A game called “life. Rules of drinking games for large and small companies

15.08.2019 Auto/Moto


The next life position, which we invite you to “try on” for yourself in order to avoid the idealization of earthly values ​​and the resulting “educational” processes, is called “Life is a game.”

Everything is a game
This position means that you will consider the events happening around you as intermediate stages of a variety of games. For example, at home you can play a game called “Family Life” or “I am the head of the family.” At work - you play a game called “Work” or “Your Business”. With your friends you play the game “Friendship” or “Fishing”, with the woman you like - the game “Love” or “Sex”, and so on.

What can such a position give? It will give you the opportunity not to become overly attached to any values. There is always a win in the game, but there is always a loss, although it is not necessary. Try to perceive all your successes as temporary gains, and failures as temporary losses.

For example, if you failed to take the desired position in the service, it means that your opponent has outplayed you this time. But next time he won't succeed! Or will you try to beat him on another field - i.e. you will try to take a higher position, but in a different organization.

Or, for example, if your project is not going well and you are in debt, think about it: maybe you are not playing your game and you need to quickly either change the conditions of the game, or admit your loss and try to win in another game (in another project) . And so on for any losses.

You probably don't need to worry about winnings.

Attitude towards failure
This attitude to life can sharply reduce the number of your experiences for which they can begin to “educate” you.

Thus, the player can actively and enthusiastically participate in all processes, but he doesn't take his loss to heart. I lost, I lost, I’ll win back next time.

This is a convenient and effective life position that many officials and entrepreneurs adhere to. Look at the successful members of our government or authorities - they take their posts, knowing in advance that they will not hold them for long. And yet, they “play” with passion in managing a country or industry, often with great benefit for themselves. It makes absolutely no difference to life how you will receive your income - in the form of a salary at the cash desk, in the form of a bribe, or through the “privatization” of a part of public or private property. The only thing that matters is what emotions you will experience and what you will idealize. If you rejoice and thank Life for helping you fulfill your wishes, everything will be fine. If you become arrogant or offended, you will have problems. Players, as you understand, cannot be sad for long - otherwise there will be no time to play.

This attitude “Life is a game” is very common in developed countries of the world. Western businessmen, although they take their business seriously, always understand that they can lose. Internally, they are prepared for their possible loss, therefore they live today easily and with full dedication

Therefore, if your goal is money, then choose any game that will allow you to achieve it faster. And it’s very good if you don’t break the law when achieving this goal. But forget for a while about creativity, serving people, self-expression, humanism and other bright matters. When you receive the money, then you can return to this list and choose from it something less profitable, but more pleasing to your subtle soul.

If your goal is self-realization in creativity, then you immediately need another game where you can create something new, although without much income.

Signs of the game

But play is not all you do in life. The game has its own specific characteristics, and the main one is the presence of a very specific goal that you are striving for. If you simply perform some actions - automatically, out of habit or out of necessity, then this is not a game. It’s not a game when we go to work, quarrel with a neighbor or husband, go shopping, visit or go on vacation. This can all become a game if you pursue a specific goal. For example, achieving a promotion at work. And you take certain actions to achieve this goal. And if you are simply waiting to see if you will be promoted, and are only discussing the prospects for your promotion with your employees, then this is not a game, but a clownery. With you as the main clown.

Common games

Civilized countries have developed a number of general accepted rules behavior of people in different situations. Eat general rules“games of business”, there is a set of “gentlemanly” qualities of human behavior in society, there are rules for family life or achieving female (or male) love, etc. If you want to join one of these games, then you need to follow the relevant generally accepted rules.

For example, if this is a game of “Clean Business”, then the rules include maintaining the honest name and prestige of the company, timely payment of all taxes, high quality of goods or services, etc. If the game “Money at any cost” is played, then you can “throw away” your partner or the state, leave the legal heir without funds, or grab other people’s money by forging papers or electronic cards. The next stage of this game will be an attempt to evade justice, etc.

Each person chooses the game that suits him, based on the results of his upbringing, position in society, personal goals, beliefs, etc.

Personal game
The game can be collective (such as “Clean Business”), and then you need to adhere to generally accepted rules. If you don't like it, you can come up with your own personal game with rules known only to you. People may not understand or even be offended by your actions, but that's their problem. They think that you are playing a common game with them according to agreed upon rules. But you have completely different rules, especially since you can change them at any time.

Restrictions
When starting a personal game, you must remember one limitation: During the game, you must not violate the main requirement that Life imposes on people’s behavior - not to judge them and yourself. How can it be? Very simple.

For example, you are a single woman, you decided to play the game “Love”, and began to indulge in this feeling with all the passion possible for you, trying to achieve reciprocal feelings from your chosen one. If you attached excessive importance to the results of the game, then, in accordance with the basic requirement, your “caretaker” had to organize things so that the second participant in the game did not share your passion. He doesn't love you, to put it simply.

According to the rules of the game in such a situation, you either must admit defeat at this stage and move on to the next stage of the “hunt” for your loved one, or change the game. Let's consider the first option.
You must decide what to do next based on the actual circumstances. For example, you are not loved because the heart of your chosen one is occupied by another. In this case, you can wait until his heart is freed from the shackles of current love, and then begin to conquer him. But you need to understand that such a wait can drag on for a long time (until the next life), and while waiting you need to prevent your “accumulator of experiences” from overflowing.

Very great importance has what internal position you will take during the waiting period. If you just wait and lie in ambush, waiting for the right moment to attack, then everything will be fine. You will be in a good mood, the player’s constant companions - cheerfulness and excitement - will not leave you. And your winnings are guaranteed.

But here if you begin to grieve and be killed over unrequited love, then it will be another game called “Unhappy Love”. Within this new game you will consider yourself the most unhappy and offended, i.e. You will clearly be offended by Life. This is an obvious erroneous belief, and it will be corrected in a typical way - they will make it even worse for you so that you understand that unrequited love is far from the worst thing in our world.

A similar game with false beliefs can be built very easily. They didn’t get the desired job - they began to grieve why “I’m so unhappy (or mediocre).” If you failed to launch your business project and got into debt - here’s the game “There is no happiness in life,” etc.
All these are variants of the game “I am the most unfortunate” (unlucky, unloved, mediocre),” which is based on the idealization (exaggeration) of your imperfection in the form of a lack of some of your qualities. For such games you will be “educated”, and quite harshly.

That's why You cannot build personal games in which you feel offended, unhappy, poor and experience other similar negative feelings and thoughts. The result of the game should always be victory and positive emotions, and failures in the game are just a temporary retreat in which the excitement and positive emotions do not leave you.

Generally accepted rules

Changing the rules of a personal game as it progresses is a convenient position for you, but it is not so simple. There are generally accepted rules that any person must adhere to. During or as a result of your play, you must not commit violence towards another person. Although there is a Criminal Code for this, which limits the possibilities of your own game - it should not go beyond these higher level rules established by society.

Although, as life shows, some people do not recognize the rules of the Criminal Code. You can try this too. But you need to clearly understand that by doing this you will enter into the game “Who is more cunning”, and the opposite side in the game will be the police, the tax inspectorate, etc. If you are sure that you will win, then the flag is in your hands. If you lose, don’t be offended by anyone, it was your personal choice.

Company rules
In the same way, there are internal rules of the game in any firm or company. For large and long-established organizations this is called “ corporate culture" If you come to work in a company, then you need to adhere to the rules adopted there. You can build your own games, but they should not violate the accepted rules of behavior and relationships in this company, otherwise it will reject you. In a small company, the manager or owner often plays the game “I’m the boss, you’re an eccentric,” and the employees play “Try and prove it” (for example, where did the money go).

Scope of application
In the “player” position, you can set any goals for yourself and strive to achieve them with all your energy. First of all, it is suitable for people who are determined, passionate, confident in their abilities and ready to take risks to achieve their goals. That is, it is more suitable for entrepreneurs than for officials or department heads of large companies who have a clearly defined range of responsibilities.

But any other person, regardless of occupation or temperament, can take the same position when achieving their personal goals, such as organizing their personal life, getting the desired job or housing, going on vacation, and so on. This position will allow you not to accumulate new experiences while achieving your personal goals.

And now the latest results have arrived.

RESULTS

1. The second life position, which allows a person not to accumulate experiences when achieving a set goal, is called: “Life is a game.”
2. This position assumes that when achieving his goals, a person is internally prepared for loss and will not be offended by life if such a loss occurs. He will simply try to win in the next round (half, stage, etc.)
3. The advantage of this position is that it can be used by people who are passionate, energetic, and assertive in achieving their goals - i.e. predisposed to violation of the basic requirement.
4. People with any other temperament or activity can also use this position in achieving their personal goals.


