Birthday contests and games are long. Theatrical autumn entertainment “Go there, I don’t know where”

28.07.2019 Documentation

Game "Joke"

The company announces that now everyone will play one very funny game. Everyone should stand in a circle, sit down and put their hands on the floor. Then the presenter asks everyone to repeat the phrase after him: “I am (person’s name), and I don’t know how to play this game.” When everyone has said these words, the presenter gets up, (shaves himself off), looks up at everyone and says: “THEN WHY ARE YOU SETTING HERE?”

Competition-entertainment “Go there I don’t know where!”

4-6 people are invited. Depending on the planned and pre-prepared signs. Chairs are placed in a row. With your back to the audience. Participants are seated on chairs. Signs such as Bedroom, Toilet, Institute, Shop, etc. are hung on the backs of chairs.
Each participant in turn is asked questions like:
Why do you go there?
What do you usually do there?
Do you like to go there?
How often do you go there?
What's there? and so on.
Since the participants don’t see the signs, they answer whatever comes to mind. It turns out funny and interesting.

Game "With signs"

At the entrance, each guest receives his new name - a piece of paper with the inscription is attached to his back (giraffe, hippopotamus, mountain eagle, bulldozer, bread slicer, rolling pin, cucumber, etc.). Each guest can read what the other guests are called, but, naturally, cannot read what he himself is called. The task of each guest is to find out his new name from the others throughout the evening. Guests can only answer “Yes” or “No” to questions. The first one to find out what is written on his piece of paper wins.

Game "Frozen"

You need to prepare pieces of paper on which you need to write parts of the body (lips, arm, leg, ear, little finger on the left hand, nose). These pieces of paper are folded into a box or hat so that what is written on the piece of paper is not visible. Two participants come out, each takes one piece of paper, they must join each other with the indicated parts of the body. Thus, the two participants freeze to each other. The next participant approaches them, he and one of the first players each take one piece of paper and freeze each other. Another participant comes up and so on. It turns out to be a very funny chain. Don't forget to take a photo of it.

Entertainment « New Year's fortune telling with prizes"

At the New Year's Eve you can have the following entertainment. Buy a variety of small trinkets from the store, you can use a variety of key chains, they come in different shapes and can represent a variety of things. Wrap each keychain in opaque paper, you can use foil. Then place the wrapped keychains in an opaque bag. Invite your guests to tell their fortunes. They will have to take one keychain out of the bag and unfold it, and what they find will serve as a prediction for the coming year. For example, a guest pulled out a car keychain, which means that he will buy a car in the new year. If a guest pulls out a keychain with a palm tree, it means that he will travel to hot countries in the new year. If he comes across a pacifier keychain, it means that a new addition to his family awaits him. If someone pulled out a keychain in the shape of a cigarette, it means they need to take care of their health, etc.

Game "Doll"

It is best played at a table. In the midst of the holiday, when a certain amount of alcohol has already been consumed! And one more necessary condition - a large number of people. The organizer of the game takes the doll. Best of all, as practice has shown, an ordinary baby doll, under some pretext (for example, this is our birthday boy, he was just born, so let’s kiss him), invites everyone to kiss him in turn, while announcing where he is doing it. For example, “I kiss his eye so that he can see clearly.” Of course, you can’t repeat yourself! If there are not very many people, then you will have to let the doll go for a second round. When the arms and legs are exhausted, the guests, thinking that this is all the game is about, will name and kiss the doll in very exotic places, but only so that the game does not stop there. The host of the game must carefully remember everything. After the end of the circle (first or second), the presenter announces that it’s enough to train on the doll. And now everyone must kiss their neighbor in the order in which the doll was passed, in the place that he announced. If the doll walked two circles, then the “neighbor’s kiss” also goes two circles.

Competition "Hands off!"

The presenter invites 6-8 pairs of participants. Pairs are divided into two teams. The presenter reminds how in childhood everyone loved to participate in relay races.
Now they have this opportunity again. Since the competition is New Year's, the main prop and prize in it will be the constant symbol of the New Year - the tangerine. Trays with tangerines are placed on chairs on two dishes. On opposite side rooms empty trays. The task of the participants, without using their hands, in pairs, is to transfer all the tangerines one by one to an empty tray. Whichever team completes this task faster will win.

Entertainment “Win-Win Lottery”

Participants take out leaves from the New Year's bag with comic riddles that represent an object. For example, a bald person does not need it (a comb), or he will help restore something broken (glue). If a person guesses correctly, then he receives exactly this item.

Competition "Winter Melodies"

For the competition you need to prepare a hat and leaves with inscriptions. You need to write winter words on pieces of paper (for example, Christmas tree, snowman, frost, snowflake, cold). All guests take turns taking out a piece of paper and reading out the word they come across. They must sing a song with this word. The competition continues until one participant remains. It is he who becomes the winner.

