Interesting card games for three. Games with cards

07.08.2019 Relationship

This type of game is intended for two participants only. They play with an incomplete deck of 24 cards from Ace to nine inclusive. Card rank: Ace, ten, King, Queen, Jack, nine. The dealer deals himself and his partner 10 cards each, 4 cards are taken into the draw. Cards are not put into the buy-in first and not last. The ticket should be placed in a stack in the middle of the table, cards closed.

Bidding is announced in which players nominate as many points as they could take with their cards during the drawing. Assignments are made from 60 to 120 points. They should be assigned in tens; when calculating points, they should also be rounded to 10.

The one who makes the highest appointment takes the dowry. At his discretion, he can take either the last two buy-in cards or the first two. None of the players has the right to look at the cards remaining on the table until the end of the game. The player who bought brings his two unnecessary cards face down to the table and makes the first move. He also assigns a trump card for the game.

In some companies, the purchase is placed in two piles of two cards. The purchaser has the right to use any coupon. The remaining two cards cannot be looked at. Sometimes four buy cards are also included in the scoring. This happens when the winner of the trade declares 120 points without declaring margins and takes every trick for himself.

If the senior hand folds in the first round of bidding, the second has the right not to make an appointment; the buy-in still belongs to him. On the entry card you should either place a card of the same suit, or interrupt it with a trump card. The highest card takes the trick. The second and all subsequent moves belong to those who took the previous trick.

After the end of the game, points are counted. A player who has a King and a Queen of the same suit in his tricks scores himself for the margin: trump - 80, non-trump - 40 points. The points declared during the bidding process are attributed to the player if he scored at least the assigned amount. Otherwise, they are debited from the account of the purchaser. When a player reaches 850 points in his record, he has the right not to participate in the bidding, his opponent is not allowed to pass.

If, after purchasing, the player sees that he simply cannot take the announced points, he is allowed to “leave” - write down the announced points as penalties, and the opponent adds 60 points to his record. This variation of the thousand can also be adapted for four players. In this case, 5 cards are already dealt, and the player who takes the buy-in demolishes one of his unnecessary cards to his opponents face down.

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Most Popular card games

There are simply an incredible number of card games, all of them have their own characteristics and rules, so without a doubt everyone will find a game that suits their taste best. But determining which card games are more popular and most interesting is not so easy. First of all, this will depend on the region, social status in society, and the financial capabilities of the players, because most card games are aimed at the excitement of winning.

Let's start exploring the world of popular card games

For some, a simple “fool” may be their favorite popular card game, while others, on the contrary, prefer more serious games like preference and complex solitaire. However, from the moment most card games became widespread, leaders emerged. Even if this game is not particularly celebrated in our area, it nevertheless ranks at the top of the top five.

And the list opens with the well-known one, but it’s worth mentioning its specific variety called Texas Holdem, which is at the peak of popularity. The game took place in a small town called Robstown, in the state of Texas, back in the 20th century, but people did not immediately like this intricate game. So only 60 years later poker managed to win the hearts of all visitors to gaming establishments.

The turning point was 1970. When the game reached the global level, the first significant tournament called the WSOP was held. First of all, the game itself is very interesting and it gives people the opportunity to earn good money from it, but here you should rely on the risk factor, which means that for the most part poker is played by gambling people who want to get profit from it, little who plays for his own pleasure. And they consider this game to be the best card game.

And with the advent of the Internet, it became popular to create online tournaments and sites where people can play both poker and other games, which only attracts even more people.

Next comes a card game like bridge; this game is certainly very difficult to call fast and easy, but it is precisely because of this that the game has been a leader among popular card games for several decades. What we today are accustomed to calling modern bridge is a direct descendant of whist, with a slightly eastern bias.

The rules are very complex, which arouses genuine interest; many easily claim that this type of card games can be more entertaining than chess. In addition, the popularity of the game has found its application in the sports field, but it is worth dividing the game into the so-called rubber bridge or simply home and sports. Bridge is a true phenomenon of the last century, which has evolved from a simple parlor game into one of the most beloved card games of both that time and ours.

Undoubtedly, solitaire can be called the most common and popular solitaire game in the world. Previously, the game was generally not so attractive for those who like to play cards, but the game gained its popularity when the first computers were released, where there already existed a certain set of games for standard operating system. This entertainment occupies one of the leading places in the list of popular card games.

The inventor of this miracle is rightfully considered to be Paul Olfil, who decided to cross several old solitaire games. I changed the rules a little and the alternation of suits and made the game much longer than usual, thereby fueling interest in it and got one of the most popular card games today, but it would be best to call it a “time killer” itself. This popular card game can entice those who like to play cards even on the computer for several hours, and maybe even more.

A little more about popular card games

It is followed by Whist, perhaps one of the most ancient and entertaining games on this list, it was thought out back in the sixteenth century. This popular card game itself began to gain momentum in its popularity in England, and only then in other civilized corners of the planet. However, since the advent of bridge, the game has lost its relevance; it is unique in its own way and has a number of rules that attract people. The game has become widespread in certain regions, but this does not prevent it from occupying a leading position among all other card games.