This is the very first book
methods of Alexander Sviyash, which later
developed
like technology
Intelligent life.
Start here:






The book was published with a total circulation of over 25,000 thousand copies. Translated into several languages.
The book has helped many thousands of people understand the reasons for the failures occurring in their lives, and begin to live successfully and joyfully.

One of the basic ideas of the technique is quite simple - we do not need to wait for everything to change in the way we need, and only then will we have reasons for joy. In fact, it's the other way around - we we need to start enjoying the life that we have managed to create for ourselves at the present moment in time. And from this joyful state we move towards the goals that we set for ourselves.
If you are not satisfied with something in the people around you (or in yourself), and you are immersed in long-term worries about this, then Life has no choice but to prove to you that your excessively significant expectations are wrong. In the proposed methodology, this is called “spiritual educational processes” to destroy our excessively significant ideas.

If you understand the signals of Life and remove your complaints against it, then you become its favorite, and you can successfully set any reasonable goals for yourself and go towards their implementation on the wave of luck.

The book tells you exactly how this can and should be done.
If you haven’t read anything “from Sviyash” yet, we recommend starting with this book.

Sometimes it is quite difficult to understand a conversation between two gamers, since the slang contains a huge number of incomprehensible words.

On this page you can find the most common gaming words and their brief definitions. To quickly navigate through the dictionary and find the desired word, you can use the general search on the site.

If you think that the dictionary is missing some gaming word, you can give it to us. After checking by a moderator, the definition of the word will appear in the dictionary.


Submit a word to be added to the dictionary

A B C D E F G H I K L M N O P R S T U V
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Agro (short for English aggression - hostility)- a characteristic of enemies in games that determines who they will attack. In MMOs, for example, when many players hit a monster, they increase its aggro. Whichever player generates the most aggro is the one the monster hits.

Agronub- a player who longs for reprisals against other players in PvP, but at the same time can do little due to the lack of familiarity with the mechanics of the project. An Agronub is born when an ordinary noob begins to think that he is a GM (not to be confused with crayfish: every Agronub is a cancer, but not every crayfish is an Agronub).

Hell– 1) English add (add) – an enemy joining the battle. When a lonely boss calls for help out of nowhere, they are called hell; 2) hell itself - a place where sinners are boiled in cauldrons. In the gaming industry, it is often used as a name for difficulty level.

Add-on, add-on, add-on– additional material for a specific game. Typically, an add-on includes new levels, modes, weapons, skills, skins for heroes, continuation of the plot, etc. In most cases, installing an add-on requires having the original game, although sometimes developers release add-ons as stand-alone products. For some time after the game's release, the developers maintain the gaming community's interest in it by releasing add-ons. Usually an addon costs significantly less than the game itself.

Account, Account(English account)– a special record in the database that correlates real person to the virtual property belonging to him - characters, equipment, subscriptions to additional services, etc.

Alpha tester– a user taking part in alpha testing of the game.

Alpha testing, alpha test– one of the first stages of testing the game, at which a large number of errors are caught. At this stage, a relatively small number of people are involved, and in most cases these are special employees, or the developers themselves. After alpha testing is complete, developers work to fix all bugs found by alpha test participants. After making changes, the project moves to the stage of beta testing or repeated alpha testing.

Anon- An anonymous member of the gaming community.

Antag (English untag - unmarked)– in an MMO, a character without a clan sign.

Antagonist- usually this is one of the main plot characters in the game, who is actively fighting with the main character - the protagonist. Often the antagonist is the game's main villain, although this is not always the case.

Up, Up, AP– 1) Up (up) – the character moves to a new level. To fall down - to survive a level increase; 2) AP (short for attribute points) – points that are spent on improving the character’s characteristics; 3) AP (short for action points) – action points in turn based games; 4) AP (short for arena point) – points awarded for victory in the arena (in MMOs); 5) AP (short for attack/ability power) – attack/ability power.

Art (eng. art - art)- an image created by artists on early stages game project developers. This is usually a conceptual look at the game world and the characters that inhabit it, which may change significantly towards the final game. Art also includes artistic works created on the basis of already finished game(most often this is fan art).

AFK (eng. Away From Keyboard, AFK)– an abbreviation often used in chat. Literally translated as “left the keyboard” and means that the user will be away from the computer for a while.

Achievement (eng. achievement - achievement)– a reward for fulfilling a certain condition in the game. In most projects, achievements are given both for completing certain stages of the storyline and performing special actions - for example, finding all the hidden treasures, or killing several opponents with one shot.
Achievements serve to compare the skill of players and raise interest in the game - all modern gaming services provide the opportunity to compare your achievements with the achievements of friends.

Bug, glitch (English bug - beetle)– an error in the operation of the game or any other program. A bug can be either completely harmless and does not interfere with the gameplay, or completely make passing the game impossible. Glitches can occur either due to an error in writing the code or due to incompatibility of the hardware or installed software with the program or game being used.

Ban (English ban - prohibit)– one of the methods of punishing users for violating established rules. Typically, a ban is issued by the game administrator for rude communication with other users, bot breeding, intentional use of bugs or hacks, unauthorized purchase of in-game goods or currency for real money, as well as other serious violations. A ban can be permanent or temporary, and a ban does not always completely block an account - sometimes it simply imposes restrictions on the use of certain services.

Buffing, buff (English buffing)– imposing characteristics on the game character, which can be both positive and negative.
Positive buffs are often used before significant battles to increase the group's combat capabilities. Sometimes in MMO projects they buff other users to express their sympathy.
During organized combat in MMO projects, one or more squad members are usually responsible for buffing the group. This allows the group to fight more effectively even during long battles. A person who can apply buffs is called a buffer.

BB (abbreviated English: Bye Bye - bye [farewell])– saying goodbye to your interlocutor in any online game.

Beta tester– a user taking part in beta testing of the game.

Beta testing, beta testing– the stage of game development, at which the project is almost ready, but additional bug catching is required before sales or commercial launch begins. During the beta test, developers try to attract a large number of users who will be able to recreate as many game situations as possible.
Beta testing is carried out by the developers themselves, or ordinary gamers are involved, who are ready to report bugs found during the testing process. A beta test can take place in several stages, after which the game is allowed for sale or commercial launch.

Bizha– abbr. from "costume jewelry". Bracelets, rings, earrings, etc.

Build (English build - style)– customizing the character’s characteristics to suit a certain style of play, or to achieve a certain goal. Because Since a character's characteristics are often influenced by the things he wears, a certain set of things that serve certain purposes is also called a build.

Bind (eng. bind - bind)– 1) Assigning a number key to a group of troops, items or skills in strategies and RPGs, after which they can be accessed by pressing this key. “Bind” – assign a key to a group, skill or ability, item, etc.; 2) Selecting a location to which the character is attached, with the ability to quickly return to it; 3) Linking an item to a player, after which it cannot be sold for money or given to another user.

Bum– a player who does not belong to any alliance or clan. Typically used in multiplayer games where it is possible to wage clan wars.

Boss- a very strong opponent, usually encountered by the hero after completing a level or at the very end of the storyline. Usually, defeating a boss requires a lot of effort and finding it weak sides, although lately the latter has not been found so often in modern, more casual projects. Often, defeating a boss requires completing one or more QTE sequences. If, as you progress through the game, you encounter several bosses, then each next one, as a rule, becomes stronger than the previous one.

Bot– a special program that controls the actions of the game character. Bots can be divided into two types: 1) a bot that acts as an opponent in a network game, on which you can train without having real opponents; 2) a program that simulates the actions of a real player, used to automate the processes of pumping and farming. Such bots are prohibited in almost all multiplayer games.

Boost (eng. boost - increase)- a phenomenon in which any characteristics increase. Using a boost in races, a damage buff, or using a potion of strength are all examples of boosts. Something that can produce these kinds of effects is called a booster.

Railway carriage- a low-level character who teams up with a high-level character and gains experience from killings without doing anything. Used for overleveling.

Wipe (eng. wipe - destroy)– 1) a fatal set of circumstances in an MMO, in which the entire group is sent to the cemetery in the status of the dead; 2) chat spam in order to hide an unwanted message outside its frame (each new message moves the target of the wipe one line, and with repeated repetition it is completely hidden from view).