Game “Flying on the Broom” (for children)

This is a team game. It is suitable for children. You can play this game for any holiday. You will need two stools or two chairs. You will also need two brooms or mops. The children are invited to imagine that they have turned into evil wizards and can fly on a broom. The participants’ task is to take turns passing the broom, holding it between their legs, run to the stool, come back and pass the broom to another team member. The team that finishes the game first wins.

Game "Surprise"

Guests stand or sit in a circle and, to the music, begin to pass a large box. As soon as the host stops the music, the guest who has the box opens it, takes off one thing and puts it in the box. After the players are already sufficiently undressed, the box is started in a circle again, but after the music stops, the players must, without looking into the box, take out the first item they come across and put it on themselves. This item must be worn for a certain time. For example, half an hour or until the end of the party.

Competition "Smash the Champagne"

Each team of participants or simply each participant is given a task.
The word “Champagne” is written on the piece of paper; it can be broken into many small words - fragments. Whoever has the most words like this wins.

"Wipe your feet"

This competition is most interesting to conduct between teams. At the beginning of the game, the leader determines the distance (usually 10-15 steps). Then each participant is given three sheets of newspaper. Then the players are invited to stand with their feet on sheets of newspaper and have one in their hands. On command, the players place the sheet on the floor and step on it with their feet, move the vacated sheet further, step on it, etc. So all participants need to cross from the start to the finish in turn. The team that covers the given distance the fastest wins.

Competition “And me next year..”

All guests write the sentence “And next year I...” on small pieces of paper and add what he wants to have or do next year. All the pieces of paper are placed in Santa Claus's hat and mixed. After this, each participant takes out a piece of paper and reads aloud.

Competition “Fit It All”

Suitable for a cheerful group of young people or teenagers. This competition can be held at a party. The guests are divided into two teams, each with a participant. They receive a large box and a matching set of items. Task: put the items in the box and close it as quickly as possible. With each new participant, the box becomes smaller, and the items are larger or more difficult to pack. But keep in mind that you must try in advance whether the items fit into the container. The team whose members complete the job faster and do their job better wins.

Competition "Mute Students"

The presenter invites participants to draw out 4-6 people, as in an exam prepared in advance for paper sheets tasks. These can be quotes from fairy tales, proverbs and sayings, lines of songs. The goal of the game is that the participant needs to convey the meaning to the guests through facial expressions and gestures. Try to convey the meaning as accurately as possible in order to be understood by the audience. A participant whose magic language gesture will be more understandable to guests. The one who can quickly convey the meaning of a given phrase wins this competition. You can also award the audience award to the most talented participant, even if not the winner.

New Year's Erudite Competition

Invite guests to say the usual, familiar text of the proverb instead of the one that sounds:

1. They don’t discuss the gift, they accept what they give... (Don’t look a gift horse in the mouth).
2. You need to study throughout your life, every day brings new knowledge, knowledge is endless (Live forever, learn!).
3. If you take on something, see it through to the end, even if it’s difficult! (I picked up the tug, don’t say it’s not hefty!).
4. Trouble and misfortune usually happen where something is unreliable, fragile (Where it is thin, that’s where it breaks).
5. How you treat others is how they will treat you (As it comes around, so it will respond).
6. Do not take on unfamiliar matters (If you don’t know the ford, don’t stick your nose into the water).

And every insect, every animal has its own motto. Invite guests to guess which one they have:
1. Parrot - “Repetition is the mother of learning!”
2. Kangaroo - “Keep your pocket wider!”
3. Crocodile - “Tears cannot help my grief!”
4. Locust - “Alone in the field is not a warrior!”
5. Caterpillar - “Keep in step!”
And you and I should have our own motto for the New Year: “Luck, happiness and health!”

Quiz for children “Winter riddles”

Got caught on the ledge
The head hangs down.
Tiny acrobat
Winter lollipop - ... (icicle)

He is made of snow alone,
His nose is made of carrots.
A little warm, she'll cry instantly
And it will melt... (snowman)

Whose drawings are on the window,
What's the pattern on the crystal?
Pinches everyone's nose
Winter grandfather... (frost))

Prizes include icicle-shaped lollipops, sweet snowballs and chocolate Santa Claus.

Entertainment “Tickets of Happiness”

In the hallway of your apartment or at the entrance to the house, place a box or jar with “tickets of happiness.” Write down predictions for the future on your tickets. These should be cheerful predictions with optimistic and positive content. Write whatever you like, the funnier the better. For example: 1. Your uncle left you the island of Bali as an inheritance. Use it, it's yours. 2. If you buy a new car this year, you will receive a keychain with the name of your car brand as a gift. 3. You don’t need happiness tickets at all, you are already a happy person.

