Endless border game tips. Analysis of typical errors using an example

30.07.2019 State

A very unusual game Endless Frontier will be on your PC today. Play role-playing game Endless Border It's very easy on a regular computer.

As far as experience shows, games usually copy each other. But when several styles begin to be combined, everything begins to take on new colors.

Let's first get acquainted with this amazing game. After which there will be a short introduction to launching on PC and a couple of tests with the results, it will be very interesting.

Description
The story of the game begins with the fact that a long time ago there was a battle in which the Prince of Darkness won. The Knights of Outland lost, but Erin vowed to be reborn until he wins.

Our days and your army are not very large, but this is quite enough to begin your very long journey. Your task is simply to follow the battles.

You can only control it by improving your abilities and hiring new warriors. While earning money, do not forget to increase the level of quests and heroes.

There are a lot of levels in the game and the game may seem endless. But this is not so, because there is last level, which has the number 4000.

Good qualities can be described something like this:

  • a very unusual arcade game;
  • we do not participate in battles, but we can influence the outcome;
  • Very a large number of warriors and weapons.

When I spoke at the beginning about mixing genres, I meant that here you can find elements of clicker, RPG and, of course, role-playing games.


How to play Endless Frontier on PC?

If it occurs desire play Endless Frontier and want to use only a computer for this, then why not.


We have the Android version, which means that we can also find a launcher for the game. They will use an Android emulator and there are quite a lot of them today.

The essence of the launch is the same everywhere and it looks like this:

  1. installing an emulator (www.bignox.com or www.bluestacks.com);
  2. login to Google account;
  3. in search Play Market write, click Enter;
  4. the results appear, choose our game;
  5. then click Install and after completion we launch.

Considering the good, but very simple graphics, there will definitely not be any special requirements for your device. You don't have to worry about it not starting.

Tests in emulators

But in order to finally convince you that everything is fine, I decided to do a couple of tests. The results are good and now I will share them with you.

Via BlueStacks. Considering that the game has a vertical mode, everything looks very cool. Managing the battle is very convenient and there are no lags.


Via Nox App Player. Here the situation is approximately the same, the game is not too demanding, it runs just perfectly and without any interference.


You don’t have to worry too much about choosing a product to launch, because any emulator can handle it. Install and play.

Results

Now you are familiar with the method to run Endless Frontier on your laptop, computer or any device that runs on Windows 7 and above.

Technology allows us to fully enjoy mobile games on our PCs, so why not take advantage of it.

Beginning, cradle (up to 300b):

Beginning, nursery (after 300b):

  1. Decide on race.
  2. Create a core of two T3 heroes. Of the other heroes, make only E priests.
  3. Be sure to go through the challenge tower to level 30/32. Read the article about call tower. If you are stumped by the hints. Decoding English abbreviations .
  4. Play endless ranking up to at least 40% of each league.
  5. Be sure to spend +100 +200 +400 gems per day in the Spirit Highlands, primarily on farming Mambo. In the late game, the main value is pets, they are the ones that radically change the game.
  6. Collect all possible pets for 1-2* - each pet point is a level for gold. Pets are collected to the maximum until the end of the game, this is the most valuable of the resources.
  7. Read a detailed guide on pets in English.
  8. Go through a personal raid as far as you can - it does not require any costs and gives a good influx of resources and pet pieces.


    Do you need to buy priests for gems and where do you even get them?

Start, school (after 1s):

  1. A revival team is being created,
  2. P3 minimum 2 coaches.
  3. Upgrade at least 2 barracks to the end, and one must be undead.
  4. Start to understand the enemy troops and win BGs
  5. Having a level above 40 is critical for a raid; at a lower level, the warriors from the barracks do not survive to the end of the battle. Therefore, it is important to raise the level of the knight as high as possible, preferably to 40+
  6. Collect Mambo 5*, farm Tinky and, if possible, Ice.
  7. Open all 27 artifact slots.
  8. Upgrade artifacts to 20. Several artifacts that you are confident in can be upgraded to 50 if there are problems with the economy. But keep in mind that upgrading 5* artifacts is a waste of honor coins, you will still switch to 6* artifacts, they are much better, and the 5* artifacts upgraded by that time will have to be handed over to the museum. It's better not to upgrade artifacts above level 20 at all until you can start making superiority to 6* artifacts. By the way, you can try to solve economic problems without artifacts, for example, using Aladdin.