One shot (English: one shot)– death from one blow/shot/skill.

Var, Holivar (English war - war, holy - holy)– the term has wide application: a battle between clans and clans, a battle between teams in MOBA or opponents in multiplayer, the main condition being the duration. Be it a long game, or its reflection in real life: the eternal confrontation between two players or other parties. More often than not, the activity is more than useless.

Warlock (English warlock - warlock)- in RPG games, a character who specializes in dark sorcery.

Vartag (eng. war tag - mark of war)– a member of the opposing guild. In MMOs, tagging takes place directly: guild members tag hated rivals.

Video review– a review of the game, made in the form of a short video. In it, the author talks about the main features of the project, and the video sequence at this time demonstrates the gameplay. In well-made video reviews, the gameplay shown will most of the time demonstrate what the announcer is talking about.

Virtual reality, VR (English virtual reality, VR)– a fictional world created by technical and software systems. A person’s perception of this world occurs through various human sensations: vision, hearing, smell, touch and others. Virtual reality simulates both exposure and reactions to exposure. To create a convincing set of sensations of reality, computer synthesis of the properties and reactions of virtual reality is carried out in real time.
To achieve greater realism, when creating virtual reality, the goal is often to recreate as many laws of material reality as possible. At the same time, in games for entertainment purposes, users of virtual worlds are allowed more than is possible in real life (for example: fly, create any objects, etc.).
At the same time, virtual reality should not be confused with augmented reality, because the goal of virtual reality is to create new world, and augmented - only add new objects to the existing one.

Age rating– legal age restrictions for various works popular culture and games too. This restriction is intended to limit the impact on the not yet fully formed consciousness of a minor. Different regions have their own content rating systems.

take out, take out, pick up- to liquidate something. You can take out the opposing team, enemy hero, etc.

Cutting– knocking a player out of some location or zone of the level. Very often, working as a team, players cut out campers. In other words, sawing can be described as knocking out an opponent from a certain location on the map, depriving him of a tactical advantage.

Guide, guide– a game guide that contains tips to help you better master the gameplay. Often the guide includes a step-by-step walkthrough of the game.

Game (English game - play)– play any computer or video game.

Gang, Gank (eng. gang kill - murder by a crowd)- killing an opponent by a crowd. The term is widely used in MOBAs and MMOs.

Garena– a network service designed for online gaming. The service allows you to create a virtual local network between players connected by the global Internet in just a few clicks and does not require additional configuration to start using. Since this service allows you to play many games online pirated versions games, it is very common among the younger audience of gamers.

GG, GG (abbreviated English good game - good game) – 1) a statement of fact in a collective game: the game [game], as the writer thinks, is good. Nowadays, the abbreviation has practically lost its original meaning, and is used as a synonym for the end of the game [game]; 2) abbr. from G nice G hero, protagonist.

Game over, gamover (eng. game over - game over)– end of the game. IN modern games This phrase usually ends with a loss in a game, but previously such an ending meant the general end of the game, regardless of whether the gamer won or not.

Gamer (English gamer - player)- a person who plays games. Although the term includes people who do not consider themselves full-fledged gamers, they are often used to describe those who spend a lot of time playing or are interested in gaming.

Gameplay- game process computer game from the player's point of view. The concept of gameplay is very general and usually expresses the experience of the gameplay, which is influenced by various factors such as story, sound and graphics. Thus, one and the same set of gameplay factors can lead to different, sometimes even completely opposite, assessments of it by two different people.

Gimp (eng. gimp - cripple)- a useless character in PvP. Gimps can become victims of improper promotion or purchasing.

GM– 1) abbr. English game master - a respectable title for a regular, a master of a particular game. In domestic realities, players call themselves GMs; 2) abbr. English guild master - owner [founder or manager] of the guild.

Gosu, goser– synonymous with GM or Pope. A very experienced player.

Grenade, crouton (English grenade - grenade)– a commonly used name for grenades in shooters. This term refers to both ordinary grenades and any other explosive devices.

Grind (eng. grind - grind)- gameplay consisting of a tedious action of the same type. Killing an endless number of weak mobs for experience or loot is a classic example of grinding.

Griefer (eng. griefer - making one suffer)– a player who enjoys ruining the game for other people.

GFSh, FS, Frishard, Frishka, Frikha, Shard– abbr. from "shit frishard". Free pirate game server. Good examples does not exist.

Damage (English: damage)– damage, or damage, caused by the hero to other game characters and vice versa. This value has a numerical representation, which is subtracted from the current amount of health of the character who was damaged. Often, the amount of damage is affected by the weapon used, the skill and other characteristics of the character's characters, as well as the armor used.

Dungeon (eng. dungeon)- a location limited by a boundary (material, for example, in the form of mountains, or logical in the form of invisible walls) - a cave, dungeon, ruins, etc. Usually the hero goes to a dungeon to perform a specific task - to find something, or kill someone.
In multiplayer games, group dungeons are common, designed to be played in the company of friends. At the same time, the mobs in such locations are much stronger than usual, and at the end of the day the group will face a battle with one or even several bosses.

Engine (English engine - motor, engine)– a complex set of programs designed for creating computer and video games. Modern engines include a lot of modules - rendering, physics, sound, scripts, animation, artificial intelligence, network communication, multi-threaded computing, memory management, etc. All this allows you to significantly reduce the time and resource costs of creating and porting games.
Games of completely different genres and settings can be created on the same engine.

Debuff– any negative impact on a player or mob that does not cause direct damage. Typically, for every stat that can be improved by a buff, there is a debuff that lowers the value of that stat. Typical examples of a debuff include reducing base stats, slowing or stopping a character, blindness, silence, and reducing resistance to a certain type of damage.

Device- device, instrument, mechanism. The word has both an in-game display (a gravity gun is a device) and an out-of-game display: mice, gamepads, etc. are called devices.

Grandfather- an old-timer and regular at the game. Extremely experienced user.

Demo, demo, demo– a demo version of the game that is distributed free of charge (although there are a few exceptions where the demo version of the game was sold). Demos are released so that a potential user can make sure in advance that they are buying a game of appropriate quality that interests them.
Demo versions are usually limited to a few initial levels that take no more than a couple of hours to complete.

Ding- onomatopoeia of the moment of transition to a new level, which has come to mean this phenomenon.

Disconnect– disconnection from the server.

DLC, DLC (eng. downloadable content, DLC)– additional downloadable content for games distributed online through various digital distribution services. DLC can be either paid or distributed absolutely free. To install the DLC, you must have the original game.

Donat (eng. donate - donate)– one of the ways for developers to receive money from players. Usually present in “free” projects, where it is possible to play without paying for the game itself. At the same time, it is possible to get some benefits for a relatively small amount of money. Usually, by donating you can upgrade your character faster or get unique items and abilities.
Recently, developers have been trying to maintain a balance between paying and free-playing users - the donation system is being developed in such a way as to reduce the time required for the user to achieve certain results. At the same time, a user who plays absolutely free can achieve the same results, having spent a significant amount of gaming time on it.

Addition (English expansion pack - expansion pack)– additional content for a game. Unlike DLC, it can be distributed not only through digital distribution services, but also on separate discs.
Typically, an add-on includes new levels, weapons, characters, continuation of the plot, etc. Most often, installing an add-on requires the presence of the original game, but there are also stand-alone add-ons released in the form of full-fledged games.

Augmented reality (AR)– a term that describes all projects that seek to complement real world any kind of virtual elements.
Augmented reality in games is achieved using a camera and other additional sensors. The information received is processed and on the screen a person can see the image captured by the camera, supplemented with virtual objects.

DoT (abbreviated as Damage Over Time - damage over time)– damage that is inflicted over a period of time. One enemy can have several DoTs.

DPS (abbreviated English: Damage Per Second - damage per second)– the amount of damage a character can inflict in one second.

Drop (eng. drop - fall, drop)– items that fall from an enemy when you defeat him.

Drul– Druid. Character class in MMO and MOBA games.

Dupe– creating a duplicate of an item or amount of money in the game through the use of mistakes made by the developers.

Close Beta Testing (CBT)– closed beta testing of the game. Individually selected players from all those who apply to participate are accepted into the beta test. Typically, selection criteria include both social parameters and computer characteristics of a potential candidate. This method allows you to recruit the widest range of audiences and test the stability of the game on large quantities different configurations.
You can also participate in closed beta testing by receiving a special code, often called an “invite.” You can often get invites on various game portals with which the game developers have agreed to hold special promotions.