Competition "My Favorite" New Year»

Everyone present must take turns saying why they need the New Year and why it is good. If someone cannot answer immediately, he is eliminated from the competition. The competition continues until one participant remains. This participant becomes the winner and receives the title of “New Year Lover”.

Game "Polar Bears"

At the edge of the area, which represents the sea, a small place is outlined - an ice floe. The driver standing on it is a “polar bear”. The remaining “cubs” will be randomly placed throughout the site. “The Bear” growls: “I’m going out to fish!” - and runs to catch the “cubs”. Having caught one “bear cub”, he takes it to the ice floe, then catches another. After this, the two caught “bear cubs” join hands and begin to catch the rest of the players. At this time, the “bear” retreats to the ice floe. Having overtaken someone, two “bear cubs” join their free hands so that the caught one ends up between the hands, and shout: “Bear, help!” The “bear” runs up, greases the caught one and takes him to the ice floe. The next two caught also join hands and catch the rest of the “cubs”. The game continues until all the cubs are caught. The last player caught wins and becomes the “polar bear”.

Competition "New Year's Songwriters"

This competition will require many participants. They will need to be divided into two teams. Next, each team chooses any musical composition related to the New Year. All teams are given five minutes to prepare. Here's what they do at this time: first, the participants or the participant who will perform the song are selected, after which the roles are distributed among the others. That is, for example, if you chose the song “A Christmas tree was born in the forest,” then, let’s say, 2 people will sing the song, and everyone else will portray it: someone will be a Christmas tree, someone will be a hare, maybe even someone will depict falling snow, everything is limited only by your imagination. After such “presentations” of songs, the audience chooses the winning team.

Entertainment "The Year Out"

This entertainment takes place on new year holidays. For it you will need whatman paper, felt-tip pens, pencils. The task of the entertainment participants is to sum up the past year in a creative way. Participants must depict on whatman paper what they planned to do in the past year and what they did. You have 10 minutes to draw. After the time has passed, the results are summed up. For example, you can award victory in the category “Lucky Person of the Year” (who has achieved more than his plans).

Game "Blinkers"

Everyone sits in a circle on chairs. There should be an odd number of people. So. First, those who wish sit on chairs, leaving one chair unoccupied, then the rest stand behind the chairs, hands behind their backs. Accordingly, one does not have a pair. His task is to discreetly wink at those sitting. The task of the person sitting is to see that they are winking at him and quickly move to an empty chair. The task of those standing behind the chairs is to see that his couple is winking, and have time to hold her, putting his hands on her shoulders. If he does not have time, then he is left without a pair, and he himself begins to blink.

New Year's competition "Dress me"

This competition must be held between teams. The team should have from 2 to 3 people. A package must be prepared for each team. The bag contains items for the competition. The funnier the better. But in terms of quantity and content, the items in the packages must be identical. Participants in the game are blindfolded. At the command of the leader, two of the team must put clothes on the third by touch from the package they received in one minute. The winner is the couple that “dresses” faster and more correctly than others.

Snowball game

Participants are divided into two teams. Two parallel lines are drawn on opposite sides of the site. Teams disperse in different directions and take positions along these lines. Then the teams begin to compete in throwing snowballs at each other. You can play until one of the teams admits defeat or by introducing certain rules. For example, someone who is hit by a snowball can be considered killed or wounded. The “wounded” is limited in movement, for example, if a player gets hit in the right hand, he cannot continue to throw right hand. The game continues until all players on one team are “killed.”

Olga Zhigunova

The hall is divided into two parts: 1 part (front)- a stone with an inscription; part 2 (far)- autumn forest; in one corner (at the door)– stove; in the middle there is a bench, a net on the floor. The curtain is closed. Children with a leader (teacher) enter the hall and pay attention to the stone (before the curtain).

Leading. Guys, look what an interesting stone. This stone unusual: there's something there

written. Let's read it.

Everyone is reading. They decide to go right. The presenter leads the children around the hall like a snake. The curtain opens. Everyone stops, Emelya sits on a bench in front of the stove and plays the balalaika.

Leading. Hello, Emelya! The path led us to you. How fun you are playing, your legs are on their own

asking to dance. Only we have come a long way, we are tired and thirsty. Won't you give me

Emelya, should I drink some spring water and quench my thirst?

Emelya. Why not give it? But I'm just lazy. The buckets bring me water themselves.

Leading. Really? This can only happen in a fairy tale.

Emelya. Come on, buckets, step by step for water.

Under the river n. m. Oh you, canopy" girls "buckets" perform a dance. After the dance "buckets" leaving.

Emelya. While the buckets are fetching water, bring me some wood for the stove. Only dry and

birch so that the stove does not smoke.

