings and order cards, but in scaling the game for a different number of participants. When playing with four or six players, negative buildings are more or less evenly distributed between the participants due to the fact that the players themselves balance the game, throwing nasty things at those who take the lead. And when playing with two people, the randomness of the exit of buildings turns into a snowball of chaos. It may happen that the tiles selected for the game will consist almost entirely of penalty buildings, then only chance will determine the winner.

It's the same with the starting income - it scales depending on the number of participants, and the fewer players, the less income each has. When playing with two people, the starting income can be completely overwhelmed by just one building. Then one, or even both players can go into “deep minuses”, missing move after move in attempts to save up funds for at least 1 building. This is why you need to play Urbis with at least four players. Or somehow home rule the rules, selecting buildings for the game in advance and increasing the starting income.

Order cards, which allow you to get additional building space, are also implemented rather strangely, since you need an extra turn to place buildings on them. Because of this, cheap locations will immediately be built up with cemeteries, gallows, and prison facilities planted by neighbors, and saving money for expensive ones is still a task. Although this can be corrected simply by allowing buildings to be placed on them in the same turn.

In general, “Urbis” turned out to be such an unusual “Munchkinoid” - with victory points and about the construction of cities. The rules are told in 5 minutes, you can lure up to six people into the game, it will suit both children and adults. But strategy fans are unlikely to appreciate it due to the large influence of randomness on the gameplay.