Zerg– 1) a large crowd of people or units. The common form of this word comes from 2) the name of a race in Starcraft.

Zerg rush– blitzkrieg of the gaming world: fast attack a huge amount units.

Event, event, event (English event - event)- a non-standard event for gameplay, expressed in the form of a special competition, a fair of special goods, or the appearance of special mobs in places where they were not previously present. Usually events are organized by the project administration for holidays or other significant dates, although they can be carried out by the players themselves - for example, an unofficial tournament or an organized mass attack on enemy positions.

Game studio– a group of people involved in the development and creation of games. Sometimes several studios can be combined to work on big project. After the release of the game, the studio continues to work on the project for some time, releasing patches and additions.
Game studios can create projects either under the guidance of a game publisher or completely independently. In the second case, the studios are called independent.

Game world– a world that is embodied in the game, thanks to the plot implementation and gameplay. Speaking about the game world, they mean immersing the user in the plot of the project with a presentation of the history of the game world, a description of its laws and events. The game world tells about heroes and anti-heroes who produce some significant event that develops the action before the eyes of the player.

Gamer– a person addicted to computer and video games. Currently, there are clinics specializing in the treatment of gambling addiction.

gambling addiction– addiction, as a result of which a person cannot lead a normal life, since a gambling addict tends to spend all his time playing games.

AI (artificial intelligence, AI)– a special part of the game’s program code, responsible for the actions of game characters under computer control.

Imb, imba (English imbalance - imbalance)– definition refers to something very cool in the project that does not fit into the game balance. It could be some class, character, incredibly cool skill or item.

Instance, insta (English instance - case)– in an MMO, a location that is loaded personally for the group.

Instant kill- instant kill. Any one-shot is an instant kill, but not every instant kill is a one-shot - death can also occur as a result of a gank.

Kite (English kite - [air, paper] kite)– the process of attacking an enemy when the enemy cannot fight back (this can happen either when using a ranged attack, with impenetrable armor, or with 100% evasion of attacks). When kiting, the enemy's aggro should be on the attacker (the kiter), while the rest of the group can calmly destroy him without taking damage. The kite can also be used as a locomotive vehicle.

Cartridge, karik (English cartridge - cartridge)– an electronic device based on ROM chips that contains a game for the corresponding gaming console. In addition to a number of advantages (good copy protection, expanded console capabilities, quick console access to game content), cartridges have several big disadvantages - production cost and rapid mechanical wear of both the cartridge when the game is frequently replaced, and the console connector for cartridges itself. In this regard, console manufacturers abandoned this format back in the late 80s.

Caster (English cast - cast [enchantment])- a character capable of conjuring and casting spells.

Quest (eng. quest - search)– 1) a genre of games in which the main task of the player is to solve logical problems and puzzles, often associated with the need to initially find objects in accessible locations and then come up with a use for them; 2) a task given to the player.

Quick Time Events (QTE)- one of the gameplay elements in games. The idea is that buttons appear on the screen, and the player must manage to press them in time. Sometimes you need to quickly press one button multiple times, or even press several buttons at the same time, which sometimes turns QTE into a “twister” for your fingers.

Camper (eng. to camp - to set up camp)– a player in online shooter mode, holed up in hard-to-reach and hard-to-detect places with good review map locations. From this position the player launches surprise attacks. Such players are very often perceived as professionals or cheaters, which they are called by inept and ignorant players who lose the match.

QC– 1) abbr. eng. ok, ok - okay, okay. An affirmative answer to the interlocutor’s remarks, which excludes further discussion of the issue; 2) pair abbr. from English kilo - thousand. That is, a thousand thousand, a million.

Clan War, Clan War, CW (English Clan War, CW - clan war)- a competition between two clans or alliances in a multiplayer game, which are often expressed in armed confrontation. Typically, clan wars are held by prior agreement or as part of a tournament held by the administration of the game project.

Console– 1) game console connected to the TV. Consoles also refer to portable gaming devices that have their own display; 2) a command interpreter, through the line of which you can directly enter commands for execution by the system. In games, the console is most often used to enter special cheat codes or directly interact with the engine to make changes to the gameplay.

Controller, manipulator– an information input device through which the player interacts with the virtual world. There are many types of controllers - keyboard and mouse (standard for PC users), gamepad (used by most consoles), motion sensors (for example, PS Move and Kinect), touch screen (common in mobile devices), and so on. The variety of controllers increases every year, giving players easier and more intuitive ways to interact with games.

Check point, check point (English: Check Point, CP - control point)– a special point (often not marked visually) on the map, specified during game development. When this point is reached, it usually happens automatic saving, although sometimes check points are used for other purposes (for example, marking the successful completion of a section of the track in a race). Usually, when a hero dies and there are checkpoints in the game, the game automatically loads at the time of passing the last checkpoint. In some games where full gameplay saving is not provided, the checkpoint may be the hero's respawn point.

Config (abbreviated English configuration)– 1) personal settings of the user; 2) PC technical parameters.

Crack, tablet, crack– a special file or program that allows you to run an unlicensed version of the game. The use of such programs is illegal in most countries.

Q– 1) A short form of online greeting; 2) abbr. English quest - quest.

Cooldown (eng. cooldown - cooling)– cooldown time for an ability, item or spell. There are also cooldowns for game events.

Lag (eng. lag - delay, delay)– a delay in the operation of the game, manifested in the form of temporary freezing of the game process. Often, lags occur either due to insufficient computer performance or due to communication problems with the server. Constant lags in online games may be due to the low speed of data exchange between the user’s computer or the server, or the regional distance of the player from the server, which causes the ping value to increase.

Lacker (from the English luck - luck)- a player who achieves success purely due to a random coincidence of circumstances.

Lamer (English lame - lame)– novice user. Unlike noobs, lamers, as a rule, claim to be a good player/user.

Level Cap– character development limit, maximum level.

Level, lvl (English level, lvl)– level of character or account upgrade. Level is a numerical characteristic that increases with time spent in the game or with increasing skill. Often, reaching the next level requires gaining a certain number of experience points (or a similar parameter), and most leveling systems are designed so that significantly more experience is required to achieve each subsequent level.

Liv, Liver (eng. leave - to leave)– user leaving the server during the game. This care is usually voluntary. At the same time, they say about the player that he “lived”, and the player himself is called “Leaver”. As a rule, users then become leavers when the game goes against them.

Lich (English leech - leech)- a player who enters into a partnership solely for his own benefit, without helping the team. When such cooperation occurs by mutual consent (locomotive power leveling), the more polite definition of “Wagon” is adopted.

Location- a part of the game world, geographically separated from its other parts.

Loot (eng. loot - rob)– a general name for items remaining after killing a mob or character that the hero can pick up. In addition, loot includes items found in chests and similar containers, as well as items simply lying on the floor in any game location. In other words, loot is items that can be picked up and then used or sold/exchanged.

Laith, leith (English late - late)– late stage of the game. The term is used mainly in MOBA arenas, where the importance of heroes either increases or decreases over the course of the game, thereby changing the parity of the parties in the late game.

Mana, MP (eng. Mana)- one of the character characteristics often used in RPG projects with a fantasy setting. The mana reserve determines how many spells a hero can cast, or how many times he can use special skills. Typically, mana appears as another bar next to your life bar.

Mount (eng. to mount - sit on (in) vehicle) – an object that you can ride on, increasing your movement speed. A car, a horse, a lizard, an ostrich, a flying boss's head - mounts can be very diverse.

Machinima (eng. Machinima, from machine - machine and cinema - cinema)- a film created using a game engine. In this case, game characters, models, textures, locations and other resources are used. Machinima is often created by fans, so most of The resulting work is of a very mediocre level. Machinima is essentially a subtype of cinema that takes inspiration from the gaming subculture.

Media franchise– intellectual property that includes the characters, setting, and trademark of an original media work. Typically, franchises arise when a project appears in another form - for example, a game is made into a movie, or a game is created based on a television series.

Mob (English Mob, abbreviation for English mobile object, moving object)- a type of NPC that is characterized by a certain property - to be destroyed by the player to gain experience, money or various items. To make the process more interesting, mobs often try to kill the player at this time. Sometimes mobs act as a complicating factor when completing quests - in this case, killing them may not bring anything to the player.

Mod, mod (English modification - modification)– a modification of the game that makes minor changes to the gameplay or complements it. Most often, mods are made by users, although sometimes developers provide post-release support for their projects by releasing official mods. Often, project creators themselves release tools for modding, but sometimes mods are also created through hacking game resources.

