Printable tangram pattern with 7 shapes. Creative tasks for the educational game “Tangram”

05.09.2019 Education

Assembling a tangram

According to one legend, the tangram appeared almost two and a half thousand years ago in Ancient China. The middle-aged emperor had a long-awaited son and heir. Years passed. The boy grew up healthy and smart beyond his years. But the old emperor was worried that his son, the future ruler of a huge country, did not want to study. The boy liked to play with toys more. The emperor summoned three wise men, one of whom was famous as a mathematician, another was famous as an artist, and the third was famous philosopher, and ordered them to come up with a game, by playing with which, his son would comprehend the principles of mathematics, learn to look at the world through the gaze of an artist, I would become patient, like a true philosopher, and would understand that complex things are often made up of simple things. And the three wise men came up with “Shi-Chao-Tyu” - a square cut into seven parts.

Parfenova Valentina Nikolaevna, kindergarten teacher

One of components methodological support for the section “Elementary mathematical representations in kindergarten” is the game “Tangram”, through which you can solve mathematical, speech and correctional problems.

The game “Tangram” is one of the simple mathematical games. The game is easy to make. A 10 by 10 cm square of cardboard or plastic, equally colored on both sides, is cut into 7 parts, which are called tans. The result is 2 large, 2 small and 1 middle triangle and, square and parallelogram. Each child is given an envelope with 7 tanas and a sheet of cardboard on which they lay out a picture from the sample. Using all 7 tanas, tightly attaching them to one another, children create a lot of different images based on samples and according to their own ideas.

The game is interesting for both children and adults. Children are captivated by the result - they are involved in active practical activities to select a way to arrange the figures in order to create a silhouette.

Success in mastering the game preschool age depends on the level of sensory development of children. While playing, children remember the names of geometric shapes, their properties, features, examine forms through visual and tactile-motor means, freely move them in order to obtain a new figure. Children develop the ability to analyze simple images, identify geometric shapes in them and in surrounding objects, practically modify the figures by cutting them and composing them from parts.

At the first stage of mastering the game “Tangram,” a series of exercises are carried out aimed at developing children’s spatial concepts, elements of geometric imagination, and developing practical skills in composing new figures by joining one of them to another.

Children are offered different tasks: to compose figures according to a model, an oral task, or a plan. These exercises are preparatory to the second stage of mastering the game - composing figures using dissected patterns<Приложение №1 >.

To successfully recreate figures, you need the ability to visually analyze the shape of a planar figure and its parts. Children often make mistakes in connecting figures on the sides and in proportion.

This is followed by exercises in composing figures. In case of difficulties, children turn to the model. It is made in the form of a table on a sheet of paper of the same silhouette figure size as the sets of figures that children have. This makes it easier in the first lessons to analyze and check the reconstructed image with a sample<Рисунок №1>.

The third stage of mastering the game is the compilation of figures according to patterns of a contour nature, undivided<Приложение №1>. This is available to children 6-7 years old, subject to training. Games for composing figures using patterns are followed by exercises in composing images according to one’s own design.

The stages of work on introducing the game “Tangram” with children of senior preschool age with general speech underdevelopment (GSD) were as follows.

At first, the “Tangram” game was played as part of a math lesson for 5-7 minutes. Observations of children during the game confirmed the fact that the children liked the game. After this, an element of competition was introduced, and the one who posted the picture faster than others received a reward-chip.

The children were even more interested in this. They began to ask for more time to play “Tangram”. This made it possible to conduct mathematical leisure activities, quizzes, where children played for up to 20-40 minutes.

To enrich the theme of the game, there was a need to diversify this material; it was found in magazines “ Primary School”, “Preschool education”, in the books of Z.A. Mikhailova, T.I. Tarabarina, N.V. Elkina. and etc.

Many pictures were developed by the teacher. A number of pictures were created by children preparatory group. Observations of children have confirmed that this game develops mental and speech abilities in children.

There were guys diagnosed with “general speech underdevelopment,” with poor memory, a small vocabulary, and withdrawn. They played alone more often. Teachers played with these children individually and offered pictures for the whole family to play at home. The results were unexpected, the children began to level out, some faster, some slower, but they no longer lagged behind their peers in posting pictures and were even ahead of some. Having overcome their shyness and reticence, these children began to quickly master the alphabet, reading, mathematics, and left kindergarten for school with clear speech, being able to read and count well.