Attraction "Bring the wood". Two teams of 4-5 children each take part. There is firewood on the opposite side. On command, children must take only one log and bring it to the stove, then run for another, etc.

Emelya. Nice job, you are so clever and fast. And I'm lazy and lazy. When I

I need it, the firewood from the forest ends up in my woodpile.

Leading. How do you do this?

Emelya. When I went for water, I caught a pike. She turned out to be not simple, but speaking. She

She promised me that if I let her go, she would fulfill all my wishes.

Leading. How lucky you are! Maybe you can treat us to some fish?

Emelya. I won't treat you. Laziness! And if you want fish, then go to the blue sea. An old man lives there with

old woman. He fishes every day. And the stone will tell you how to find it. A

Before you leave, please me with a dance.

Children perform a pair dance.

Leading. Guys, we need to return to the stone and find out what awaits us if we let's go left.

The curtain closes. Everyone approaches the stone and reads the following inscription.

Children follow the leading snake. The curtain opens, everyone approaches the bench where the old man and the old woman are sitting.

Leading. Grandma, grandpa, good health to you! Emelya told us about you. Said,

grandfather, you are an extraordinary fisherman: As soon as you throw the net into the sea, it’s full. And also

We know that you once caught a goldfish. Maybe you can treat us to some fish?

Old man. I’ll definitely treat everyone, but I’ll just have to work hard first. It's not in vain They say: "Without

It’s not hard to take a fish out of a pond.” That's it. You must first catch the fish.

A game "Catch a Fish". Children stand in a circle. The old man stands in the middle of the circle. He has a long rope in his hands. With a joke “Catch fish big and small”, the old man moves a rope across the floor (round) and touches children's feet. Whose legs are touched is eliminated from the game (caught).

Old woman. You (You) don't worry, we'll let you go (you). Just please us first

some fun game.

Children play a game.

Old woman. Amused the old people, thank you, kids. It's time for a treat. Here are the fish for you,

You haven't tried this one yet.

An old man and an old woman treat children to fish cookies.

Leading. Guys, we only have one track left. Need to read on the stone, where are we going

The curtain closes. Children come up to the stone and read.

Leading. We need to decide whether to follow this uncharted path or not.

Everyone is ready to hit the road. They follow the leading snake, holding hands. The curtain opens. They approach the stump on which Baba Yaga sits and knits warm socks for herself for the winter.

Baba Yaga. What else is this? Who are they? Oh, so many kids! Never like this

I haven't seen much. Straightaway I'll tell you: I wasn’t expecting anyone and didn’t visit

invited. Well, if you came, then help me with everything

redo. And there are still a lot of things left to do, it’s impossible to cope with it alone.

There are no visible mushrooms in the forest these days. I've dried a lot, it's time to take it off.

Attraction "Take off the mushrooms". Baba Yaga and the teacher are holding a rope on which mushrooms are suspended. At a signal, 2 children begin to remove mushrooms from the rope (who is bigger and faster). Adults either lift the rope up or lower it. The game is humorous in nature.

Baba Yaga. What a great fellow you are. Thank you, you did a great job. And here

look, these are my favorite spiders Petya and Fedya, meet me

(spiders hang on an elastic band). You’ve sat too long, my dears, it’s time to stretch your legs and run.

A game "Spider Run".

Baba Yaga. All in the forest know that I love cleanliness and order: I have a blade of grass

blades of grass, flower to flower, fly agaric to fly agaric. And here

so many children came running in, littered my place, littered my place (herself

insidiously, in front of everyone, tears up pieces of paper and scatters them,

threw some candy wrappers (immediately unfolds candy and throws it on

half a candy wrapper, and stuffs the candy into his mouth). And who will clean up? Here

Brooms and dustpans for you, quickly get to work! One sweeps, the other scoops

holds. Don't help with your hands. And pour the garbage into a bucket.

Playing with garbage.

Baba Yaga. You guys came to me on time and helped me with things before the cold weather

manage, and for this I will treat you all. But please please me first

good song.

Children sing a song about autumn.

Baba Yaga. I managed to love everyone, it’s a pity to leave, but it’s time to say goodbye. Me-

then, don’t forget the old one. And before you leave, try some forest gifts.

Baba Yaga gives the presenter baked cones, mushrooms, as well as jelly worms, spiders, and frogs.

Leading. Well, guys, it's time for us to go back to kindergarten.

Children leave the hall to the music.


Publications on the topic:

Our group always works with parents in different areas. This time we had a project on professions for every parent.

The hall is decorated to resemble an autumn forest. There is a stone. On the stone it is written: “If you go to the right, you will find fun. If you go to the left, you will find miracles. Directly.