MT (abbr. main tank)- the main tank of the group.

Mule– a character on an MMO or other online game account that is created solely for storing things.

Garbage, Trash– slang term for weak mobs, hells or loot.

Mutator- an analogue of a mod, but introducing only minor changes to the gameplay. Unlike large-scale mods, which cannot always work in parallel, mutators can be used simultaneously in large numbers. The order in which they are activated is very important. For example, if the "no sniper rifle" mutator is followed by the "turn all weapons into sniper rifles" mutator, the sniper rifles disappear and all other weapons turn into rifles. If you use the mutators in the reverse order, all weapons disappear.

Nerf (jarg. English nerf - weaken)– deterioration of any characteristics in the new version of the game. Reducing tank damage, boss health, or armor stats are all nerfs.

Nickname, nickname (English nickname - nickname)– a nickname that is used by users on the Internet and games. A nickname can reflect a real name, or it can designate an object, an animal, some kind of phenomenon, it can be written with various symbols and combine letters. Used as a name for game characters, or when creating accounts in various services.

Ninja- a player who, in the thick of battle, collects loot, opens chests, picks up quest items, etc. Also called ninjas are those users who, when distributing loot to a team, claim all things, even those not of their class.

NP, NP (abbreviated English: no problem)– an abbreviation for replica, meaning “no problem.”

NPK, NPC (eng. Non-Player Character, NPC)- a non-player character controlled by a special program - AI. Usually the NPC can communicate with the hero and is one of the main opportunities for the user to interact with the virtual world. NPCs are often asked to complete tasks or provide trade/exchange services.

Noob hunt– hunting for noobs.

Noob (eng. newbie - newbie)– a beginner, inexperienced player. Most often, noobs give themselves away by playing ineptly, or by asking stupid and simple questions. Sometimes the term "noob" is used to insult someone after they have made some stupid mistake.

Nubyatnya, Nubland, Nubzone– the location of the characters is much weaker than the player’s level.

Nuke (eng. nuke – application nuclear weapons) – use of all combat abilities in a short period of time. Used when finishing off bosses, ganking or focusing to get rid of the enemy as quickly as possible.

Area of ​​Effect (AoE)– a phenomenon in which the effect of a spell or ability spreads to an area. Whether the hero waves a sword, whether he throws a grenade, or waters the lawn with a hail of ice - all these are examples of AoE.

OBT (Open Beta Testing, OBT)– open beta testing of the game. Any player can take part in this testing stage without any restrictions.

Overbuff– a situation in which one buff is replaced by another.

Old gamer– a gamer who prefers to play old games. Typically, old gamers use additional programs and emulators to run old games on modern PCs.

OOM (abbr. English out of mana)– an expression for depleted mana – “no mana.” Relevant for healers in MMOs and MOBAs.

Offtopic (off topic - “off topic”)– a network message that goes beyond the pre-established topic of communication. For example, a message, comment or post that does not correspond to the topic of the news/topic within which the entry was left. In other words, in a topic or news about Battlefield, a discussion of new pets in the Sims will be off-topic.

Dad Father– a very experienced player. Synonyms: GM or Goser.

Steam locomotive or Train (English train - train)– 1) a type of kite in which several opponents are collected for further elimination through AoE attacks; 2) process joint passage games of a team of low- and high-level characters, in which the latter kills all opponents, while the first (he is called the Carriage) gains experience.

Easter eggs, easter eggs– secrets left by the game developers that do not fit into the overall concept of the game. Usually, to activate Easter eggs in games, you need to perform completely non-obvious actions. Easter eggs play the role of peculiar jokes for attentive players or spectators.

Party (English party - squad)– a group of players united by a common goal.

Patch, update (English patch - patch)– a file that makes updates to the game. The update most often includes corrections to errors found after the game's release. In addition, the patch often contains minor balance and interface tweaks, and sometimes even new gameplay elements and additional content.

PvE (abbreviated English: player vs environment - player against the environment)– gaming content based on the confrontation between users and virtual enemies.

PvP (abbreviated English: player vs player – player against player)– unlike PvE, such game content, on the contrary, is based on confrontation between players: guilds, factions or groups.

Rechipovka– replacing a chip in a device. As a result, the performance of the device can be improved or its functionality expanded. In the gaming field, it usually refers to the re-chip of consoles, after which it becomes possible to play pirated content, or use content designed for another region.

Perk- a character ability acquired as the hero develops. Typically, perks are present in RPG projects and the player has the opportunity to choose the perk they want to receive when moving to a new level. Perks help to achieve the individuality of each hero, allowing you to upgrade your character to suit the style of play.

Permanent death- or death forever, an extremely popular feature in roguelike games and various RPGs. Its essence lies in the fact that after the death of the character, the game ends, and its passage must be started over.

Persian (English personage)- game character. Gamers use this abbreviation regardless of the genre of the project.

Pet– the player’s animal that travels with him.

Pickup (eng. pickup - casual acquaintance)– in MMO games, gathering a group of strangers.

Ping– server response time to the sent command. Ping is very important in multiplayer games and characterizes the speed with which information transmitted to the server affects the game world. Measured in milliseconds. The lower the value, the more enjoyable the gameplay will be. If the ping value is too high, it is almost impossible to enjoy the gameplay. Ping is affected by both the quality of the channel and its congestion, as well as the speed of the server with the current number of active players.

PC– 1) abbr. from Personal Computer; 2) abbr. English player killer – player killer. In an MMO, a member of an opposing faction who hunts down enemies that are significantly weaker than him.

Platformer- a game whose gameplay consists of the frequent need to move a hero or heroes from one platform to another. Often unsuccessful jumps between platforms lead to falling into the abyss and the immediate loss of the hero’s life.

Power leveling– quick leveling of a character, in which this same leveling is the only goal. For power leveling, special gaming techniques are used, such as a steam locomotive or grind.

Primebest time for Game. Some guilds in MMOs assign their own prime, and by joining them, the user undertakes to be present in the game at a given time.

Prequel- a new part in the series of games, telling about events that preceded the previously released part. Thus, the developers can talk in more detail about the virtual world and answer the plot questions that players have after completing a previously released game in the series.

Game console– a special device designed for video games. Typically, a game console does not have its own information output device and must be connected to a TV or a special monitor - it is from this need that the name “console” originated. Modern game consoles can also play a variety of media content, including the ability to access the Internet using a browser integrated into the software.

Pumping, quality, leveling– the process of increasing the level or any skills of a character. For pumping, special techniques are usually used, and sometimes special programs (bots). It is also possible in some game projects to upgrade your account for a donation. The most legal and free method of leveling up your account in any game is to complete available quests and other actions that reward experience.

Protagonist, main character - the main character of a computer or video game. Typically, the main character, the protagonist, is confronted throughout the entire game by the main villain, the antagonist.

Profa– can be a synonym for a class in some MMO projects (warlock, paladin, Sith, etc.), or the name of a specialization (herbalist, blacksmith, seamstress, etc.).

Firmware (eng. firmware - firmware, microprogram)– in the gaming sense, firmware is the console software. Firmware updates can be both official and pirated. The official update allows you to use new features, and sometimes it is impossible to launch newer games without it. If a game requires a newer version of firmware, it is usually included with the game.
Using pirated firmware violates the license agreement, but allows you to run pirated versions of games and additional software on the game console that have not been certified by the console developers. Warranty repairs are not provided for consoles that have ever had pirated firmware installed.

Game developer– a studio, a group of people or, less commonly, one person. The developer creates computer and video games. The developer’s task is to create a virtual game world that exists according to established laws. After the game is released, the developer spends some time releasing patches that correct errors, as well as additions.

Cancer– in online communication, and in particular in a gaming environment, a person is clearly not a guest of this topic. Unlike noobism, crayfishing is very shameful, since crayfish do not consider themselves new to the field, trying to get used to the gaming environment, often ineptly using its terminology and functionality.

Rush, rush (English rush - hurry up)– quick completion of the mission, without any stops. The rush technique is very common in strategies, when an attack on the enemy is carried out at the very beginning of the match with a group of cheap units available for construction almost immediately.

Reir (English: rare)– an extremely rare item dropped by enemies. Reir usually drops from bosses.

Reconnect– restoring a connection to the server after it is lost. Reconnecting to the server.

Remake (eng. remake - remake)– an updated version of the game, created on the basis of an older project. Typically, a remake has more modern graphics, but the gameplay and plot itself remain virtually untouched.