With the development of technology and the spread personal computers A huge amount of online entertainment has appeared, thanks to which you can interact with people from all over the world. Every gamer knows the advantages of playing online: big choice rivals, the ability to fight at a convenient time, a huge range of games...

How to play cards for free on the site

Many games require you to download a special client or install a program in order to access the game. This is not necessary for maps - everything happens in the browser window. A gamer does not need a powerful computer with a lot of RAM. All you need is Internet access and a browser with a fresh flash player. The latter is distributed free of charge through the official website of the developer.

  • communication in private messages and on the forum, creating new discussions;
  • creating applications for games, agreements with other gamers;
  • participation in ratings;
  • participation in various tournaments;
  • obtaining titles.

The site is constantly evolving, and the number of available online games– is growing. There are also new events for users, new opportunities, such as design choice, scaling and others. It is planned to develop a special application for mobile devices.

To play from a tablet or phone, just install a free browser with a built-in flash player on your device. You will have access to the resource from anywhere in the world. This is a great opportunity to spend time with old or new game friends. After all, it is proposed to chop with real people, and not with a computer program.

During each day, from 50-100 to several hundred users can be online at the same time. IN evening hours and on weekends the number of applications for games is huge, and you can easily find fun and opponents. The Players Club is also available to users.

Assortment of card and other games on the site

The resource site is constantly adding new ones Interesting games so that gamers will always be interested and have fun. Besides huge amount card games, online checkers, chess and backgammon are available here, in which the opponents, of course, are real people.

It’s always more interesting to play with a living person - machines have certain algorithms that can be quickly calculated. You can agree on a game in advance with a specific gamer through the forum, or simply join an open application for the game. Among the site’s users there are many experienced players, and in world practice, professionals are often found on online resources. This is a great chance to find a truly worthy opponent.

The list of card games is constantly growing. Available on the site:

  • fool, debertz, preference, poker of all kinds;
  • goat, king, bridge;
  • , twenty one, thousand and other games.

In addition to the games themselves, the resource also contains detailed rules for them.

Among card games, the most popular is the fool. This game has been in demand among people of all generations since the 19th century. It has simple, easy-to-remember rules tied to card values. Fool is played with decks of 36 and 52 cards. There are several varieties of this card game that are available on the site for free and without registration.

Besides the fool, there are many applications for games of debertz, poker, king, one hundred and one. These are well-known amusements that are already over a hundred years old. The game king is in particular demand among ladies, because it is enough to simply remember simple rules current con.

Tournaments, ratings and other features of the resource

The main feature of the site is playing cards online with real people. In addition, the resource has other entertainment that helps pass the time while waiting for your opponent. It is interesting to read the history of the appearance of cards and games, and it will be useful for a beginner to become familiar with the terminology. Fun card tests and fortune telling available.

Every gamer strives to get into the hall of fame - a rating that identifies the top players of the resource. Several types of ratings are compiled:

  • overall, by number of games and victories;
  • total for the day, week, month;
  • separate rating for each game for the day, week, month and overall.

By clicking on the user's nickname, you can go to his profile, write him a message, or invite him to the game. The profile indicates the time of your last visit, game statistics, tournament victories and much more. With its help, a gamer can form an opinion about the capabilities of another player.

The resource regularly holds various tournaments:

  • regional, championships, cups;
  • special tournaments for holidays;
  • evening competitions in various games;
  • charity events.

Being an active player or a member of the Club, you can not only have a pleasant time in good company and an excellent game of bridge, poker or fool. Participation in a charity tournament provides an opportunity to do a good deed and raise funds to help others.

Club of online card game lovers

By nature, people are social. Everyone needs a company or club of interests where they can meet like-minded people. Therefore in all popular games gamers unite in parties, guilds and other organizations, and every modern brand has a fan club. This also applies to card games.

The gamblers community has been around for many years, as cards have been around for quite some time. And if there is no one in your yard or office to play cards with, the site will be the ideal solution. It allows you to meet and maintain relationships with gamers living hundreds and thousands of kilometers away from you. In addition, your neighbor, colleague or boss may also be a partner.

Since all games are played in the browser, there is no need to download or install anything, which is especially important for office computers, where interfering with the system is often prohibited. The games are played quite quickly, so you can easily play during your lunch break, taking a break from work.

Playing cards is not always perceived as a family activity. But perhaps this is not an entirely correct opinion. Despite all their simplicity and democracy, card games develop ingenuity and logical thinking, but there’s nothing to say about communication skills. The main thing is not to give in too much to excitement and play only in good company...

The beginning of playing cards is usually dated back to the 15th century. In general, the popularity of card games, according to the Jesuit Menestrier, is attributed to the 14th century, when a little-known painter named Gikomin Gringoner invented cards for the entertainment of King Charles VI of France (1380-1422).