And there really was a lot of sun! On April 2, for two days I moved from the rainy, cool south of Italy to the bright spring sun.

Autumn Festival kindergarten group "Rosinka" Every year in kindergarten we celebrate the holiday of autumn. And this year isn't either.

KVN script “We will open our hearts to a good fairy tale”

Leading:

Hello, dear friends! Today we will not torment you with anticipation, but will get straight to the point. We have a large supply of ideas! And they are all for you!
Often a fairy tale is filled with all kinds of miracles. Either the beautiful princess falls into a deep sleep after biting off a piece of an apple, then Pike fulfills Emelya’s wishes, etc. Agree, this is all extremely interesting!

Leading:
- Today our KVN is held under the motto “We will open our hearts to a good fairy tale.”

And it passes within the framework school project in multicultural education “We are different, but we are together!”

(teams enter the hall to the music).

To the music, the presenter introduces the teams and jury members.
Leading:

We wish our teams success in the competition. Let the funniest and most resourceful win.

So, everything is ready for the meeting! According to the draw, the team remaining on stage is __________________

First competition " Greetings". Subject " We all come from childhood" Speech time up to 5 minutes. Maximum amount points for this competition are 10.

Leading:

The team _______________ is invited to the stage

(Teams perform in turns)

And now the ratings. The jury evaluates all teams.

Leading:
- Let's thank our teams for the greeting and move on to the next competition called "Warm-up".
Warm-up topic “How well do you know fairy tales?” The maximum number of points a team can earn in this competition is 6.5
I. I'm asking a question. The first team to give the correct answer will receive 0.5 points.

1. How tall is the girl who slept in the nutshell? (Thumbelina, 2.54 cm)

2. Universal remedy of Dr. Pilyulkin from the Flower City (castor oil)

3. A true fairy tale remedy for checking origin (pea)

II. And now you have to guess: Who is who?

1. Moydodyr – washbasin

2. Scarecrow - straw man

3. Kaa – boa constrictor

4. Uncle Fyodor - a seven-year-old boy

III. Now I will cast a fabulous spell. Your task:

1. Guess who said it and in which fairy tale? - 1b. for the correct answer

2. Repeat this spell correctly - additional 1b.

So, pay attention!

Bambara, chufara, loriki, eriki, pikapu, trikapu, skoriki, moriki! (Bastinda “The Wizard of the Emerald City” by A. Volkov)

IV. Attention! Guess who could have sent such a telegram. For the correct answer 0.5b.

Yes, I want to wrinkle the sea with a rope,
Yes, you, damned tribe, make a face!
(Balda, “The Tale of the Priest and His Worker”)

V. And the last task in this competition is for 0.5 points. Who could give such an announcement:

For those interested in living space! For just 5 thousand I rent out my room for the summer. The upper room contains:
- carpeted benches all around;
- under the saints there is an oak table;
- a stove with a tiled stove bench.
(“the tale of the dead princess and the seven heroes”).
Leading:
- While our jury members are counting the number of points, we are announcing the next competition “Go there, I don’t know where, find something, I don’t know what...” Two people are selected from each team to complete the task. To complete the task, they have the right to leave the hall, walk around the school, and go outside. After 10 minutes, everyone must return to the room and creatively present what they found.

Leading:
And we carry out "Captains Competition".

The maximum number of points is 5.
As a task in this competition, you must depict any fairy-tale character on A2 sheets of paper.

Leading:
- And our next competition is called "The best expert on fairy tales." Fans take part in it.
(questions for fans)

Leading:

Team representatives approached. Begin competition “Go there, I don’t know where. Find something, I don’t know what”. The maximum number of points for this competition is 10

Leading:

Now, pay attention! Jury scores for the competition “Go there, I don’t know where. Find something, I don’t know what.”

Leading:

The next competition of our meeting today is "Homework". Subject “Once upon a time somewhere and for some reason.” Performance time 5-7 minutes. The maximum number of points for this competition is 10

Leading:
- Many thanks to the team members.

Now the jury speaks. Please announce your grades for this competition. While the jury calculates the scores and we find out who won today's meeting, we suggest watching a fairy tale.

Leading:

The jury gives the floor.

The jury determines the winners. The awards ceremony is underway.

Controversial issue

Give the full title “Tales of Tsar Saltan.”
(“The Tale of Tsar Saltan, his glorious and mighty hero Prince Gvidon Saltanovich and the beautiful Swan Princess”) - asked in a controversial situation - 2 points.