Repop (abbreviated English: repopulation)– restoration of already killed opponents. Regular monsters respawn in a few minutes; bosses in many games do not repop at all.

Res– 1) abbr. English resource - resource; 2) abbr. English resurrection - resurrection. Restoring a player from death with the help of another player.

Respawn, respawn, respawn (English respawn - rebirth)– the process of restoring a game character after death. Depending on the game settings, after respawning the character’s health, mana, ammunition, etc. are restored. Also in RPG projects, respawning in the form of a fine can take away part of the previously earned experience or in-game currency. Typically, respawn occurs at certain points on the map, pre-designated by the location designer.

Rest (English rest - rest)– restoration of health and mana, requiring interruption of the game process.

Reuse– reuse.

Roll (English roll - dice throw)– a well-known DnD system in which in-game events occur according to the randomness of the die roll: what damage will be dealt, what loot will be received, etc.

Rotat, Rotation (English rotation - sequence)– a certain alternation when using skills or spells. The correct use of this or that rotat is a very controversial issue, because often characterizes only the user's playing style. But there are also completely obvious rotations, for example, using a water spell before a burning one, and not vice versa.

RPG, RPG (abbreviated English: Role-Playing Game)– a genre of computer games based on board games. Offers character leveling, skills, experience and quests, as well as other elements of classic board games.

Raid (eng. raid - raid, raid)– in an MMO, passing an instance by a group of players. A raid can also be called a collection of several united instances.

Salo, Silence, Silence (English silence - silence)– a debuff that prevents the player or enemy from casting spells.

Summon (English summon - call)– the character’s ability to summon a creature or other object to help him or her for company (pet). You can also summon living players by teleporting them to you from another location/zone/level. A character who can cast such spells is called a summoner.

Saport (English support - support)– 1) legal or individual providing customer support; 2) a character whose role is to help in combat. Healers and buffers are classic supports.

Set (English set - set)- a set of things that gives some effect. If you collect all the items in a set, its overall effect is usually stronger than the sum of the effects of all the items individually.

Setting (from the English setting - furnishings, room, installation, frame)- a specific environment within which the action of a game or any other work of art takes place. Typically, the setting describes the time and place of action, the laws of the world, the creatures inhabiting it, etc.

Sequel (eng. sequel - continuation)– continuation of a project. A sequel means a continuation of the storyline, and the events of the new game develop immediately or after a certain time from the moment where the events of the previous game ended.

Simulator– a virtual simulator of real-life algorithms and processes. The simulator can act within the genre of computer and video games, for example, a car racing simulator, a pilot, a farmer or a policeman.

Single– a game without collective support, be it solo completion of a raid in an MMO or a story campaign in non-network games. Modern projects often provide both single and multiplayer.

System requirements– requirements for hardware and software for the normal functioning of the game. If your PC's specifications are below the minimum required, the game may not start at all or may not work correctly. System requirements are often divided into minimum and recommended. The former indicate the minimum required parameters to run the game, and the latter describe the parameters required to play at high quality settings.

Skill, ability, ability (eng. skill, ability)- the ability of the game hero to do something. Healing, collecting herbs, repairing plumbing - all these are abilities. Such skills can be either passive or active. They can evolve with the hero or be unchanged in strength.

Screenshot, screenshot– a screenshot from a game or some other application. Screenshots can be created both by external applications (for example, FRAPS), and in some cases by tools of the game itself.

Slacker (English slacker - lazy)– a player who minds his own business during an important game event. Slackers can be MOBA users who shop at the base during an important battle, or MMO players who forge armor or brew medicine during a castle siege.

Spawnkill (eng. spawnkill - killing a spawn)– killing a character who has just appeared at the spawn point. In most cases, such an action is not welcomed in the gaming community, since the killer has a significant advantage due to better equipment and the readiness to launch a surprise attack. Most modern projects have protection against such actions, making the appearing character invulnerable for a short period of time after respawning.

SS (abbreviated English miss [mi] ss] - lose)– lack of an enemy hero in the lane in DotA and other MOBA games.

Stack (English stack - pack) - several similar items in the inventory that take the place of one item. If this happens, it is customary to say that such an item is stacked. Buffs of the same type can also be stacked on a character, having a cumulative effect.

You know, sometimes life, no matter whose, mine or someone else’s, reminds me of a computer game with different levels of difficulty.

We go through the lessons that life presents to us, like levels of a computer game. And not everyone is able to pass the next level right away. And then life returns us again to the place from which we started. And we go through the next level again and again until we understand what’s what and how to act better and more correctly.

When we overcome the next level, we find ourselves on a “higher level,” where the rules are more complex, but the game is more interesting, and, more often than not, we are equipped with something valuable to us. If we understand the general principle of the game and master the most effective strategies, we, gaining skill from level to level, emerge as winners. If we fail to understand our mistakes, we get stuck at one level, and then abandon the game altogether, resenting the “developer” for making it either too difficult or “kind of stupid.”

Let me explain with an example. Young woman marry for a guy, expecting their family life to be long and happy. But, as you yourself understand, over time, certain disagreements arise between the newly made spouses. If you solve problems constructively, finding solutions that suit both spouses, work on yourself, study the “rules” and “effective strategies” life together, then over time such a family will definitely reach the “happy relationship” level, and the girl, accordingly, will reach the “happy wife” level. If you do not follow the above principles, then, most likely, a happy family life will not work out, that is, the girl gets stuck at the level of disagreements, disputes and quarrels. If she gets tired of this state of affairs and decides to leave her husband in the hope of finding a better man, then, according to the laws of the game, she begins to go through the level again. If she again does not want to understand the rules of the game and follow them, the situation repeats itself. As a result, disappointment sets in, and the girl becomes convinced that “all men...” - you know who. For those who want to learn family relations, I recommend articles from the section "Relationships between a man and a woman" .

And such examples are among the most different areas life can be found literally at every step.

Every game has its own set of strategies and rules. There are also the most general, one might say, universal rules that apply in any game. In the game called "Life" these rules are called the "Laws of the Universe." There are not many of them, but they help us navigate in life, and ignorance of these laws, much like ignorance of the rules of the game we play, allows us to somehow move, but we are unlikely to be able to achieve any success.

So here they are:

Liability Law. We, and only we, are fully responsible for our lives and for what happens in it. And this means refusing to blame others and attributing the situation to circumstances. We ourselves attract both good and bad events into our lives with our thoughts, emotions and actions. How to attract desired events, read in the section "Fulfillment of desires". On the one hand, it is difficult to accept responsibility for everything in life. It’s much easier to blame all our troubles on someone else. For example, say that the bus that didn’t arrive on time is to blame for being late for an important meeting. And the fact that the husband is lying on the sofa is the fault of his parents, who raised him this way. It is the employer who pays low wages who is to blame for the lack of money. And the fact that we don’t have our own housing is the fault of the state, which does not provide living space to everyone in need for no reason. On the other hand, if we are responsible for everything, then we can change everything for the better. Think about the prospects unfolding! After all, if everything in this life depends on us, we can take everything into our own hands and ourselves, regardless of anyone, create our life the way we want it to be. If, of course, we stick to the “rules” and learn more effective “game strategies.”

The Law of Free Will. Each person makes his own choice and only himself. No one is ever able to do anything to a person without his consent. This law follows from the first. Lying on the couch, pretending to be a victim of circumstances, and blaming everyone for everything, or climbing to new heights and changing your life for the better - it’s up to you to decide, and no one can force you to choose one or the other.

Law of Reflection. What is above is also below, what is inside is also outside. And if you don’t like something about another person, it means it’s in you. I really liked the saying that I once heard : “When we point a finger at someone, three other fingers point at us.”. You've probably heard that the people around us are our mirrors and show our shortcomings. Well, when someone yells louder than us, thereby irritating us incredibly - here, in general, everything is clear. If we remain silent, those who shout louder will also become silent. How can this law be used to explain the situation when a wife, who is carrying the whole family, is incredibly annoyed by her husband lying on the sofa? Did you guess it? This is where the “reverse” mirror comes into play. The more the wife “plows”, the more lazy the husband becomes. I think you can draw your own conclusion. In principle, I can give you a hint - give the initiative to your husband. You can find information on how to do this on our website “Sunny Hands” in the “Relationships” section and in the book by A. Guy "How to get a man off the couch 2" .

Law of cause and effect. The present is the result of the past and the cause of the future. Here, I think, everything is clear even without comments.