However, this hypothesis is not confirmed by other data, and some chroniclers world history The origin of cards dates back to the 13th century - during the reign of Saint Louis in 1254, a decree was issued that prohibited card playing in France under penalty of whipping. An Italian manuscript from 1299 also talks about the prohibition of playing cards. The Germans even founded a special workshop for manufacturers of playing cards. The Order of Calatrava banned card playing in Spain in 1331, and this ban was repeated in 1387 by John I, King of Castile.

Well, judging by these data, the card game was highly developed at the beginning of the 13th century. But this term, as it turns out, is not the most correct. The Chinese and Japanese, even before the appearance of playing cards in Europe, already played with tablets, like cards, made of ivory or wood with painted figures. According to some German historians, playing cards, in all likelihood, were brought to Europe by the Saracens, an ancient eastern people.

Be that as it may, at the end of the Middle Ages, playing cards, especially in France and Germany, was widespread everywhere and had an exclusively gambling character. Moreover, almost everyone was interested in it, regardless of class. During the reign of Henry III and Henry IV, who were passionate card game lovers in their youth, there were even special gambling houses in Paris where people of various classes gathered to play cards...

Card games spread throughout the world and have survived to this day. And therefore, there is probably no need to describe a standard deck of cards in this book - each of you has probably seen it more than once...

Family card games tend to be different from gambling. They have simple rules that make it possible for the whole family to play, regardless of age. These games are interesting for both adults and children. But there are often disagreements about the rules! Take the rules of the game below as a basis - it is better to spend time playing the game than on useless arguments!

General rules

Whatever the card game, there are known rules that must be followed.

Dealing is the name given to the right to deal cards to players; delivery is made by lot. There are two ways to determine the lot. Each player removes the deck, and the one who cuts the highest card has the right to deal. Or each player is given a card and the highest card deals.

The player assigned to deal the cards first checks to see if they are all in the deck. Then he carefully mixes them, allowing himself to see only their specks, gives them again to his neighbor on the left side, who divides the deck into two parts; the one that was at the bottom should be placed at the top.

The cards are then dealt to everyone. You need to hold the cards in such a way that they cannot be seen during the deal. If by chance one of them turns over, then all players must determine whether to start dealing again or whether the card should be placed under the slip.

A coupon is the name given to the cards remaining after the cards are dealt to the players.

You need to select your cards according to their value and suit; failure to comply with this precaution will result in important mistakes in the next game.

Bribes are placed in front of you, which you are allowed to look at in order to know which cards have already been dealt. But this right should not be abused so as not to keep your playing partners waiting. You should also not look at your neighbor’s cards, even if he left you the opportunity to see them; in this case, you need to warn him about this.

In addition, card players have many customs that are very difficult to list,

"Fool"

The game of "fool" is the most popular and widespread game. In popularity, it is ahead of even the popular gambling games - poker and preference.

The “fool” card game has two main varieties: flip and transfer.

Throw-in "Fool"

One of the most common family games, and at the same time - purely Slavic origin. The deck used when playing “fool” is 36 cards; from two to six people can participate in the game.

Card values: the highest is an ace, the lowest is a six.

After everyone involved in the game has dealt six cards, the trump card is revealed. The first move belongs to the dealer's assistant (sitting on left hand from the dealer) or, moreover, to the one who holds the trump card of the least value. The rule for the first move is usually agreed upon before the game of “fool” begins.

Having received six cards from the dealer, each of the fool players must look at their cards and arrange them in ascending order of their value, i.e. on the left there will be cards of the lowest value, and on the right - the highest and trump cards.

You can move any card in this card game, but at the beginning of the game it is recommended to get rid of the smallest and most unnecessary cards. You can move either from one card or from paired cards, for example, from two or three sixes. The opponent sitting on the left hand of the leader of the game must “beat” the entering cards. Cards are played in a suit, a card of a higher value or a trump card. A trump card can only be beaten by a trump card that is of higher value.

If 4 or more people are playing, then only entering cards are allowed to be thrown (the card with which the entry began). If a player cannot “beat” the cards offered to him, he must take them. Players with fewer than six cards in their hands draw from the deck. In this case, the turn passes to the next player clockwise.

If the player “beats” all the cards offered, then these cards go to the end (leave the game). All Fool players draw up to six cards from the deck.

The game ends when all the “fool” players, except one, are left without cards (and there should also be no cards left in the deck).

The only one left with cards in his hands is the fool.

Paired "Fool"

Doubles. The number of players in this card game is 4.

The players are divided into pairs and sit opposite each other, i.e. the pair must sit face to face. This type of game of "fool" is team play. All the rules from the classic “fool” apply, with the caveat that they do not throw cards to their partners. If one of the partners was unable to return the cards offered to him and took them, then the opponent retains the right to move, and the second player makes the next move.