    The main problem for the player at this level:
    The conditional quest "Find the Dark Archer" has begun.

Middle, university (after 100s):
  1. Reconsider your view on choosing a race. Understand that there are two options in the game:
    a) you are a casual player and play for fun
    b) there is no faster elf beast
  2. Search for hippogriffs and fairies.
  3. Reconsidering the values ​​of pets, building a strict schedule for collecting pets, suffering over a pink unicorn that was uselessly upgraded to 4*, understanding which pets need to be upgraded and with what priority.
  4. If Sonya has leveled up to 5*, Ninja of Darkness P3 joins the team. With his immortality and additional gold levels, it will be possible to stop sticking to a monoracial team.
  5. If Sonya doesn’t get ready, it means the player has read the manuals and is swinging the Mace. Then the Ninja does not come to the team, but the Hippogriff P3 is always present.
  6. P3 Valkyries for raid. You can P3 two Valkyries, they fit well in a personal raid.
  7. Collect heroes with inner fire up to 100 and spirit awakening up to 100.
  8. T3 golem and dancer with a sword for BG and tower.
  9. Make core 2 of a different race - i.e. T3 heroes to farm more resources in dungeons. It may consist of trainers or warriors for the raid; you should not invest heavily in heroes for better farming of the dungeon.
  10. Start making artifacts superior. Theoretically, 6* at once, practically many, due to mistakes made earlier, first make several 5* in order to raise the level of quests.

    The main problem for the player at this level:
    How do they donate money here? Can you buy a dark archer right from three platforms?

Middle, first work (after 1d)

  1. Constantly investing gems into rotation, like the only possibility recruit new heroes to replace those who whistled away for superiority to artifacts.
  2. Solving the dilemma of what is more important - pumping up artifacts or purchasing heroes for honor - there are not enough honor coins for everything at once.
  3. Solving the dilemma of what is more important - adding more heroes to complete the tower, heroes for a personal raid, or improving the passage of floors - there are not enough gems for everything.
  4. The bonus from collected heroes begins to become noticeable.
  5. Pets are collected that allow heroes to work from the time store, which allows you to seriously change the team, for example, removing priests.
  6. A secret store opens.
  7. Many begin to rush around in search of a new guild.

24 archers? 20 Hippo? 14 fairies? 17 clerics? Are you talking to me now? What are the 27 fire spirits? How will I make art superior?


Middle, first normal work (after 1e)

  1. Changing archers to drummers P3.
  2. Determining the further plan for assembling pets in the highlands.
  3. Hunt for the orc guard, the golden dragon, Aphrodite.
  4. Completion of leveling up all 6* arts P2
  5. Collection of heroes from previous rotations
  6. The speed of the game is simply crazy, you can freely take on 5 levels per week.
  7. Migration of the team to the orcs.

The main problem for the player at this level:

Which P2 art should I download to 90 and above?


Late game, in search of a better life (after 1f)
  1. Correct migration to orcs after reading the manuals.
  2. The growth rate of heroes drops sharply.
  3. The player learns the Zen skill of pushing.
  4. Collected are all heroes with inner passion, arousal, arousal2, resistance to fire and nature, perhaps even with an improvement in the active skill, as well as fairies, hippogriffs, priests, clerics, elementalists, frost demons, valkyries, dancers, etc. The growth rate is still no good.
  5. Despite 4-5 economic arts, pumped to the maximum, choosing the gold level is almost impossible. Heroes with the awakening of the spirit cause quiet hatred.
  6. An extra 1000% of medals from friendliness looks like a sop, and Outland can be easily completed up to the 17th floor.
  7. Information about the debuff of 8 tons of medals at levels above 200 causes a philosophical shrug.
  8. The limit of the medal buff for heroes from the store is reached and it turns out that all these incomprehensible Hera, Dionysus and blue dragons are simply desperately needed.
  9. The value of drummers is being rethought once again for the game. The thought of buying them for 5800 gems begins to arouse genuine interest.
The main problem for the player at this level:

Should I quit this damn game? Or go to the top league? Or switch and then quit?

Suddenly there is a flash, light at the end of the tunnel.