The Law of Positive Intention. Behind every thought of any person there is a positive intention. Any human behavior has a positive function in a certain context. Agree, everything we do is done with the best intentions. Another thing is that it doesn’t always work out well and correctly. However, the intentions remain good. Therefore, when you are ready to be offended by someone, remember this law and try to find these good intentions in the potential offender. Try to understand why he did this, what motivated him at the moment. Literally stand in his place, in his position. Or you can directly, in a frank conversation, ask about his motives. You look, and you don’t want to be offended.

The law of correct choice. The choice made at the time of decision is always the most correct. There is a wonderful saying: “We are all strong in hindsight”. That is, we sometimes regret what we have done, seeing other, more effective options for solving this problem, and because of this we often scold ourselves. And this brings us absolutely no benefit. So just take it on faith: at the moment it was the most correct solution. This will increase your efficiency and instill self confidence .

Law of Unity. We and the World around us form a single whole. The part strives for the whole, and the whole takes care of its part. At one time I really liked this comparison: we are the cells of one large organism. Without cells, an organism is nothing, so it is in its interests to take care of each of its components, to supply it with everything necessary for a full existence. Accordingly, every cell works for the benefit of the whole organism. Think about it, do cells fight? Or are they offended by each other? Or maybe they share something between themselves? Or are they afraid that they won’t have enough of something? They simply perform their function conscientiously, and everything necessary comes to them. The exception is cancer cells, which poison the entire body with their waste products. As a result, when there are too many of these cells, the body dies, but the pests die along with it. So let us use our vital activity to benefit a large organism called the Universe, and it will certainly take care of us and do everything to make us feel good.

Here is a list of the basic Laws.. There you will find the best behavioral strategies for all occasions, tested by our authors on themselves.

And one more observation. Each game has its own arsenal of tips. These tips help you move correctly and most efficiently, warn you about various kinds of dangers, and sometimes even save the player from imminent death. In our global game “Life” there are also clues, which are usually called Signs of Fate. They can warn of both good and bad consequences of what we are about to do. Signs can appear in dreams (so-called prophetic dreams), in some events that do not leave us indifferent. For example, I had such a clear sign when I was getting ready to go to a ten-day seminar in Crimea. I bought a bus ticket to Simferopol, and when I left the bus station building, a magnificent rainbow shone in the sky. Accordingly, the seminar went off with a bang and helped me resolve many problems. Probably everyone has had their own examples of Signs in their life. The general principle is this: if we do something, and we succeed, and at the same time, as they say, the soul sings, then we are doing everything right. And vice versa.

Here, in fact, are all my observations and conclusions on this topic. Knowing the laws of the game, applying successful strategies and relying on tips, you can realize your goals much faster, easier and more successfully.

And finally, I want to wish you:

Play, play beautifully, play by the rules, confidently and talentedly, rejoice in your victories and don’t take defeats too seriously. After all, this is the kind of game in which you can start everything, or almost everything, all over again and, having studied its rules and gained experience, emerge victorious.

Confident and easy victories for you!

Sincerely, Inna Kichigina.

How to play the game called life. Transit formula of the soul.

Those who study the method of the soul formula may have the following questions:

  • I have weak or retrograde planets in the center of the formula. is it so bad? Can I somehow correct or improve the qualities of these planets?
  • What is the transit formula?
  • How to use the transit formula of the soul?

Yes, it happens very often at the center of the soul formula there are planets with a “weak status” (0,1,2 points) or retrograde ® . What to do if this happens in your soul formula!?

Let's try to UNDERSTAND AND ACCEPT how we can improve the qualities of the planets in the center of the formula;

Let’s not leave it as it is with the thoughts “everything is lost”, “everything is bad”, “it won’t get any better”, but let’s ACT and WORK ON OURSELVES.

Now, in order...

  1. Since God put exactly this soul formula on your soul, and you were born here and now (at this time, in a certain country, in a certain family), it means it’s necessary for your development and you are able to cope with the assigned tasks of incarnation for this earthly life! Understand, there are no people who do not have problems, there are people who have not learned to “understand” and “solve” them. Remember the movie: “The Rich Also Cry.” There is no need to look at the fact that someone has it better than you, you need to look deep inside yourself and try first understand yourself . Everything that happens to us in the external world is a reflection of your inner world and its acceptance and understanding. The law of space says: “As above, so below”, literally: "What's inside, so is outside". Let's learn to accept what is “what God put on my soul” and live with it happily ever after!
  2. You opened your soul formula and saw that you have weak planets in the center of the formula (0,1,2 points). A reasonable question arises regarding Dostoevsky: "what to do"? YES, I want to say right away, the theme of these planets in your life IT WILL SOUND VERY LOUD, is that a bad thing? If the planets have a normal (3 points) or strong status (4,5,6 points), a person will cope with problems on the topics of these planets, without much stress or with very little, in a natural way, it’s the same as if they laid out a “carpet” for him or turned on the “green light”. For those planets for which you see a weak status, the “red” light will be on all the time, and there will be no carpet, you will need to MAKE EFFORT. Any advanced astrologer will tell you his observations, that it is precisely on planets with a weak status that the most striking achievements in human life occur, because only by making efforts (and they cannot be avoided in in this case) , you can achieve something! Yes, let it be not on the first try, but on the tenth, but what a great result it can be! It’s a little more difficult for those who have retrograde planets in the center of the formula. Here you will literally need "strength of will", and long, painful work on oneself, alcohol and drugs will not help, and going to another reality will not help either. Because if you choose "get drunk and forget yourself" “to leave without saying goodbye, not within the time set by God”, You will have to start all over again, but with even greater "plugs" And "obstacles". Is it worth it? Let's try to look at such serious things in a non-trivial way - in a childish way, “playing”, children play all the time, they literally have no time! After all, everyone is familiar with the expression "Life is a game", this is simple "adult game", it is already played by children who have grown up and become uncles and aunts, fathers and mothers, grandfathers and grandmothers, bosses and subordinates. Did you think something different? Who are you to God? In the end, “Where do we all go from the submarine?”?! Therefore, everything has already happened, and YOU ACCEPTED THE RULES OF THE GAME, you are here and now, and you have "soul formula" and this, yes, yes, is exactly a HINT on how to play a game called "life".And there is no other way, no other road, except the one called “WORK ON YOURSELF,” on YOUR INNER WORLD.” Look at your soul formula, you will see planets or retroplanets that are weak in status, are they indicated by any planet? If yes, then this is your very “assistant” that you have available, and through which you can “act” or use, ask for “help”. If there is no such planet, look at what orbit it is in low status planet or retroplanet. Is this planet at the center of the formula? If so, then you can work through it, this is your Chip and Dale, who are rushing to the rescue... And if not, no planets after, no planet that controls the orbit in the center? Then we look at the higher planets, they are also called "generational": Neptune, Uranus and Pluto. What is their status? How are they “incorporated” into your formula? Neptune - This Venus "on top level», Uranus - Mercury , Pluto - Mars. But here, work on raising the status of the planet, correcting its level (plan), must be carried out in a group form, through group activities. And it still doesn’t happen that: "oh woe, woe, woe is me", “I don’t have any of the above”, there is and it happens, you didn’t see it, or you couldn’t figure it out. Don't panic!, let's figure it out together. There are various nuances when it is laid down in the formula that the decision comes in the second half of life or through the inclusion of a person in some kind of collective processes. Anything can happen! But there are no hopeless situations! I repeat, you simply didn’t see them!
  3. There is one more assistant, or rather there are many of them, and it’s called "transit formula" of the soul . Especially significant are the transit formulas that are formed by the planets at the time of your birth in the years following your year of birth. You need to set your date of birth and time of birth, only for the year that you want to “see” whether there will be access to the energies of planets that are not at the center of your formula, or whether there will be a moment of “enlightenment” with the possibility of “adjustment”, assimilation and increasing the level of a “weak” or “retrograde” planet. Those planetary energies and forces that will become available to you over the next year (for example 2015), You can use it for a year (from the date of your birth), then the formula will change, you will need to build the next formula for the next year (2016). Special attention, pay attention to the planets that will stand in the center of the formula - these are the most powerful influences on your life! If, for example, you have a weak or retrograde Venus in your soul formula at the time of your birth, but for the current year it is strong, then this year you will have the opportunity and access to the energy of this planet. And, the main rule: do not sit idly by and wait for “manna from heaven,” but act and make efforts. And as they say

“May you be rewarded according to YOUR FAITH”!

Success and prosperity to you, Elena Asirius!