Translated "Fool"

The rules of this type of card game are very similar to the “fool” game. Home distinctive feature is that the fighting player can “transfer” cards to another player: In order to transfer cards, the player needs to put a card of the same value next to the card that he was offered for battle. For example, if the starting card was the seven of clubs, then the bettor only needs to put the seven of diamonds (spade or heart) and the cards are transferred to the next player. The player who was transferred to must “beat” both of these cards or transfer further.

It is prohibited to transfer cards only in one case - when the player to whom the transfer is made has fewer cards than the transferred ones.

Goat

It is played with an ordinary deck of cards, only without sixes. The deck is divided into two halves. The first time, fifteen cards are dealt. The top card of the deck serves as the trump card for two games. The trump belongs to the one who deals the cards.

The game is played by four players. The seniority of cards has the following value: ace is worth 11 points, king 4, queen 3, jack 2, ten 10; the rest have no value and are considered empty.

At the end of each game, the points of the cards taken are counted, and whoever ends up with 61-62 points wins the game. Each player records 12 points. The one who made more than 60 points deducts two points from each player in his favor, and one point from the dealer. If one of the players takes twelve from someone else, then he wins the goat, or horse. After the first half of the deck of cards is played, the second half is dealt. The trump card remains the same card that was in the first half. The process and result of the game are the same.

The special feature of this game is jacks. The jack of clubs is older than all cards and beats all trump cards without exception. The jack of spades covers the jack of hearts and diamonds, as well as all trumps. Jack of Hearts covers the jack of diamonds and trump cards. The Jack of Diamonds only covers trumps.

The player needs to demolish low or empty cards to his henchman, not sparing even jacks, which are not particularly valuable. If you save them, then only when there are no trump cards. You should try to save aces and tens, as these are the most important cards for calculation.

Kings

This is an old Russian game, usually played by four players with a deck of thirty-six cards.

Since the dealing of cards plays an important role in this game, it is decided by the seniority of the cards drawn from the deck.

Having dealt nine cards to everyone, the dealer, having revealed the trump card, takes it into his hands. The first exit belongs to the one who is at the dealer’s hand, who must exit with a trump card, but if there is none, then with a simple card, to which all players must take one card of the suit with which the player came out, and the one who puts down the highest card, takes this trick and moves again, and certainly from the trump card. Then the next moves can be with simple, non-trump cards.

As soon as the players lose their nine cards from the first deal, they immediately begin to count the bribes taken by each, write down their number and proceed to the second deal. Newly made bribes are added to the previous ones, and the game continues until one of the players has ten bribes in his record. The one who takes ten tricks puts his remaining cards aside and announces that he is the king. The one who becomes king stops the entire game. Only the other three continue the game, and whichever of them takes nine tricks first becomes the prince. Then two people play the game, and the one who collects eight bribes becomes a soldier, and the last one becomes a peasant or peasant.

Only each player will receive some title, as the game takes the new kind. From that moment on, the dealing of cards belongs to the man, until he wins some other title. The man, having shuffled the deck of cards, gives it to the soldier to remove; in this case, the cards are dealt first to the king, then to the prince, then to the soldier and then to the man.

After the cards are dealt, the king takes the man's highest trump card, giving him some other card in exchange for the trump card. Then the prince takes another trump card from the man and instead gives the man another card he wants. Then the players begin to play again, with the only difference that all exits belong to the king, regardless of whether he gets the bribe or someone else. After the king, the prince takes down the card, followed by the soldier, and then the man, each of them trying to collect nine tricks. Whoever collects nine tricks the fastest becomes king.

When the king comes out, the prince takes his place and uses the first exits. When the king leaves, the cards are dealt first to the prince, then to the soldier, and then to the peasant.

When the prince takes the place of the king, then it is necessary to trump the first two times. After the king leaves, the man no longer gives trump cards to anyone and uses the revealed trump card, which he replaces with any of his cards.

Giveaways

The card game “giveaway” is played by two people, with two decks of cards.

To find out who should start the game, two cards are placed on the table. Each player has a deck of cards.

The one who should start carefully shuffles the deck he has and then starts with the top card, on which the other player places his card, without paying attention to which one will follow it. In this way, the demolition of cards continues until an ace or king of some suit falls out. The one who put the ace stops taking away; the other player at this time demolishes three cards onto a pile, after which the one who demolished the ace takes the entire pile and places it under the bottom of his cards.

The game continues in this order until one of the players has all the cards, and the other has both decks.

On the ace opened by one, the other puts three cards, and on the open king - two.

Drunkard

The origins of this game are unknown and the name isn't particularly pretty, but the game is nonetheless very interesting.

When playing with four or more, they use a deck of fifty-two cards; when playing with two people, they play with thirty-two cards.

The players, collecting the dealt cards into a pile, do not look at them and do not attach special importance to the suits. The entire deck of cards is distributed to all players in equal numbers.