  1. A new addition has been announced: boats. They've been waiting for a long time, many say that they don't give up the game just to look at the boats. Well, on to the heroes of the next rotation.
  2. The boats are leaving. Their value is somewhat questionable. But, at a minimum, this is something new compared to the next dungeon, something that requires straining the brain, softened from constant clicking.
  3. The tense brain, after thinking a little, is surprised to discover that the main thing in the boats is not the boats themselves, but the changed medal levels. Changed so much that they begin to remember their youth, the transition to the elves, the first hippogriffs. The euphoria continues until it turns out that the medal levels have changed throughout the game and the modern levels b, c and d are no longer what they were before and are achieved in much less time.
  4. The feeling of some bewilderment about the indecently rapid growth is interrupted by the excitement associated with pumping up the boats.

It seems that the game is not so late anymore (after 1g)

  1. Preferably. This is very cool. Well, it was very cool, because it gave up to 4 levels of the hero, allowing you to open the last one secret quest and generally moved the player up the level ladder quite well. But then a change appeared in the medal levels from ships, which made it possible to raise the same 4 floors in 2 days of active farming and the degree of coolness of 7 P1 significantly decreased.
  2. Skill pushing, which was the light of the eyes of any player who wanted to rise at least a little above the gray reality and without which further growth of the player could not be imagined until quite recently, has now become the lot of old believers or especially stubborn players who simply want cosmic growth rates.
  3. Switching to sirens from nagas gives a good bonus to the speed of completing levels.
  4. Plus 2 to Outland tickets from elven friendliness allows you to get to the 18th level of Outland.
  5. Some players have a desire to collect 6 P3 artifacts. The idea can only be good if there is no chance of switching to P1 7 in the next month and a half.
  6. It is extremely important to collect the Cat Knight and 30 winged knights. This has an extremely beneficial effect on the speed of the game. In general, in terms of medal growth, this pet is one of the best in the game.

The main problem for the player at this level:

Yes, it cannot be that P1 7 arts demanded so much honor. Are you kidding?


Despite the fact that the developers of Endless Frontier quite generously gift players with resources, the game itself is quite demanding in terms of how these resources need to be managed. Leveling up several characters at the same time is already a rather expensive operation, which will most likely put an end to, for example, parallel leveling of barracks. Therefore, when creating a team, you need to approach it thoughtfully and make most decisions in advance, even before opportunities for their implementation appear, i.e. team growth must be carefully planned. At certain points in time, the game begins to introduce temptation - resources grow faster than the team’s progress and the player has a desire to spur the team’s growth with the help of evolution and superiority tickets. Often, novice players make the wrong decisions about which heroes to invest in and waste resources. Therefore, experienced players strongly advise not to do superiority at all until the growth of the heroes reaches the gold level.
One of the most common mistakes many players make is to evenly invest medals in all team members. Many aggravate this mistake by also giving all heroes one level of superiority - after all, this is quite inexpensive, only 2800 gems + 1 superiority ticket. This usually happens because they simply don't know about core and support. Unfortunately, the resources incorrectly spent on heroes cannot be returned, and some time later, uselessly pumped up P2 death knights begin to gather dust in the time store, and main team flaunt priests P3. We must understand that the same resources spent more the right way could easily raise the knight's level by several points.
Let's take the following command as an example. In it blue The player's current team is marked with pumping levels and attached medals. Below are all the heroes available to the player.

Pilot P3 1300, Fairy P3 1280, Sylph P2 1200, Aladdin P2 1400, Steam Punk P2 1300, Forest Guardian P1 1200, Priest P2 1200, Hot Monk P1 1220, Wyvern Rider P1 1200, Death Knight P1 1000, Incubus 1000, Valkyrie 1000

The rest of the characters should be watched. The team's main problems are:

  • No core
  • All characters are leveled up equally. Many people made P1 without an eye to the future
  • Race not selected
  • Priests are not available in the required quantity, and those that exist are over-pumped and have superiority
  • Uselessly upgraded to P1 Wyvern Rider, Death Knight, Forest Guardian
  • 13 heroes uselessly evolved
  • Perhaps the most useless waste is the brutally upgraded Fairy P3
In general, errors in pumping can be estimated at no less than 50 thousand gems + 15 superiority tickets (which is approximately equal to another 90 thousand gems), i.e. about 140 thousand gems.
What suggestions can be made to change this command?
  • Select race and core. With the existing levels of hero leveling, the most reasonable choice of people seems to be. There are already Steam Punk P2 and Pilot P3. This is a pretty good bunch. Later you will need to upgrade Steam Punk to P3 and even later change the P3 Pilot to P3 Valkyrie, but this will not happen soon.
  • Distribute medals wisely. At least 90% of all medals will need to be invested in the core, i.e. approximately 100b each from the existing 250b. Each of the core heroes will reach approximately level 1550.
  • All other heroes are support for the core. You need to invest no more than 55% of the core in them, i.e. with a core of 1550, support levels no higher than level 800.
  • The first supporter is the second Steam Punk. According to column H in Steampunk, medals are invested in support at the following levels: 200-500-900-1200. You need to invest medals up to level 800, but there is no such level. We invest up to level 500.
  • The second supporter is Valkyrie. We will need several of them. We will add them to the team as they become available. We invest medals up to level 500 - as a support, we are only interested in increasing the attack distance, but not crit damage.
  • We leave Aladdin in support, he is needed to complete quests faster. Level 1400 is too much. It is recommended to invest medals at the following levels: 25-100-300-700-1100-1300. Aladdin is the only support hero in whom you can invest more than 55% of the maximum invested in the core. So if everything is in order with the quests, we invest up to level 700, if we need to speed up the flow of gold, we invest up to 1100.
  • Add all 4 existing priests to the core. Remove medals from the priest for 1200 and do not invest in priests more than level 300.
  • The three remaining supports should preferably be Valkyries or Steampunks. In top human teams there are usually 6 Valkyries or 3 Valkyries and 3 Steam Punks in support (without Aladdin, but with 4 priests). Valkyries are probably even better to buy with honor coins right now, while they are in the honor store. The question is whether they should be immediately included in the team when there are already pumped up Fairy P3, Sylph P2 and Hot Monk P1, which will give additional medals upon revival. This is at the discretion of the player based on his resources, it may be better to wait a little. If the player leaves this three in the game with the Fairies, all medals must be removed, the Sylph should be upgraded to level 500, and the Monk to level 700.
  • It is very important to make a revival command. The player has as many as 5 dark archers. They definitely need to be placed on the revival team. It is also highly desirable to evolve them and make them P1 for superiority tickets. And it is advisable to do this with each new dark archer, or at least evolve him. We fill the remaining 7 cells with the following heroes: Pilot P3, Fairy P3, Sylph P2, Aladdin P2, Steam Punk P2, Priest P2, Hot Monk P1. Such a revival team will give a little less medals than the main team until all archers are leveled up to P1, but the player will be able to revive the team immediately by 10-25% of the completed floors, which will accordingly reduce the total time of completion before revival by about 20 %.
  • By the way, creating a revival team allows us to change the Fairy, Sylph and Monk to Valkyries in the main team without losing any medals.
After these changes we will end up with a top team that looks something like this:

Valkyrie P3 2300, Steampunk P3 2300, Valkyrie P1 1200, Valkyrie 1200, Valkyrie 1200, Valkyrie 1200, Valkyrie 1200, Steampunk 1200, Priest E 300, Priest E 300, Priest E 300, Priest E 0.

Further growth will be in the direction of P Valkyries, the growth of medals in the Core, crafting pets and searching for artifacts.
Let's calculate how much changes will cost to bring the team to a top state:

  • Steampunk P3: 12400 or 3 revival tickets
  • 4 Valkyries: 4400 x 4 honor coins. 3 Valkyries, if you don't change the pilot.
  • Leveling up 1 Valkyrie to P3: 2800 + 6 superiority tickets. You can leave the P3 pilot, he is not much worse than the Valkyrie. Although in the long term it is better to still have at least one T3 Valkyrie for raids.
  • Evolve all Dark Archers: 5 x 2800 + 5 Supremacy Tickets
Total: honor coins 17600, gems 12400 + 2800 + 14000 = 29000, superiority tickets 6 + 5 = 11 (or ~ 60 thousand gems), in total, approximately 90 thousand gems.
As you can see, this amount is even less than the amount already mistakenly spent by the player. Luckily, it doesn't look too much for the game. Although, of course, there will most likely not be enough money to upgrade the barracks.
The current team reaches level 2200. Let's see what levels the updated team will reach.