Questions for fans

1. An outfit made by two rogues for one ruler (he did not exist, the fairy tale “The King’s New Dress”)

2. This hero went through fire and water, won 3 battles and then died tragically. (Kolobok)

3. The price for this item was 100 kisses. (Ratchet "Swineherd")

4. A very persistent hero. (The Steadfast Tin Soldier)

5. From what plant did Eliza weave shirts for her brothers? (nettle)

6. Whom neither the good Gavrila nor the good Danila could catch, and Ivan, even though he sat backwards, caught? (The Little Humpbacked Horse)

7. The head of state walked and eavesdropped under the windows! (Tsar Saltan)

8. This heroine is so talkative that she almost killed her own grandmother (Little Red Riding Hood)

9. What the golden cockerel sang from the fairy tale. (“Crow! Reign while lying on your side!”)

10. This hero had connections in the world of art and in the criminal world, he wanted to become famous by playing the role of himself on stage. (Pinocchio)

11. A stolen gift for my beloved daughter. (Aksakov’s scarlet flower)

12. A fabulous beauty who loved to educate everyone. (Malvina)

13. When he twirls his magic umbrella, children have colorful dreams. (Ole Lukoie)

14. A thing made of fragile material that united two lovers. (Crystal Slipper “Cinderella”)

15. This bloodthirsty castle owner suffered from his own magic. (Ogre from Puss in Boots)

Fairytale spells. Who said them and in what fairy tale?

2. Sim-sim, open the door! (Ali Baba, Arabian fairy tale)

3. Fly, fly, petal, through the West, to the east, through the north, through the south, return, making a circle, as soon as you touch the ground, be it my way! (girl Zhenya, “Flower-Semitsvetik” by V. Kataev)

4. Mutabor. (Calif, “Calif the Stork” by Gauff)

Kreks, pex, fex! (Pinocchio, “The Golden Key, or the Adventures of Pinocchio” by A. Tolstoy

Who could give such an announcement?

The school of healers and psychics conducts monthly paid courses. Diseases such as bites on the right and left eyes, blisters on the nose are cured. Start of the next classes...
(The Tale of Tsar Saltan)

2. I offer my services! I work for seven!
I can harness a horse,
- heat the stoves,
- purchase products at the market,
- bake eggs, cook porridge,
- babysit children
(answer: Balda, “The Tale of the Priest and His Worker Balda”)

3. “Letter from Guidon”

I, Guidon, am tired of reigning; I have become old. I decided to train my mind, so I’m sending you my questions.
And the questions, guys, are not simple, but tricky. Are there any fans of Pushkin's fairy tales among you?
So, Guidon’s questions:
1. Who did the evil sorcerer in the guise of a kite try to kill?
(the Swan Princess from “The Tale of Tsar Saltan”)
2. What was the name of the prince whom the people zealously praised?
(Prince Guidon from “The Tale of Tsar Saltan”)
3. Who and in what fairy tale by Pushkin died of admiration, and who died of envy and anger?
(“The Tale of the Dead Princess”: the princess’s mother
from admiration; stepmother - out of anger)
4. Which of Pushkin’s heroes ate boiled spelled and slept on straw?
(Balda, “The Tale of the Priest and His Worker Balda”)
5. What was the name of the island in the ocean near the kingdom of Saltan?
(Brawler)
6. Who in the same fairy tale was punished for greed, and who for cowardice and lack of will?
(the old woman - for greed, the old man - for lack of will,
" The Tale of the Fisherman and the Fish")
7. What was the name of the man who did not keep his promise and paid for it with his life?
(King Dadon, “The Tale of the Golden Cockerel”)
8. What did the boyars and nobles treat the old woman - the queen - in the royal chambers?
(overseas wines and printed gingerbread)
9. An item made from gold shells that was circulated around the world? (coin)

New Year Wishes

Sit in a circle. It is best to “mix” family members so that parents and children, grandmothers and grandchildren are nearby. Each player must take turns wishing something to the relative who is sitting to his right. A very important point is to wish what this particular person really needs. For example, if your brother is in high school, you can wish him to pass his exams successfully. If her career is important to her mother, her daughter may wish her to get a promotion. It is very important that your wishes are specific. The one who thinks about it drops out of the game. This competition is great way check how well you know your family and friends.

Let's remember our childhood

Props: plasticine/modeling dough.

Guests are offered a choice of 3-10 (subject to availability) colors of plasticine. First they are shown what colors are possible. Then they are asked to think for a minute about what exactly they would like to create. The main thing is that the craft will be a souvenir for the birthday boy from each participant).
After deliberation, guests are given small portions of plasticine of the desired color at their request. It is stipulated that, for example, 3 minutes are given to make a craft (again, the presenter can extend the time (depending on the situation)).

All participants are given incentive prizes.

Wishing Ball

2 participants are selected and stand at the beginning of the table. They are given balloon who will throw it further along the table. Guests can only help with their heads and blow. The winner makes a wish from the loser.