The dealer is given the right to go first, and he, removing the top hag from the pile, places it on the table. Others do the same, and whose card turns out to be the highest, he takes the bribe and puts it at the bottom of the pile. Thus, everyone continues the game, and the one who manages to sell or lose all his cards quickly wins. During the game, when the disputed cards come together: 2-3 of the same value, that is, two sixes or two kings, then the players need to put new cards on the pile, and whoever has the highest one takes it. If the disputed cards turn out to be aces, then the one that was previously placed is considered high. In general, when there are disputed cards, the player who placed the card earlier than the others takes advantage and does not remove cards from the deck again. Players must strictly adhere to the queue and must place cards in sequential order.

Pig

The number of partners is not limited, so when large quantities Players should use a full deck of 52 sheets.

All partners take turns removing one card from the deck and placing them each in front of them, this card represents the “shop” of each player: the six (or two in a game of 52 sheets), lying in the middle of the table, represents the “pig”, on which The cards are placed in ascending order.

Cards are placed on cards representing “shops” in descending order, without distinguishing suits. Since aces don't go anywhere, kings are placed on them. If the ace is on the store, then it cannot be removed even with a pig. The "pig" ends with a king and is put aside. The next “pig” begins with the first two or six that appears from the coupon.

The winnings of the game belong to the one who manages to lose all the cards, with the exception of aces, and the rule of the game requires that only two of his neighbors, right and left, can play cards on the shops.

A card that goes in order to the “pig” card can no longer go to the partner’s store and must only be placed on the “pig”.

Butterfly

Less than three or more than four people cannot play butterfly.

The deck consists of fifty-two cards. The right to deal cards is decided by the highest card.

Each player is dealt three cards. After the deal, in a three-player game, seven cards are revealed, and in a four-player game, four cards are revealed.

A box is placed in the center of the table, into which each player puts one chip (match, penny, button, etc.). The dealer's assistant, having examined his cards, takes one of the open ones on the table, corresponding to the cards in his hands. He can take both two and three cards, if only the score of their points is equal to the score of the cards that he has. Whoever does not have such a card in his hands with which he could take another from the table, must put his cards to those lying on the table and put in the box as many tokens as he puts in the cards. Whoever takes the others from the table with all three cards wins the game and takes the bet. If this does not work out in the deal, then, placing a box on the discarded cards, they deal again, and thus the bet increases until someone takes it, winning the game.

Melniki

The number of partners is from two to ten. Each player is dealt three cards, and one card is revealed as a trump card.

The course of the game can be divided into two stages.

1. The dealer's left neighbor makes a move to his henchman from some card, and the latter must discard a card of the same suit - of the highest or lowest value - onto it. Putting the highest card takes a bribe. Cards discarded from your hands are replenished again from the coupon.

If the bribe goes to the one who walked, then subsequent exits belong to him until his assistant accepts or covers a card similar to him. Only someone who does not have a suitable suit and does not want to play a trump card can accept a card. The game continues in the same way between the second and third players, and so on, until all the cards from the players’ hands and their coupon are gone. After this, the playing of the bribes collected by the partners immediately begins.

2. The one who managed to play the cards that fell to his share first, enjoys the right of first exit with whatever cards he wants. The person sitting next to him must block this card or accept it: in the first case, he will pass these two cards to the third, who must the assigned card the second player to interrupt or accept. This third card of the last player must be interrupted or accepted by the fourth, etc., which continues until the heap that grows in this way contains as many cards as all the players, with the exception of one; in this latter case, the one who gets to play the pile, having made a proper cover, puts all these cards aside. They are no longer part of the game being played. The one who has thus revealed the entire pile goes with another card he wants, and his assistant acts in exactly the same order as he did when the first pile existed.

Regarding acceptance, the following rules are observed: if someone accepts the first exit card, then his assistant must exit with any other.

If someone cannot or does not want to cover someone’s cover, then he only accepts the cover that approaches him, after which the person sitting next to him should cover the top card that then remains in the pile.

You should never exit this game with the highest and most reliable cards. There is no need to play trump cards until you find out that your henchman also has trump cards, but only junior ones.

You should always remove the lowest cards to the cards that approach you. If someone comes to you with a small card, then you should not cover it, but accept it. When they come from a strong card, and moreover from a suit that you do not have, you need to beat with a trump card. If you have three cards of the same suit in your hand, then you need to go with the highest one. When there are two or three trump cards, you need to move from the middle one, so that later you can return it back with the remaining high trump card.

When your output card is accepted, you must demand it back the next turn. It is always more profitable to discard the lowest card from your hand, giving the bribe to the partner coming to you. If they start with a card that is unprofitable to leave for the draw, and you have a lot of trump cards in your hands, then it is better to accept such a card. It is more profitable to make an exit with a long suit. To open, you should not spare the last trump card, but it is more profitable to hold onto the trump cards if you are not in the last hand.

Flocked together

The number of partners is three or four, although you can play together, but it is not particularly fun.

The game is played using a deck of thirty-two cards. Whoever gets to deal shuffles the cards and gives them to his assistant to remove. After each player has dealt nine cards, a trump card is revealed.