The next stage in complicating this game was the selection of speech material for the pictures: riddles, funny short poems, tongue twisters, tongue twisters, counting rhymes, physical exercises. In a speech therapy kindergarten, this speech material has become especially useful for children with sound pronunciation and speech disorders. While playing “Tangram”, children memorized this material, reinforced and automated sounds in tongue twisters and tongue twisters. The children's speech was enriched and their memory was trained.

While playing “Tangram,” children’s quantitative skills were strengthened. (There are 5 triangles in total, 2 large triangles, 2 small triangles, 1 medium-sized triangle. There are 7 tans in the game in total).

Children practically mastered ordinal counting. So, if we count the tans of the “Rocket” picture from top to bottom, then the square is in fifth place, small triangles are in first and fourth place, the middle triangle is in third, large triangles are in sixth and seventh place<Приложение №1 >.

By counting tanas from top to bottom, from left to right, children practice orientation on a sheet of paper.

When composing this or that picture, children compare the size of the triangles, determine the place for small, large and medium triangles in the pictures of the game “Tangram”.

Children's knowledge of geometric shapes in this game (triangle, square and quadrangle) is constantly reinforced.

By playing and rearranging small cardboard figures, children train the small muscles of their hands and fingers.

In kindergarten speech therapy groups, work is carried out on lexical and grammatical topics, within the framework of which children’s knowledge about the world around them is clarified and consolidated. Pictures for the game “Tangram” have been developed on many topics (wild and domestic animals and birds, trees, houses, furniture, toys, dishes, transport, people, family, flowers, mushrooms, insects, fish, etc.). Pictures have been developed on the topic “Wild Animals”: ​​hare, fox, wolf, bear, squirrel, lion, kangaroo<Приложение №1 >. By playing with pictures and laying them out, children learn a variety of speech material, and also reinforce and automate the sounds set by the speech therapist.

Dads often wonder: what to play with their child at home? Yes, so that the game would be beneficial for the development of the baby. Especially if this baby is already running around and chatting at the top of his lungs.

At a time when mothers love to play development games more creativity child (singing, drawing, sculpting with the baby), fathers often care about the logical and mathematical development of their child. So what should you play?

We offer you the “Tangram” puzzle game, which you, dear dads, can easily make for your children yourself. This game is often called a “cardboard puzzle” or “geometric construction game.” “Tangram” is one of the simple puzzles that a child from 3.5-4 years old can do, and by complicating the tasks, it can be interesting and useful for children 5-7 years old.

How to make a "Tangram"?

Making a puzzle is very simple. You need a square 8x8 cm. You can cut it out of cardboard, from smooth ceiling tiles (if left over after renovation) or from a plastic DVD movie box. The main thing is that this material is equally colored on both sides. Then the same square is cut into 7 parts. These should be: 2 large, 1 medium and 2 small triangles, a square and a parallelogram. Using all 7 parts, tightly attaching them to each other, you can create a lot of different figures based on samples and according to your own design.

How is play useful for a child?

Initially, "tangram" is a puzzle. It is aimed at developing logical, spatial and constructive thinking and intelligence.

As a result of these game exercises and tasks, the child will learn to analyze simple images and highlight geometric figures, visually break an entire object into parts and, conversely, compose a given model from elements.

So where to start?

Stage 1

To begin with, you can compose images from two or three elements. For example, make a square or a trapezoid from triangles. The child can be asked to count all the pieces, compare them by size, and find triangles among them.

Then you can simply put the parts next to each other and see what happens: a mushroom, a house, a Christmas tree, a bow, a candy, etc.

Stage 2

A little later, you can move on to exercises on folding figures according to a given example. In these tasks you need to use all 7 puzzle elements. It’s better to start by drawing up a hare - this is the simplest of the figures below.

Stage 3

A more difficult and interesting task for the children is to recreate images using contour samples. This exercise requires visual division of the form into its component parts, that is, into geometric shapes. Such tasks can be offered to children 5-6 years old.

This is more complicated - the figures of a person running and sitting.

These are the most difficult pieces in this puzzle. But after practice, we think your guys will be able to do them too.

Here children can collect images according to their own ideas. The picture is first conceived mentally, then the individual parts are assembled, after which the whole picture is created.

Dear dads, it is not at all necessary to spend money on expensive toys. Remember that the most expensive of all toys for a child may be those that you make for him yourself. And, of course, with whom you will play together.

More tasks with answers to the puzzle:

To organize classes, the following tools and accessories are needed: ruler, square, compass, scissors, pencil, cardboard.