Showdown

All those present are divided into two equal teams. Both teams stand in columns parallel to each other. One of those present closes his eyes and walks between the teams. People standing in a line show how they relate to a passing participant in the game, for example, you can stroke him, hug him or whisper sweet words, or you can pinch it. At the end of the ranks, one of the participants meets the walker and says: “Open your eyes!” This participant then joins one of the columns. The first participant from this column moves between the columns with his eyes closed. The game continues until all participants pass between the columns.

Happy father

The idea of ​​the competition is to imagine a maternity hospital, a ward window, and mom using gestures to explain to dad who was born to her.
The guests are divided into two teams. Each team is given the task of choosing a “mother”.
“Moms” are given a separate task. The presenter will write on a piece of paper for each mother what she needs to explain to the happy father.
The whole team plays the role of a happy father.
For the first team: “Boy. Looks like dad.
The eyes are like my mother’s, the hair is like my grandfather’s. Svetlenky. He eats well."
For the second team: “Girl. Beautiful.
The eyes are blue, the nose is mother's. Calm. He sleeps all the time."
The task of the “mothers” is to explain to the team with gestures what is written on the piece of paper.
Whichever team completes it first wins.

Go there I don’t know where!

4-6 people are invited. Depending on the planned and pre-prepared signs.
Chairs are placed in a row. With your back to the audience.
Participants are seated on chairs. Signs such as Bedroom, Toilet, Institute, Shop, etc. are hung on the backs of chairs.
Each participant in turn is asked questions like:
Why do you go there?
What do you usually do there?
Do you like to go there?
How often do you go there?
What's there? And so on.
Since the participants don’t see the signs, they answer whatever comes to mind.
It turns out funny and interesting.

Check your intuition

For this competition you will need two sheets, two candles and milk. Take the sheets in advance and, using milk as ink, write a riddle on each sheet with a brush (the riddle may be the same). Now about the competition itself. You choose two participants who are confident in their intuition and ingenuity. Place a candle, matches and a sheet of paper with a riddle in front of them, while explaining that there is a riddle in front of them on the sheet (they don’t know about milk, so they see a completely white sheet), and they need to guess how they can read and solve it. In fact, to read your riddle written in milk, you need to light a candle with matches and hold a piece of paper with the riddle over it - the milk begins to burn out and appear chocolate-colored, but the participants must “reach” the answer themselves. The first one to give the correct answer to the riddle wins.

Karaoke in a fashionable way

Invite the guests to sing a well-known song in chorus new way, that is, in a different style, for example, in the hard rock style to perform the song “There was a birch tree in the field.” To make it more fun, you can also dress up your guests. It’s also a good idea to choose musical accompaniment. It’s better to perform one song in several styles.

The big picture

Teams participate in the competition. For the competition you will need whatman paper, there should be as many of them as there are teams. You also need to prepare markers (one marker per participant). Teams stand along one line, at a distance of 3-4 meters from it there is a Whatman paper on the table, each team has its own table. Each participant is given one felt-tip pen, all different colors. At the presenter’s signal, the first participants run to the Whatman paper and within 30 seconds begin to draw a picture. When 30 seconds have passed, the presenter says “Change” and the players change, the second participant runs. Thus, all participants take turns drawing a picture. The team with the most beautiful picture wins.

Anniversary

For this game you will have to prepare the following: you need to make a set of cards that will show the letters from the word "anniversary" and several cards with the image of jokers. Next, all the cards are shuffled and placed in the middle of the table in four piles, face down. Each player draws in order, one card per turn. The goal of the game is to “post” the word “anniversary” faster than the others. If cards with letters are repeated, they are placed to the side; if a joker appears, then it can be used in place of any missing letter. The more participants in your game (but no more than five, otherwise you will have to choose a longer word), the more cards with letters you need to make.

A very exciting hobby

The presenter asks three guys (men) who have interesting hobbies or activities to take part in the competition. He warns the players that they should not name their hobbies until the end of the competition, as the rest of the guests must try to guess them using questions. Participants are asked to leave the room for a while (ostensibly so that the rest of those present can come up with questions), and the presenter explains to the audience that this is a practical joke and all three players have the same hobby - kissing (for a more relaxed group - sex). Players come back and answer questions based on their hobby.

Question options:

  • How old were you when you first took up this hobby?
  • Where did you learn your hobby?
  • Who taught you this hobby?
  • How often do you do this??
  • How much free time do you devote to pursuing your hobbies?
  • Is there any special training or preparation required to learn this craft? If so, which one?
  • In what room do you practice your hobby?
  • How do you prepare for your hobby?
  • Which best time days to practice this hobby?
  • What time do you usually do this?
  • What clothes do you usually wear when you are doing your hobby?
  • Where do you prefer to do it?
  • Who do you like to do this with?
  • Could your hobby eventually become a profession?
  • Do you pass on your experience to anyone?
  • What sounds are present when you practice your hobby?
  • How does this make you feel?