After dealing the cards, each player considers how many cards he has of the same value, i.e. two or three sixes, four or three aces, and so on.

The first exit is given to the assistant of the dealer. Each one goes out to only one sitting under him; You can exit with any card, and moreover with two, three and four cards of the same value: 2-3 sixes, 2-3-4 kings, etc. If someone exits with only one or two sixes, then other players and the one to whom they go, if they have a third and fourth six, they must also add them to the sixes. Any card can be covered either with the highest card of the same suit, or with a trump card. Anyone who does not want or is unable to do this can accept the cards coming to him; after that his assistant comes out. If someone reveals all the cards that have flown to him from others, then he leaves.

Whoever loses all the cards while other players still have them is out, or, as they say, made right. If someone has one or more cards left, while other players have none, then he loses, or, as they say, he has left...

The penalty for the loser is the usual - he must deal the cards for the next game.

All revealed cards are put aside and do not come into play until a new deal is dealt.

Rules of the game:

1. You should play with the smallest cards first.

2. Resist and not play trump unless necessary.

3. We must try not to separate cards of the same meaning.

4. If you have two cards of the same value in different suits (two sixes, two aces) that need to be separated, then you need to separate the cards of the highest value.

5. When you have several trump cards in your hands with two or more cards of the same value, beat the cards coming to you with trump cards, despite the fact that you could beat them with the suit, and then move with the suit that you beat with the trump card.

6. If you have one or two small trump cards in your hands, and someone goes to your henchman with them, then discard him, even if he is senior, since in this case you can count on best outcome games with one remaining trump card.

Gypsy

When playing with four players, a deck of thirty-six cards is used; when playing with five or more, a deck of fifty-two cards is used.

In this game, the role of the gypsy is, naturally, played by the queen of spades. It doesn't hide anything and no one can hide this card.

Whoever gets to deal the cards lays out a full deck of cards in a circle and places a trump card in the middle of this improvised ring.

The first exit is made by the dealer, taking a card from the resulting circle of cards. The dealer's henchman does the same, and if he has to pull out the highest card of the same suit from the circle, then he covers it with it and takes the bribe for himself. When a low card or a different suit is drawn, the player who walked takes the bribe. In this way, they continue to take from the circle and cover until all the cards are dealt. The player who has pulled out a trump card from the circle must put it in his pile and pull out another card to play from. The same must be done with the gypsy (queen of spades), with whom, as we have already said, you are not allowed to play, and therefore must be saved until the end of the card draw. After this, the gypsy is played like this: the player, having collected the cards and turned them upside down, unfolds them in a semicircle and hands them to his assistant, who, having pulled out the card, front side puts it on the table and, after checking with his cards, covers it or accepts it. The game continues in this manner until all the cards are gone, and the gypsy in the person of the queen of spades, after dramatic transitions from one player to another, “gets stuck” with one of the players.

You need to be careful when mixing and shuffling cards. Having fanned out a pile of cards, you should hold them so that there is no way to see either the location of the cards or the location of the queen of spades.

King

This game is very similar to the game of "fool" and is played with a deck of 36 cards.

The partners are dealt six cards each, and a trump card is revealed, the rest are put aside in a coupon, which serves to replenish the partners’ issued cards,

In this game, several cards of the same suit are played, if any, otherwise - one at a time.

You can close with suit and trump cards. If there is nothing to cover, then they take all the undisclosed cards in their hands. In general, the revealing and acceptance of cards depends on the calculation of the player, and sometimes, even if it is possible to reveal, it is more profitable to cause damage to the player at hand.

The Queen of Spades, according to the rules, cannot be covered by any card and must always be accepted, which is the peculiarity of the game. This card is called the “king”.

Having queen of spades he must, however, save it until the end of the game; at the active moment, he must take advantage of the opportunity and make an exit from the “king” to his neighbor, which can delay his move.

Bulk

The number of partners is from two to six people, the deck should be 36 cards. To make the game more interesting, it is best to play with three or four players.

In this game there is one trump suit, which is determined as follows: the dealer, having shuffled the cards, gives them to his assistant, who, having removed and looked at the last card, declares it a trump card.

There are two types of games: open and closed.

This game is called closed when only five hags are dealt, the rest make up a coupon and are taken into hand during the course of the game, as in the game of “fool”.

In an open pile, all the cards are dealt, and if the player is not dealt a single trump card, then, having announced this, he must wait for a new deal.

Progress of the closed pile game.

The one who leaves the card and covers it takes from the deck as many cards as were spent on exiting and dumping. If the next one has nothing to cover, then he takes the whole pile in his hands.

Let's give an example.

Four players: A, B, C, D. Having dealt five cards to everyone, A puts the rest on the table. B goes from some card to C and replenishes the discarded cards from the deck. C, having covered the card coming from B and made a pile to D, takes from the deck the number of cards he has. D covers and piles up just like his first comrades. This continues until there are no cards left in the deck.