- "Tangram"

"Tangram" is a simple game that will be interesting for children and adults. The success of mastering the game in preschool age depends on the level of sensory development of the child. Children should know not only the names of geometric shapes, but also their properties and distinctive features.

A square measuring 100x100 mm, covered on both sides with colored paper, is cut into 7 parts. The result is 2 large, 1 medium and 2 small triangles, a square and a parallelogram. The resulting figures are used to create various silhouettes.

Pythagoras puzzle

Cut a square measuring 7x7 cm into 7 parts. Combine various silhouettes from the resulting figures.

"Magic Circle"

The circle is cut into 10 parts. The rules of the game are the same as in other similar games: use all 10 parts to create a silhouette, without overlapping one with the other. The cut circle should be colored equally on both sides.

Tangram (Chinese: 七巧板, pinyin qī qiǎo bǎn, lit. “seven tablets of mastery”) is a puzzle consisting of seven flat figures that are folded in a certain way to obtain another, more complex figure (depicting a person, an animal, a household item, letter or number, etc.). The figure that needs to be obtained is usually specified in the form of a silhouette or an external contour. When solving the puzzle, two conditions must be met: first, you must use all seven tangram shapes, and second, the shapes must not overlap each other.

Figures

The dimensions are given relative to a large square, the sides and area of ​​which are taken equal to 1.

5 right triangles

· 2 small ones (with hypotenuse, equal and legs)

1 middle (hypotenuse and legs)

· 2 large (hypotenuse and legs)

1 square (with side)

1 parallelogram (with sides and and angles and)

Among these seven parts, the parallelogram is distinguished by its lack of mirror symmetry (it has only rotational symmetry), so that its mirror image can only be obtained by turning it over. This is the only part of the tangram that needs to be turned over to form certain shapes. When using a one-sided set (in which the pieces are not allowed to be flipped), there are pieces that can be folded, while their mirror image cannot.

Pedagogical significance of tangram

Promotes the development in children of the ability to play by the rules and follow instructions, visual-figurative thinking, imagination, attention, understanding of color, size and shape, perception, combinatorial abilities.

The author of the book, known to many readers for his appearances in the press about raising children, talks about his experience of using educational games in his family, which allow him to successfully solve the problem of developing a child’s creative abilities.

The book contains a description of games that are a kind of “mental gymnastics” detailed description methods of their implementation and manufacturing methods.

INTRODUCTION

CHAPTER 1. WHAT ARE DEVELOPMENTAL GAMES?

Educational games by Nikitin. Golden mean. Creators and performers. What games does Nikitin have? How many games should you have? "Monkey"

CHAPTER 2. GAME “FOLD THE PATTERN”

When and how to start. Drawing tasks. Errors, help and tips. Not just patterns. Same, not the same. Same color. Dimensions. Check. One, many, several. Counting in order. More, less, equally. As many. Guess how much. Count down. Composition of numbers. Let's meet ten. Let's get acquainted with the numbers. Plus, minus, equal. Make-believe. We divide equally. Hide and seek with the score. We train and remember. Orientation in space. Paths and houses. Dictation with cubes. We are looking for treasure. Sequences. What changed? As it was? Perimeter and area. Figures and their sides. Getting to know the perimeter. Getting to know the square. Both perimeter and area. Combinatorics. Symmetry.

CHAPTER 3. MONTESSORI FRAMEWORKS AND INSERTS

Introduction to the game. We learn to close the “windows”. We close the “windows” ourselves. We draw frames and learn to paint. We draw frames and play. We outline the liners. Let's paint it over. Shading. “Recognize the figure by touch.” Insert by touch. Sort it out. Compare. Matches. "Beads." "House". We train attentiveness.

CHAPTER 4. “UNICUBE”, “FOLD A SQUARE” AND OTHER GAME SETS “Unicube”. "Fold a square."

Color, shape, size. Find something similar. Angles. Length. What does it look like? Let's play Monkey. "Find the mistake." Draw with figures. Small copy. Initial geometry. Fill in the silhouette. What changed? As it was? Symmetry. "Bricks". "Cubes for everyone."

CHAPTER 5. NOW ATTENTION! "Attention". "Attention! Guess what?

CHAPTER 6. PLANS AND MAPS

Puppet plans. Room and apartment plan. Plan for the little ones. Plan of the surrounding area. My city. Games with real geographical maps. Games with a map hanging on the wall. Games with a card lying on the floor. Map in pieces. Travel games. Game "I know!" Guess what it is?