P. S Reproduction of the material is permitted, provided a link to this article is indicated.

The first drinking games appeared in Ancient Greece. The feaster filled the cup with wine, drank it, slammed the bottom on the table and passed the cup to his neighbor. Since then, humanity has come up with many other interesting games. We will look at the rules of the most popular games with alcohol in Russia. They are designed for different numbers of people.

"Relay race".

A game of speed, coordination and teamwork.

In advance, the organizers prepare 2 tables, 2 bottles of the same alcohol, 2 glasses (glasses), 2 plates with any snack. A bottle of alcohol, a shot glass, and a plate of snacks are placed on each table.

Eight participants are divided into two teams of four people (6 of 3 are possible). The first numbers run up to their tables, fill their glasses, then return to their team and pass the baton to the second numbers. The second numbers drink the contents of the glasses, the third ones have a snack, the fourth ones pour it again. The first team to empty the bottle wins. You can agree in advance so that the roles of the participants change or there is the possibility of replacing a “tired” participant.

"Alcohol Roulette"

A series of games of luck with approximately the same rules.

Any number of players can participate. You will need water, vodka and three glasses. Two glasses are filled with vodka, one with water. The participants are blindfolded one by one (expelled to another room) and the glasses are rearranged. Task: drink from one glass and immediately wash it down with another, you cannot smell the contents. Then everything repeats all over again.

The unluckiest players will drink vodka with vodka. The one who lasts longest wins. In the West, this drinking game is called Russian roulette. More details in the video. The women's version uses wine and a matching color of juice, such as grape juice.

Beer lovers play differently. They take several cans of beer, one of which is shaken well so that it turns into a mini bomb. Then all the jars are mixed and distributed to the participants. After each round, one of the players will be covered in foam. It’s fun, but not aesthetically pleasing, and then you have to spend a long time cleaning the room and cleaning things.

"Sports Brudershaft".

It's better to play on the same team with your other half. You will need alcohol, shots and a snack.

Players are divided into pairs (man + woman). Each competing couple gets up, has a drink and kisses for 10 seconds without eating. Everything is repeated until one of the couples can drink or kiss instead of a snack. If the guys skip this circle, then they take off two things each, if they have a snack before the kiss, they take off one thing at a time. The end of the game is governed by the norms of decency.

"Signature Cocktail"

Suitable for daredevils who are not afraid to mix drinks. You will need one glass and different alcohol (at least three types).

3-4 participants take turns calling any alcoholic drink. Someone pours 20-30 ml of this ingredient into a glass. Next, in a circle, another player names the alcohol (you cannot repeat yourself), again add 20-30 ml to the glass. The one whose glass is full drinks the cocktail. In a more gentle version of the game, in addition to alcohol, you can add juices, sweet soda, for example, Coca-Cola and mineral water.

"Lunokhod".

The game will delight fans space travel. Before starting, those present must take it on their chest, otherwise it won’t be so fun.
One of the participants (preferably with the richest imagination) takes a snack with a drink and sits down on the sofa. It will be a lunar base. All the rest get down on all fours, they are given names: “Lunokhod 1”, “Lunokhod 2”, etc. At the beginning of the game, all lunar rovers move chaotically around the room.

At the request of the base dispatcher, they report on the task being performed, uttering phrases like: “I am Lunokhod N, I am heading to the base to refuel,” “I am exploring a new surface,” “I am looking for another Lunokhod,” “I am going around an obstacle,” etc. The main rule is not to laugh.

The laughing participant utters the phrase: “I am lunar rover N, I am going to the base to receive a new task” and moves on all fours to the sofa. Based on the accepted standards of decency in this company, the base gives the offending lunar rover a task (necessarily in a space style). For example, refuel with 300 milliliters of fuel, bring a new batch of fuel to the base, remove 3-4 skin parts, explore the surface of another lunar rover, dock with the base, etc. After completing the task, the base again begins to interview other lunar rovers.

"Guess the brand."

Mental exercise for erudites. Need brands of drinks with different names. For example, beer “Three Bears”, “Zhigulevskoe”, “Dragon”, “Fat Man”. It is desirable that the names be domestic, it is easier to show them.

Each participant is given one bottle (a label is optional). He must depict its name with facial expressions and gestures. If someone present guesses the name, the player can keep the bottle for himself. Those who do not know how to show correctly remain sober all evening.

"Travelers".

A simple game for those who love to travel. You will need a lot of alcohol and a map with the route of trains or electric trains (you can take a schedule).

Looking at the map, the presenter announces: “Next station N (settlement along the train route)”, the players drink a glass together. Gradually, passengers will leave the route. The one who travels the farthest wins.

"A Mighty Gulp."

Competition for veterans of the alcohol movement. Mostly played with beer, but other alcohol can be used. At first, the company is just having fun in a bar. The fun begins before you leave.

According to the rules of the game, opponents must drink the same dose of beer in a minimum number of sips, without lifting the glass. The loser pays the bill for all participants or the winner receives a predetermined prize.

"Steel Endurance"

You need to show endurance, character, the will to win and demonstrate the abilities of your bladder.

According to the rules, several people calmly drink beer; whoever breaks down first and runs to the toilet brings a new portion of booze to the other participants. To comply with the Fair Play principle, all participants must drink the same amount of beer every 20-30 minutes.

"Rotating Coin"

Requires coordination. Getting caught in a spinning coin while drunk is not as easy as it seems.

The first participant spins the coin on a flat surface, then calls the name of the player, who must flick it with his finger without stopping to give additional rotation. If at this moment the coin lands heads up, the loser drinks a penalty glass, if it lands tails, he drinks two glasses at once.

"The Nightingale the Robber."

Drinking game with cards. True, you won’t have to bluff, build strategies and solve combinations. Just correct breathing.

A bottle is placed on the table, the neck is covered with a deck of new or plastic cards. The players' task is to blow away a few cards, but not the entire deck. The participant who discarded the last card drinks the penalty pile, and the game starts over.

“The right words (New Year’s).”

A game of attentiveness; those who want to drink are more active than others.

During the New Year celebration (another holiday), the TV turns on. In advance, the company agrees on a word, upon hearing which from the TV everyone drinks in unison. For example, it could be: “new”, “congratulations”, “dear”. The more popular the word, the more alcohol you will need.

"Alcobox".

A real competition for the strong in spirit. Will be needed dice, alcoholic drinks and shot glasses.

Two players sit opposite each other, their partners act as coaches and seconds. The “boxers” take turns throwing the dice; the one with the fewest points misses the blow and drinks a glass. Trainers fill the shot glasses and keep track of time. Each round lasts 3 minutes, then a 60 second break.

The fight ends with a knockout of one of the fighters, capitulation of the team (seeing the obvious superiority of the opponent, the coach removes the pile) or after 12 rounds (draw).

"Bottle."

A modification of a game known from childhood. In addition to alcohol, you need one empty bottle.

4-10 people stand in a circle, one of them spins the bottle, whoever points to the neck, drinks a glass (glass, glass) alcoholic drink. At the end, the lucky ones, who are not too drunk, take their less fortunate colleagues home.

"Gymnastics".

You need to show the ability to handle a gymnastics hoop while holding alcohol in your hands. You will need several plastic hoops, glasses and a low-alcohol drink.

The participants' task is to spin the hoop around their neck, arm or leg and at the same time drink from a glass. If the hoop falls off, the player is eliminated. The one who drinks the fastest or lasts the longest wins. Without training, only a few reach the finish line.

"Bottle hands."

A game based on the famous film "Edward Scissorhands".

A bottle of beer, low-alcohol drink or wine is taped to each hand of the participants with tape or tape. The player must first drink their contents and only then try to remove the empty container. The fastest one wins.

"The signal to drink."

The main thing is not to relax and keep an eye on your drinking buddies.

At the beginning of the party, the company selects a signalman who will lead the process of emptying the glasses. If the signalman places on the table thumb left hand, holding the remaining fingers at the table, everyone who noticed this does the same. The last one to put his finger on the table becomes the penalty box. Everyone drinks once, he drinks twice.

"Lucky Nut"

A simple slow drinking game. You need glasses of beer and peanuts.

On command, all participants throw one salted nut into their glasses. At first, the peanuts will sink, but after a while, under the influence of carbon dioxide bubbles, they will float to the surface. The one whose nut comes up last loses. He pays the general bill.

P.S. You can prepare in advance by purchasing special play sets. For example, alcoholic checkers, darts, roulette or another board game.


Roulette
Darts
Alcohol checkers