The release date is the time period after which the game is considered released, which usually means that it can already be downloaded and tried if you purchase a licensed copy. For example, the release date for Endless Frontier is February 16, 2016.

Recently, more and more often, developers allow you to buy a game in advance - make a pre-order. In response to support from potential buyers who believe in the success of the project so much that they give money for it even before release, the developers share various bonuses and exclusive materials. This could be a soundtrack, an art book, or some mini-addons for the game.

Thus, pre-order actually allows you to buy the game before its official release, but this does not mean that the stated release date loses its significance, since you can fully play it only after release.

Why do you need to know game release dates?

If only because it’s more convenient to plan your time and finances. If you know, for example, when Endless Frontier will be released, then it will be easier for you to navigate: set aside money in advance to purchase it, plan things so that you can immerse yourself in the game as soon as it comes out.

Many gamers track game release dates using special calendars and feature articles about the most important releases of the month or season. You can find both on our gaming portal website

How do developers choose the time to release?

They are guided by many factors at once. Firstly, it is important for them to know that their target audience will be able to immediately join the gameplay, so games are released less often during the holiday season, as well as in those months when work is usually busy and students are in session.

Secondly, for a successful release, developers try to compare their plans with announcements of potential competitors. For example, if we are talking about a shooter, then releasing it simultaneously with the new Battlefield or Call of Duty is not very reasonable.

Thirdly, the release date indicates the so-called deadline - the very point after which the game is ready. This means that it must be completed within the stated time frame. Alas, this does not always work out, and therefore the release date of the game may be shifted one or even several times.

In addition to this, the release of Endless Frontier on PC and consoles may differ - often developers try to release one version first, and only then move on to the next.

Because it "s so expensive, you want to stick to only transing your cores -- and even then, only cores you know for sure you"re going to be using in the long run. When you"ve been at it a while it"s less of a big deal, but early on these decisions heavily impact your gameplay.

Ekkorr gives out Transcendence Tickets from time to time. These are best used to get units to trans level 1, and from there you go through the normal method via unit evolution and feeding. That said you may want to onto hold them in case you are unable to get the units you need to trans later on.

Pumping supports with medals

Your cores should be your primary medal focus and we"ve talked more about cores here than supports, but you do need to take care of your supports.

Some stats are more vital than others when it comes to progression and your supports will definitely boost them. The most important stats granted in unit skills are:

  • Movement speed - Allows you to move faster across the battlefield
  • Attack distance - The further you can attack from, the safer you are
  • Attack speed - Increases your chances of striking first
  • Crit strike rate - You want the damage multiplier from critical hitting as much as possible

In the scheme of things, all five of these are immensely important. But when you"re trying to progress through stages, movement and attack speed are royalty with movement speed itself being king.

The general strategy is to feed medals to your units until they reach an enhancement level that improves one of these vital stats, as long as that level is at or less than 50% of your cores" enhancement levels.

Because movement speed is so important, it should be the first thing you look for in unit skills to enhance up to -- and not enhance past that until the next available movement speed skill if it has it. If not, aim for a support"s other vital stats and aim for those levels.

If this is confusing, here are some examples:

  • Priest - Level 300 (All units" movement speed+)
  • Alchemist - Level 200 (Tribe"s movement speed+), level 500 (Tribe"s movement speed+), level 1100 (Tribe"s crit rate +)
  • Battle Drummer - Level 700 (All units" movement speed+), level 900 (All units" attack distance+)
  • Death Knight - Level 500 (Tribe's movement speed+), level 1300 (Tribe's movement speed+)
  • Lich - Level 100 (Tribe"s movement speed+), level 300 (Tribe"s attack distance+), level 500 (Tribe"s movement speed+)

Aim for vitals and go not a single enhancement level higher.

Hopefully this guide has some information you"ve found helpful. As mentioned previously when I"ve written about Endless Frontier, I"m no pro. I"m learning from my mistakes and trying to right my previous team-building wrongs just like anyone else, and watching others fail has simply pushed me to write and try to prevent further new players from making the same mistakes.

Have fun with the game. Here"s to hoping you heed advice better than some people I know and don"t get stuck in the sub-1000 stage range for over a week.