CHAPTER 7. WHAT TIME IS IT?

Getting to know the clock. Half an hour. How much was it? Five minutes. How to say? Schedule.

CHAPTER 8. MATHEMATICS WITH NIKITIN GAMES

"Fractions." We play with circles. Same and different. Big and small. From big to small. Let's play Monkey. As it was? Learning to count. Equally. Composition of numbers. Let's get to know fractions. Numerator and denominator. From writing down numbers to counting in your head. Which part is colored? How much is missing? Whole and half. Compare fractions. Not just fractions. And again symmetry. "THERMOMETER" AND "NODES"

BIBLIOGRAPHY APPENDICES.

The text of the book itself occupies 104 pages. The rest of the appendix book is materials for games. Below are photos of individual pages of the book. For example, a page from the chapter “fold a pattern” and a page from the appendix to this game.

Photo of a couple of pages from the chapters “fractions” and “Montessori frames and inserts”

If you evaluate the book by content and style of presentation, I personally would give it a “5+”.

As can be seen from the content, the book discusses techniques for playing Nikitin games. Before purchasing this book, I already had Nikitin’s book “Intellectual Games”. Then I thought, is there still a need for a book if there is a primary source. Having bought the book, I answered myself unequivocally “yes”, because...

1. The book examines not only the games recommended by Nikitin, but also other games invented by Lena Danilova. It turns out that, having several games, you can play for a long time and in a variety of ways.

2. Applications are very useful. We ourselves have so far only used the applications for the “fold the pattern” game. It’s not so easy to start making Nikitin’s patterns right away. The appendix provides examples of drawings, starting with one cube and then increasing in complexity. There are applications for other games as well.

3. The book gives recommendations on how to interest a child if you can’t play right away (general recommendations are also given for specific games). Not all children want to play by the rules, and not all children are ready to show interest only when they see new game, parents of such children will find a lot of useful advice in the book.

Tangram in Chinese literally means "seven planks of skill." It is believed that this is one of the oldest puzzles in the history of human civilization, although this is the first time about this intellectual game was mentioned in a Chinese book during the reign of the seventh Manchu emperor of the Qing state, who ruled under the motto "Jiaqing - Beautiful and Joyful." And the word “tangram” first appeared in the European lexicon in 1848 in the brochure “Puzzles for Teaching Geometry” written by Thomas Hill, later president of Harvard University.

Considered a classic tangram, it consists of seven flat geometric shapes - two large, one medium and two small triangles, a square and a parallelogram. These figures are folded to form another, more complex figure. Often these figures depict a person in various movements, some animal or object, a letter or number. The figure that needs to be folded is given in the form of a silhouette or outline, and the task is to find a solution to how to place the geometric figures included in the tangram to get the desired result.

When finding a Tangram solution, two conditions must be met: first, all seven tangram figures must be used, and second, the figures must not overlap each other (superimpose each other).

As you can see from history, very respected and intelligent people considered such a very simple-looking game to be a way of developing intelligence worthy of the closest attention. Try it too - buy a tangram and fold several figures from these seven polygons.

In addition to this type, there are other types of tangrams. They are all interesting and fun to find a solution. Try it yourself.

Puzzle "Tangram"

One of the most famous tangram fans is considered to be the world famous writer and mathematician Lewis Carroll, the same one to whom humanity owes the appearance of the various adventures of the girl Alice. He loved the game and often suggested problems to his friends from a Chinese book he owned with 323 problems.

He also wrote the book “Fashionable Chinese Puzzle,” in which he argued that Napoleon Bonaparte, after his defeat and imprisonment on St. Helena Island, spent time playing the tangram “exercising his patience and resourcefulness.” He had a classic ivory set of this logic game and a book with problems. Confirmation of this activity of Napoleon is in Jerry Slocum’s book “The Tangram Book”.

An equally famous person who liked to think about putting together a puzzle of seven separate figures was Edgar Allan Poe. This popular writer of detective stories with interesting plots often solved problems of the Tangram puzzle.

We talked about only a few famous personalities who were passionate about this interesting logic game. We hope that buying the Tangram puzzle will now be more interesting. It is worth adding that the great variety of possible shapes from the seven geometric shapes is amazing - there are several thousand of them. Perhaps you can add a few more to them.