In bulk, they do not take the entire pile, but only take one top card; the rest are moved aside and no longer enter the game. There is a rule not to let your henchman go, try to make him dump and weaken him with trump cards. If it is noticed that the henchman does not have any suit, then they will certainly walk or pile on it. You must use all means to concentrate in your hands one particular suit or its highest cards, which in a pile can serve as dumps.

You can play trump cards only when there are a lot of them. If the henchman has one or two small trump cards left with several other cards, of which he intends to make a splash with one and block the next approach with the other, in this case it is necessary to knock them out from him, but not with trump cards, but with the suit that he does not have.

When it is known that the henchman has only one or two cards, including a trump card, you should never pile on the trump card, even if there are many of them. Each player must understand to what extent he should attack his henchman. If he notices that the person sitting at hand is leaving only because others suit him, then he should try to detain him by making him fall off.

Chukhny

This card game "chukhny" is more for children than for adults. You can play it with two people, but the best big company— up to fifteen people can play.

One of the players, having shuffled a deck of cards, places it in the middle of the table and reveals the top card, on which the other player must put the highest card, for example: if the dealer revealed a seven, then the other player must put an eight on it, the third a nine, the fourth a ten and so on. Thus, the one who should cover takes one card from the deck lying on the table until he manages to take the necessary seven to cover the six, while the unnecessary cards remain in his hands, he may need them for the next cover . All other players do exactly the same.

All covered cards are placed in one pile, face up. If someone does not have the required card and there is nothing left in the deck, then he must accept the top card lying on the pile, and move the remaining cards in the pile aside, they should no longer enter the game.

As soon as someone accepts in this way, the accomplice of the acceptor leaves his card and the game continues in the same order until the players do not have a single card left. The one who has one or more cards left loses and receives the name chukhna.

Eroshki

This card game can also be classified as a children's game.

There are no trump cards in the game, only suits. The number of partners is from two to 10 people.

The start of the deal is determined by the agreement of the players. Each player is dealt three cards.

Progress of the game: each partner, taking one of his three cards and turning it face down, shuffles it around the table and then exchanges it for another card with another player. Continuing in this way, each partner tries to collect three cards of the same suit and, having achieved this outcome, leaves the game.

The one who comes out gives his cards to the partners for consideration, after which they continue the game until all the players have left, except one, who is considered the loser and receives the nickname “Eroshka”.

Socks

This game can be played by two to five people with a deck of thirty-six cards.

The dealer gives seven cards to all players, then reveals a trump card, which expresses the trump suit belonging to the dealer. The dealer's assistant goes first. Each player must collect seven tricks and then wait for the start new game. The drawing ends with the fact that the one who does not collect seven tricks loses the game. On the card you are playing with, you need to put the highest card of the same suit, and if the required suit is not there, then beat it with a trump card. You can walk from any card.

Three leaves

This game is very simple, but at the same time entertaining. In most cases, it is played with just two people, with a deck of thirty-six cards.

One of the players, having shuffled the deck of cards, deals himself and his opponent three cards each, throwing them out one at a time. Each player puts a chip on the line. After six cards are dealt to two players, the seventh is revealed and signifies the trump card. The revealed trump card goes to the dealer; instead, he discards any card.

The dealer's opponent comes out first from any card, onto which the other player must discard a card of the same suit, which will amount to a trick for the one whose card is higher.

In the absence of the required suit, you need to cover with a trump card, having neither a higher suit nor a trump card, put some card. Whoever takes two or three bribes wins.

If the dealer wins, then all the chips at stake go to him; if the dealer loses, then to the opponent.

When you have a small trump card in your hands, it is better to play with some other suit. With a big trump and some other strong card, you need to trump. If all the cards in your hand are of the same suit, then you need to go with the highest one. When there are no trump cards, you need to go with the highest card. If you have two small trump cards and a third card of some other suit, then you need to go with it.

Gawkers

Four players play with a deck of 52 sheets.

The essence of the game is not to yawn; the slightest mistake can be punished by the fact that one of the partners, taking advantage of his opponent’s roguery, can release his entire “magazine” to the opponent in one go.

In "onlookers" cards are placed without following suits on the magazines of all players. The card, called the government card, is removed from the top of the deck. The effect of aces is equal to all cards. The player, having placed the cards on his “store”, declares: “at home” and then loses any right to take it back, even if he was mistaken. The partner who still has cards is considered the loser.

Your trump cards

It is played with a deck of 36 cards, the number of partners is no more than four, according to the number of suits.

Each partner chooses a certain suit, which is his trump card; Each participant must announce this to the dealer before the first deal.

Cards are dealt one or two at a time. If a card is revealed during the deal, the deck is dealt again.

Each card can be covered either by the highest of the same suit, or by a trump card chosen by the partner who has to cover, so each partner, having received the cards dealt to him, must select them according to the suits and according to the seniority of the cards in each suit.

The first move belongs to the dealer's assistant.