Participants answer questions and at first do not understand why the audience is laughing. After all, as a rule, men mean fishing, hunting, driving a car, wood carving, etc.! And only after they answer all the questions prepared by the guests, the players are informed that it was a joke and they were all asked questions, assuming that their hobby was kissing (or sex). Try it, it's a lot of fun!

Answer without words

Number of players: any.

The presenter sits in the center and begins to ask questions to the players, turning first to one and then to the other. For example:

  • What do you like to do in the evenings?
  • What is your favourite dish?
  • What's your favorite animal?
  • What do you do (who do you study for)?
  • How did you sleep last night?
  • What genre of cinema do you prefer?
  • Why do you love holidays?
  • What do you do when you're away?
  • What is your hobby? etc.

The players’ task is to respond without words, only with gestures, signs and facial expressions. Anyone who cannot resist saying a word pays a forfeit or is eliminated from the game. During the “answer” of one of the participants, everyone else can guess what exactly he is depicting. The presenter should not delay with questions and (most importantly!) ask questions that can be answered simply “yes” or “no”.

Favorite establishment, or Everything secret becomes clear

A fun prank game. Several volunteers are invited. They are seated with their backs to everyone, and signs with pre-prepared inscriptions are attached to their backs. The inscriptions can be very different: “Brothelage”, “Bowling”, “Sobering-up center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “Nightclub”, “Toilet”, “Beauty salon”, “Policlinic”, “Police”, “Lingerie store”, “Atelier”, “Maternity hospital”, “Museum”, “Library”, “Sex shop”, “Sauna”, etc. Those present ask the players, one by one, various questions: “Why do you go there, how often, what attracts you to this place, etc.” Players must answer these questions without knowing what is written on the sign. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • Do you visit this place often?
  • Why do you go there?
  • Do you go there with your family, with friends or alone?
  • Is admission to this establishment free, paid or by invitation?
  • Is each visit to this establishment expensive for you?
  • What attracts you to this place?
  • What do you take with you when you go there?
  • Do you meet many friends there?
  • How often do you plan to go there in the future?
  • Do your loved ones object to visiting this establishment?
  • What's there? etc.

The discrepancy between the answers and the inscriptions on the signs causes a lot of laughter. Simple and fun entertainment that will bring pleasure to both participants and others present!

Where I am?

(a reversal of the previous game)

The player is seated with his back to everyone, and a sign with a pre-prepared inscription is attached to his back. The inscriptions can be very different: “Brothelage”, “Bowling”, “Sobering-up center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “Nightclub”, “Toilet”, “Beauty salon”, “Policlinic”, “Police”, “Lingerie store”, “Atelier”, “Maternity hospital”, “Museum”, “Library”, “Sex shop”, “Sauna”, etc. Within a certain time, the player must guess where he “is.” To do this, he asks those present various questions: “Is this a paid establishment? Is this place open at night? Do I go there with friends? and so on.". Condition: questions must be such that they can only be answered “yes”, “no” or “doesn’t matter”.

A spicy situation, or women's revelations

The participants are seated with their backs to everyone, and pre-prepared signs are attached to their backs (or to the backs of chairs), on which various piquant situations are written. The inscriptions can be the following: “Broken heel”, “Black eye”, “Torn tights”, “Messy hairstyle”, “No underwear”, “Hangover”, etc. Participants must, without knowing what is written on the sign, answer questions from those present. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • How often do you find yourself in this situation?
  • What do you especially like about your look?
  • How do your friends react to what happened to you?
  • How did you end up in this situation? etc.

Comic fortune telling from a book

Any book is suitable for this entertainment - to your taste (fairy tale, romance novel, etc.). The “fortuneteller” picks up a book and turns to it with a question that interests him, for example: “Dear book... (names the author and the title of the book), please answer what awaits me next month?” Then he guesses any page and any line, for example: page 72, line 5 from the bottom (or page 14, line 10 from the top). Next, the player finds the required line in the book at the specified coordinates, reads it out - this is the answer to his question.

Damaged photocopier

This is a modification of the famous “broken phone” game. Players are divided into teams (preferably at least 4 people in each) and stand one after another. Players standing in front are given blank pieces of paper and pencils (pens). Then the presenter approaches the last players in the ranks one by one and shows them a simple picture prepared in advance. The goal of each player is to draw on the back of the person in front what is shown in the picture. The next player tries to understand what was drawn for him, and then tries to depict the same picture on the back of the next one. This goes on until the first player in the line, who draws final version on a piece of paper. The team whose drawing ends up being most similar to the original wins.