Tangram puzzle "Stomachion"(Archimedes' game)

The great thinker and mathematician Archimedes mentions this logical problem in his work, which is now called the Palimpsest of Archimedes. It contains the treatise of the same name “Stomachion”, which talks about such a concept as absolute infinity, as well as combinatorics and mathematical physics. About everything that in our modern era is an important section of computer science.

It is believed that Archimedes made attempts to find out the number of combinations with which it is possible to add up a perfect square from 14 segments. And only in 2003, with the help of a specially developed computer program, the American Bill Butler was able to calculate everything possible solutions. The mathematician came to the conclusion that this game has a total of 17,152 combinations, and given that the square cannot rotate and cannot have a mirror image, then there are “only” 536 options.

The puzzle game "Stomachion" is very similar to tangram and the main difference is the number and shape of the elements from which it consists. For all its simplicity, this logic game worthy of attention. The ancient Greeks and Arabs gave great importance tasks and learning with its help.

In addition to the task of finding 536 variants of the ideal Archimedes square, this logic game offers you to add different shapes from the 14 geometric shapes that make it up. Try to put together the figures of humans, animals and objects. This is actually not a simple task as it might seem at first glance. The rules are simple: all elements of the Stomachion puzzle can be turned in any direction and all of them must be used.

Tatiana Kholyavskaya

Good day to all!

I think that all teachers are familiar with the puzzle game" Tangram", I won’t write much about it. This Chinese game, which has spread throughout the world for more than 4 thousand years!

Children love it very much play this game, everyone wants to play, one or two sets per group is not enough. I decided to make more sets of this puzzle for all the children in the kindergarten group from cardboard. I pasted a self-adhesive film on top of the cardboard sheets. This way the figures look more beautiful and stronger.

A game is an equilateral square. For children 5-6 years old, I made a square 12*12 cm. I don’t think it’s necessary to make it larger. Still this a game not only introduces children to geometric shapes, develops thinking, imagination, logic, intelligence, but also fine motor skills, which means the details should not be too large.

A square is divisible by 7 parts: two large right triangles, two small right triangles, one equilateral square, one medium triangle and a parallelogram.

I signed the main sizes on photo: square - 4.2 cm*4.2 cm, large triangles - 8.5*8.5*12 cm.

The square is cut into parts:

Turning it over:


Templates for building figures can be downloaded on the Internet, from the simplest to the most complex. For small children (4 years old) It’s better to make the templates yourself by gluing parts of the same size onto a sheet of cardboard; at first they will put the parts on top, eventually next to each other. For example, here is a card with fish:


It will still be difficult for them to build according to the drawn diagrams. But children 5-6 years old are already quite capable of building according to diagrams, first of a plan where the boundaries of the geometric shapes are visible figures:

then without borders:

Children play they can play such a game for quite a long time and with passion (the game develops perseverance) . These are the figures turn out:


I have children senior group, laid out according to the drawn diagrams



I put each set in an envelope


and the envelopes in a box


Now I want to do felt tangram.

Publications on the topic:

Goal: To train children in the ability to carry out search actions of a mental and practical nature. Create new images in your imagination.

In GCD for FEMP, when introducing children to geometric shapes, I used didactic game"Tangram". In order for the children to have.

Educational game "Adventure" Rules of the game "Adventure" The game will help activate thinking, teach the mental operations themselves, and convince the child of the need to search.

Consultation for parents “Developmental puzzle “Tangram” The puzzle game “Tangram” for preschoolers is one of the components of methodological support for the section “Elementary mathematics.

GCD for children of the preparatory group "Tangram" Objectives: 1. Develop imagination; 2. Strengthen quantitative and ordinal counting; 3. Orientation on a sheet of paper. Equipment: task “Find.

The preschooler strives for active interaction with his environment. Direct contact of the child with objects available to him allows.

Olesya Tabakaeva

(an exciting game with minimal costs)

The development of fine motor skills in preschoolers is the main task, as it forms correct and coherent speech. But along with fine motor skills, the child needs to develop logic, spatial and constructive thinking and intelligence.

I would like to bring to your attention an exciting puzzle game Tangram- an ancient oriental puzzle made of geometric shapes. According to one of the legends tangram appeared almost two and a half thousand years ago in Ancient China.

The player's task in an educational game « Tangram» put together figures from puzzle pieces so that, firstly, all parts of the puzzle are necessarily used, and, secondly, the parts do not overlap each other. The figures can be turned over as desired, placed with either side up. That, in fact, are all the rules.