Progress of the game: for example, the player playing trumps of hearts comes out to the player of diamonds with the six of clubs, then he hits it with the seven of clubs and piles the ten of spades: the first one breaks the ten with the jack of spades and piles the eight of clubs; the latter, no longer having a suit of clubs in his hands, beats the eight of clubs with his trump card (diamonds) and knocks down the queen of spades; the first, also not having a suit of spades, beats the queen of spades with his trump card (hearts) and piles up some card. In this way, the heap and heap continue until one of the players has neither a trump card nor the required suit in his hands and he is forced to accept the whole heap.

You should always go out and pile on the suit that has a lot, or the one that has very little, for example: one or two cards. Having a long suit in hand, we can assume that the opponent does not have it and when exiting, it can only be covered by a trump card. Starting from those cards that are few, one might think that the other has a lot of them, and the third has none at all and must play with a trump card. The more trump cards and a good suit the other side has, the better for the one who has to take the pile.

After accepting the pile of cards, they are sorted by suit and the game continues in the same order until one of the players has all the cards - then the game ends.

Each player should try to stock up on his opponent’s highest trump cards so that he can make a dump: when a large pile of cards is formed, and the opponent has few left, then, having covered the running suit, they place the ace or king of his opponent’s trump cards on it, which he cannot cover may be forced to accept the whole pile of cards.

A pile is called a card that is placed on top of a covered one, for example: a diamond comes from a jack, you, having covered it with a queen, put a ten of hearts on it, which makes up the pile.

A pile is all the cards that will accumulate on the table during the entire game.

Accept a pile - take all the cards on the table, because you have nothing to cover the card you were sent with.

Fofani

This game is good to play big company- up to 15 people. A deck of cards - from 32 to 52 sheets, depending on the number of players.

The dealer, having shuffled them, pulls out a card at random from the deck and, without showing it to any of the players, puts it under a napkin or under the bottom of a lamp.

Then the remaining cards are distributed to the players in equal numbers. Players throw them in pairs (two aces, two kings, etc.) in some direction, holding the rest in their hands. After this operation, the person at hand turns over the cards he has face down and gives them to his assistant, who, taking one of these cards at random, makes a pair, throws it aside and then passes the cards to his neighbor in the same order .

There are no confusing moves in them, everything is quite simple and concise. A very popular game is “playing the fool”, which can be played by two to six players. Each of them is dealt six cards, the last one after distribution will be the trump suit. The goal of the entire game is to get rid of your cards by beating your opponent's low card with your own high card or trump card. The player who is left with the hand will be the loser, who is jokingly called "".

Both adults and children play such games, but only adults play gambling or commercial games; moreover, in a number of countries, involving a minor in the game can lead to real imprisonment.

Commercial and gambling card games

Commercial types include: poker, blackjack, point, Macau, seca and many others. The game itself is poker, its rules are simple, but the game itself requires concentration and logic, because the player needs to build a profitable combination from a small number of cards. Yes, so that she “beats” the combinations of her opponents.

Each player receives two cards that the opponent should not see, after which five cards are gradually laid out for everyone, any player can use them to build poker combinations.

Over the course of four rounds, each player makes money rates into the common bank, which will go to the winner. In the final, players take turns revealing their personal cards, and the one whose poker hand will be stronger than others.

In many countries around the world there are poker tournaments that are attended by thousands of gambling enthusiasts every year.

The following are considered exclusively commercial types of card games: bridge, whist, preference, . All these types are complex, have real sets of rules, according to which even training and manuals are issued.

A commercial game such as bridge is considered the only one recognized in the world sports game. Bridge is played by four players; partners are the players who sit opposite each other. Even the places at the table have their own names for the cardinal directions, that is, South, West, East and North.

They play not with a standard deck of 36 cards, as usual, but with a deck of 52 cards. The main task of a pair of players is to collect maximum amount points.

There are a great variety of card games. Simpler ones are suitable for children. Some adults play games where you need to build a strategy and select certain combinations. Others prefer easier options just to have a fun and interesting time doing this activity.

Instructions

The category of children's books includes “Sunshine”, “Drunkard”, “Toilet”. Some of the names are quite extraordinary, but that doesn’t make the games themselves any less interesting. The card “Toilet” will teach you skill. First, arrange all the cards in a circle so that there is a small empty space inside.

Let each player take turns taking cards. The one whose hand destroys the toilet structure loses. For this entertainment you don’t even need to learn the names of the card suits. For the next one, this is necessary.

To play “Sunshine,” lay out the cards almost as in the previous case, face down, but the internal space should be larger. Now each participant takes one card and places it in the center. If the same suit already lies there, then you will have to take all the cards from this inner circle and play with them. Whoever has cards left in his hands at the end of the round loses.

For The Drunkard, deal yourself and your partner 18 cards each. Place yours in a stack, picture side down. Let him do the same. Reveal one card and your partner will also put one down. If he has a higher one, then he takes both for himself and puts them at the bottom of his deck. The person who takes the entire deck wins.