With the game tangram You can introduce it to children as young as 3-4 years old. First, you can introduce your child to different geometric shapes. Next, the child can apply the shapes tangram on a finished sample, this will be a very difficult task for him. This is a game that develops children's combinatorial abilities, imagination, attention and the ability to act according to instructions.

For older children, the tasks can be made more complicated, for example, you no longer put figures on the sample, but place it next to it; the sample may not coincide with actual size, or you can invite the child to make a figurine of his own invention

How to do DIY tangram

So for work we need materials:

Sheet of cardboard

Simple pencil (or any writing instrument)

I cut out a 20*20 square from a sheet of cardboard. We draw a diagonal in the square - we get 2 large triangles. We cut one of them into 2 small triangles. Mark the middle on each side of the second large triangle. Cut off the middle triangle and other shapes using these marks. (square and parallelogram).

so I started

draw a square in my case 20.5*20.5

draw a diagonal in a square


divide one of the triangles into two equal ones


find the midpoint of the sides of a large triangle and draw a line


find the middle of the side of the large triangle and draw a line to the corner of the small [

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find the midpoint of the side of the small triangle and connect it to the diagonal of the large triangles


we find the middle of the next large triangle and draw a line to the corner of the square, the remaining part will be a parallelogram. tangram is ready


tangram is ready to cut


so that with tangram it was more interesting for the child to do it, you can color it in; in my case, the children painted it with ordinary wax crayons

we collected such a cute kitty from our tangram


as a result of folding figures tangram we get silhouettes resembling figures of animals, birds, trees, people, household items, etc. etc.

here are some diagrams

Publications on the topic:

In mid-May, a campaign was held in our kindergarten on the theme “Gift from Parents.” And we decided in our group what the best gift would be.

As part of book week, an exhibition of homemade books was held in the kindergarten. Since I am not only a teacher, but also a mother of two children who...

A very apt statement about the profession of a music director was published in an article by A.I. Burenina in the magazine “Musical Director”.

With the onset of summer, I really want to decorate my yard. Various items are used, to which we give a chance for a second existence. So out.

Dear Maam members, we all know what a huge role theatrical activities play in the lives of children - children love to listen to, watch, etc. fairy tales.

Do-it-yourself tangram (game patterns, figures)

Tangram is an ancient oriental puzzle made from figures obtained by cutting a square into 7 parts in a special way: 2 large triangles, one medium one, 2 small triangles, a square and a parallelogram. As a result of folding these parts together, flat figures are obtained, the contours of which resemble all kinds of objects, from humans, animals to tools and household items. These types of puzzles are often called "geometric puzzles", "cardboard puzzles" or "cut puzzles".

With a tangram, a child will learn to analyze images, identify geometric shapes in them, learn to visually break an entire object into parts, and vice versa - to compose a given model from elements, and most importantly - to think logically.

How to make a tangram

A tangram can be made from cardboard or paper by printing a template and cutting along the lines. You can download and print the tangram square diagram by clicking on the picture and selecting “print” or “save image as...”.

It is possible without a template. We draw a diagonal in the square - we get 2 triangles. We cut one of them in half into 2 small triangles. Mark the middle on each side of the second large triangle. We cut off the middle triangle and other shapes using these marks.

A more practical and durable tangram can be cut from a rigid office folder or a plastic DVD box. You can complicate your task a little by cutting out a tangram from pieces of different felt, stitching them along the edges, or even from plywood or wood.

How to play tangram

Each piece of the game must be made up of seven tangram parts, and they must not overlap.

The easiest option for children is to assemble the figures according to the diagrams (answers) laid out into elements, like a mosaic. A little practice, and the child will learn to make figures according to the pattern-contour and even come up with his own figures according to the same principle.

Schemes and figures of the tangram game

Recently, tangrams have been often used by designers. The most successful use of tangram is perhaps as furniture. There are tangram tables, transformable upholstered furniture, and cabinet furniture. All furniture built on the tangram principle is quite comfortable and functional. It can change depending on the mood and desire of the owner. How many different options and combinations can be made from triangular, square and quadrangular shelves. When purchasing such furniture, along with instructions, the buyer is given several sheets with pictures on different topics that can be folded from these shelves. In the living room you can hang shelves in the shape of people, in the nursery you can put cats, hares and birds from the same shelves, and in the dining room or library - the drawing can be on a construction theme - houses, castles, temples.

Here is such a multifunctional tangram.